Springhosen
Kahnum of Outworld
Gameplay alone does not a game make: story discrepancies are actual flaws.Alright, but who gets to decide what exactly those "actual flaws" are? To me, the story discrepancies between the campaigns are an actual flaw; not that Leon and Claire rarely meet, but that nothing that happens in either character's story seems to affect the other in any way. Others would argue that doesn't matter as long as gameplay isn't affected. Am I in the right or in the wrong here?
The fact that Leon and Claire don't interact as much affects neither of their stories in any way.
Costumes, especially fantasy ones like the Noir costumes, do not affect the story or gameplay in any way.
The fact that you haven't figured out how to deal with lickers is not a 'game' issue that's a 'you' issue. You can't fault the game because you don't have a strategy.
I guess my main point is to stop faulting the game because your personal feelings were hurt because they didn't include something that you enjoyed from the original. They aren't obligated to include anything, including the zapping system - even though they should've included that for story purposes. We're supposed to believe that two characters are running around simultaneously doing many of the same things and the other character didn't take anything before you or do something ahead of you?