Resident Evil 6 Fending off enemies is so dumb

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iPrionsias

Well-Known Member
Oct 7, 2012
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The time to see whether or not you have to rotate a control stick or mash "A", is so short that its stupid. Its ridiculous that the idea that you have .25 seconds to preform a counter, or that you can't tell if you have to mash "a" or rotate the sticks as fast as you can without warning is so goddamn stupid, its unforgiveable. And this is coming from a Mario Party vet. Ive played that game (with friends who've experienced the same palm blisters I have) at length, and Ive never felt so robbed as I have in this game. You dicks have traded skill for premonition. Its pathetic.
 
I hate those parts as well I've just started learning which times to do which before they happen so i'm already pressing it when it happens, if that makes sense, if your standing upright and they grab you its usually tap A, if your on the floor its rotate sticks and anything else is wiggle stick.
 
I dunno what Parasite crawled up your bum but that's how all re games worked last time i checked
 
I kindof liked having the quick reaction times in 6. Keeps you on the edge of your seat to be ready for the QTEs. Although the ones where you have to press X (or A for xbox users) I have a hard time. I still have to beat the final part as Sheva because I have a hard time rapidly pressing a button
 
I've had 0 problems with anything in the game, i can easily fend off a room off enemies, i may take a little damage, but i can get the job done safely with ease.
 
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Reactions: Gar Bageman
I've never met someone who enjoys QTE's, so I don't know why they keep implementing them in my favorite games. But, anyway, if you're having trouble with the QTE's, like I was, I suggest purchasing the "Breakout" skill. It helps TREMENDOUSLY.
 
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Reactions: JujuLodestar
I don't Mind there pretty cool

Except if you miss like the 3rd one it automaticly kills you
 
Raccoon city?

uhhhh what?

What kind of answer is that?

I asked you to think about what you had said which was that "All Resident Evil games worked that way".

simply saying "Racoon City" didn't prove your point right in the slightest.
 
I actually agree with this. In RE5, all grabs were stick movements until you knocked them off, so whenever i was grabbed i knew exactly what to press. Now whenever i get grabbed I wiggle the stick and then find out that i'm supposed to be pressing X or A and by that time the enemy's bar is already halfway to the end so there's no point.