Then what the hell was this?
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This guy is just a story hound who likes streamlined games with more cutscenes than gameplay.
It's proof enough he doesn't know what he's talking about and the fact that he admitted he doesn't even read my posts is even more proof that he doesn't know what he's arguing about, you both should know where I stand on story and streamlined games by now.
Also the fact that he thinks Conviction and Blacklist have good gameplay and better than MGS is more proof but I'll get to that in a sec.
I personally don't consider point and click good gameplay, but it is a genre and a genre where story focused games work and believe me I know they existed way before any of the games I like existed, but that's not the point, you wanna know something shocking, I'm actually enjoying The Walking Dead so far, the point is story focused games are in a way doing the same thing to gaming that Call of Duty is doing.
Take for example Resident Evil and Dead Space, 2 great horror franchises that we enjoyed, what happened to them in the end? Call of Duty poison happened, they became action fests and less of what they were meant to be and what I and many others loved about them was gone, now one is dead and one is dying.
Now for story focused poison, take Devil May Cry and Tomb Raider, 2 of my favorite franchises and all that I personally loved about both franchises was ruined and/or removed in favor of heavy story.
See what I mean?
Thankfully Devil May Cry can be saved, but story hounds ruined Tomb Raider cause all they wanted was story, they didn't even care that the game had every generic gameplay trope in modern gaming.
Another example is Last of Us, look back at those PAX demos and you see incredible and innovative AI, the AI was meant to affect the gameplay in a way that could have almost surpassed Snake Eater, like for example, enemies that reacted to what weapon you had and would retreat in fear because you posed a real threat, also enemies would hide behind doors to jump you, even try to flank you and so on.
But in the final game, that promised innovative AI was gone and the enemies in the game were as stupid as modern military shooter enemies.
But yet again, no one noticed or cared because they just wanted the story.
That also applies to how Turo looks at Snake Eater with him just blindly saying it's a story focused game with more cutscenes than gameplay when he doesn't even know how complex the gameplay is, even after I mentioned a lot of the gameplay features in my earlier post.
Now on to Conviction and Blacklist and why their gameplay sucks.
Conviction was an utter embarrassment to the Splinter Cell franchise and an obvious attempt to attract the CoD audience.
Been a long while since I played Conviction and Blacklist, but I remember why they completely sucked a** as stealth games.
Conviction practically begs you to kill everyone, you try to pop a light to sneak past and every enemy is on to you, you're just left with that dumbed down EMP thing to knock out all the lights, plus there's that streamlined as hell tag and kill move and the streamlined as hell "press to move to cover", also you can't even hide bodies and weapon variety was practically non existent. Oh yeah, idiotic AI is in this game too.
For a non lethal ghost player like me, being encouraged to shoot everything up in a stealth game is not very good.
Conviction was a massive pile of crap and just a cover shooter with a Splinter Cell paint job.
Blacklist was not bad, but not good, the good news is it returned a lot of the good stuff like the hiding of bodies, enemy and weapon variety, more gadgets and even full on ghosting, but the flaws of Conviction still followed over, the game still encouraged you to kill and shoot everything instead of using stealth.
The 3 score styles were proof of that, those skill styles were Assault, Ghost and Panther which is basically "Kill, Stealth or Both", I tried to complete Blacklist non leathal and undetected, but every moment on the game encouraged action.
Oh yeah, idiotic AI is also in this game too.
All that and there was something else in this game that was obviously there for CoD players, can't quite put my finger on it.
The worst part of the whole game for me.