residentevil#1;34116 said:so did u!!! ur lucky u don't know what F.U.N. stands for! HAHAHAHAHAHAHAHAHA LOL LOL! it is so funny!
NIGGAS!! JK JK JK:lol:
in the game RE5,i guess it means Fast Undead Niggers!
residentevil#1;34116 said:so did u!!! ur lucky u don't know what F.U.N. stands for! HAHAHAHAHAHAHAHAHA LOL LOL! it is so funny!
NIGGAS!! JK JK JK:lol:
weskerfan;34119 said:in the game RE5,i guess it means Fast Undead Niggers!
if there are any black people here no offense! we r just having FUN!! LOL FUN! lol i am sorry 4 all the niggas out there! sorry! sorry! i tink i should stop! look people i am not racist i just like having fun! sorry!
(don't worry black people r cool)
so true well i think capcom said it cuz to make people buy the game and it worked then people found out it wasn't scaryLa Femme Fatale;34128 said:Am I missing something here? 'Cause I'm pretty sure I've never seen anyone use that particular ethnic slur so openly and without reserve. I'm not trying to rain on your parade, but come on hun, you're being very rude and it's not funny at all. One of the reasons I joined this forum was because the members seemed nice and respectful, and those remarks reflect incredibly poorly on the forum altogether.
If that's your idea of 'fun', perhaps you need to get out more.
Anyway, let's get back to the thread's topic, shall we? Anyone else have any input as to why Capcom marketed RE 5 with these slogans?
RE4 was scary to meAda Wong™;34132 said:Omfg you people are racist. In a funny weird way of course. Femme, you have a point though, hun.
And your absolutely right, RE5 isn't scary.
Jill;34136 said:RE4 was scary to me
Aus.Zombie;34141 said:I wish they had of made RE 4 and RE 5 scarier though like make more enemies jump out at you etc.. (the scariest part of all RE games was in RE3 when the zombies brake through the car door )
yeah thats true that would be scarywhickus;34167 said:i think a big part of the lack of suspense is because most bosses or tough enemies are introduced during a cutscene. during a cutscene, you have no control (except the button mashing parts) so psychologically, you don't care what happens and the fear factor is removed. for example; the first uroboros you fight in 1-2. the action stops and a cutscene takes over that shows it falling from the ceiling. this way, you see the enemy first and you know a boss fight is coming up. it would have been a hell of a lot scarier if it just dropped out of the ceiling right in front of you as you were still running. no cut scene, just BAM! here's a monster. fight it or die.