Regarding resources, be it ammo, or money, I don't think Village has too much of it, mainly because if you want to get the most out of the game, and fight all the optional bosses, that takes a fair bit of ammo. Plus it costs a ton to do the upgrading you need to get through the end of the game on harder modes. Even those whom are pretty efficient at RE games in general say Village of Shadows is very tough to beat.
So I think realistically, it depends on what you want to get out of the game, and what difficulty modes you play on, as to whether there's too many resources or not. As well, since many caches are not static, and can vary from coin sacks to various ammo stashes, it also depends a bit on luck, or persistence of the player to reload a checkpoint until they get what they want.
That said, once you get better at playing the game, I guess health vials are one thing that might be a bit overdone, but I have not played VoS yet, so I'm not sure about that. What it comes down to for me, is I prefer a game have slightly too many resources, and feel like you have several choices how to use them, vs being short on them, and feeling like you have to use a specific, linear method to overcome it. I say this because most survival horror games are not 100% perfect on the amount of resources you have access to.