If the makers of RE3 Remake had let me play it before they released it and asked me, "So, do you think it's ready for release?", I would've said, "No. It's a great start, but it's not finished. I don't care if you take another one or two years to complete this game, if that's what you need, then please do it. It's not finished."
Still, I ask myself, why can't they just create DLCs to fill in the gaps?
These game makers are, in essence, artists. And a piece of work is often a work in progress.
CAPCOM! HANDLE!
Come on. How do you leave the clock tower out of Resident Evil 3? All you get is some boss fight, with Nemesis running around in circles, looking like some throwback or recycled copy from the ending part of Leon's campaign in Resident Evil 6 - running around like an aimless bull. Really? You gotta do better than that, pal. Again, so much potential, so much lost. Nothing ventured. Nothing gained.
When I first played RE3 Remake, and I got far enough to run into Carlos and, eventually, Mikhail, I saw the rail car. And I said, "What? No, that's too soon. That's not supposed to happen now. Not yet.". I knew I was in for something that was going to disappoint me to at least some extent.