Capcom can be bought.

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I'm not so pessimistic about the gaming industry as a whole, one or two failed companies won't cause panic. However, I wouldn't worry even if it did cause panic. I have read about how the bottom fell out of the gaming market in 1982-84, and as I understand it was the best that could have happened at that time. The market was saturated by low quality games, gaming companies didn't care enough about quality, it was all about quantity. Sales fell dramatically, many companies went under. But it was not the end of gaming, even if gaming wasn't as accepted then as it is nowadays. When someone fail it is because they have done something wrong. Let them fail and give room for better companies. Leon, Claire and Jill don't care who owns them.
 
Gaming won't crash again like it did back then, gaming's too big now, however a massive company like Capcom tanking will make investors nervous and therefor, they won't be so keen on investing in massive budget games, which can produce a serious problem.
Games today cost insane amounts of money to make, even making around 4 million+ sold copies is still not considered good enough and games are just going to get more and more expensive and sell far less.
Diversity is not gonna have a pleasant time in this generation of gaming unless something happens.

Capcom tanking and gaming taking a massive punch can only mean good things for the industry, it needs a wake up call.

Personally I want gaming to take such a massive hit that it gets rid of all these story heavy games, when writing, graphics, voice acting and character development takes priority over gameplay and fun in video games, you know something is horribly wrong.
All we have in gaming now is dark and emotional stuff, emotional soldiers, emotional space marines, emotional demigods, emotional women, emotional children, emotional aliens and worst of all, emotional REBOOTS!!.
I want gaming to reset itself and bring on the diversity, we have a little bit in this gen, but not near enough.
I wanna be able to play as more badass black protagonists like Wesley Snipes in Blade, I wanna play as more egotistical a**holes like Duke Nukem, I wanna play as more high spirited girls like Juliet Starling & Bayonetta, I wanna play as some badass old guy who if could be, voiced by Liam Neeson, I wanna play as more fun loving mercs like DMC3/DMC4 Dante, I wanna play as more video game characters, no more realistic and emotional characters.
That's not going to happen in this gen of gaming, diversity in gaming is nothing but a dream these days.
 
Hmm. In my opinion a good story and well developed characters are more important than anything else.

For a strong narrative, yes, but not for gameplay. A good story and developed characters don't make gameplay functional or design any better. Not every game needs story or character to be fun, I'm not saying it's an unimportant aspect of gaming, just that one is never more important than the other.
 
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Hmm. In my opinion a good story and well developed characters are more important than anything else.
That's a terrible mindset to have, it's the mindset that gives people like Telltale a free pass, their games are bugged, broken and often unplayable, yet they receive massive acclaim due to the stories and cause other companies to follow suit.

Gameplay is fact the most important thing in a video game, you can't have a video game without it, a video game with a great story, great character development, etc and no gameplay is just a $60-$100 movie.
With bad gameplay it's a s**t game and a show and tell, nothing more.

So I guess people don't want good games anymore, they just want $60-$100 movies to watch.
 
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That's a terrible mindset to have, it's the mindset that gives people like Telltale a free pass,...

I'm gonna stop you there. You have no clue what you're talking about. Do you seriously believe all games need to be the same? How can you even mention Telltale Games? It's called a different genre... It's never appealed to me personally, but wow... really, dude?
 
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Gameplay is fact the most important thing in a video game

no gameplay

bad gameplay

Princess-bride-image.jpg
 
Alright, let me once again use one of my all time favorite games as an example of GAMEPLAY.
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You must be thinking "hey that's a story heavy game", well yes and no.

Snake Eater has a really great story, character development and such yes and I like the story of Snake Eater, but the gameplay is why I love it so much and still to this day, no AAA story heavy games have matched the gameplay, even later Metal Gear games failed to surpass it.

In Snake Eater you have so much gameplay options to play with, you get the common stuff like, shoot everything or stealth past em, grab enemies, use them as human shields etc
But Snake Eater has so much tactical and survival gameplay features that pretty much no game today has, for example if I want to be cautious, I can shoot the enemies radio without him noticing and not worry about him alerting reinforcements if he notices me, I can shoot an enemy in the arm and he'll drop his weapon, I can hold them up at gun point and pat them down for items and so much stuff like that.
I can also get creative with my kills, I can shoot a beehive and scare them off, I can set a pet scorpion or poisonous snake onto them, knock them out and leave them to be eaten by vultures, etc.
Also Snake Eater has a well done survival system, no regen health or easy medpacks, in order to keep your health up, you have to keep your strength up by feeding Snake and keep Snake out of trouble for his health to slowly come back, Snake's pretty fragile too so it doesn't take much to kill him, plus when Snake is shot, stabbed, poisoned or breaks bones, you have to heal them manually with you're limited medical supplies, each medical item is used for a specific injury, use your knife to dig out bullets and then disinfect them and bandage them, use medicine to cure poisons and so on.
That's what TR2013 should have had, I never thought I'd see the day when Naked Snake was more fragile than Lara Croft.
I've replayed Snake Eater many times and in different ways each playthrough thanks to all the gameplay features it lets me play with, I still haven't unlocked everything or used all the weapons and items I've found. Now compare that gameplay to the gameplay of story heavy games of today.

You say I think all games should be the same, wrong I don't, as I said, I want diversity and I want MORE than just story, pretty much all we do in story heavy games today like Last of Us, Uncharted, Tomb Raider 2013 etc is, run, take cover, shoot, cutscene, repeat, just like modern shooters, while back in the PS2 era we had stuff like Snake Eaters gameplay variety, Devil May Cry had the extreme hack n slash gameplay, Resident Evil had survival horror, Tomb Raider had exploration, puzzles & variety, 90s FPSs had intelligent level design and fast paced gun play and so on.
Everything now is just dark, realistic, emotional, explody, simple, linear and easy, diversity is almost non existent.
But no one cares because shooter fans only care about shooting things and story fans only care about story, so why get creative when you can just make a 3rd person or first person shooter with a good story?
 
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Snake Eater is overrated, the whole MGS franchise is. From the looks of it, Ground Zeroes/The Phantom Pain seem to be the strongest entries solely because its stealth mechanics/gameplay don't seem as primitive as any of the previous games. You want good gameplay, play Splinter Cell. This guy is just a story hound who likes streamlined games with more cutscenes than gameplay.
 
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Snake Eater is overrated, the whole MGS franchise is. From the looks of it, Ground Zeroes/The Phantom Pain seem to be the strongest entries solely because its stealth mechanics/gameplay don't seem as primitive as any of the previous games. You want good gameplay, play Splinter Cell. This guy is just a story hound who likes streamlined games with more cutscenes than gameplay.

THERE IT IS!!
YOU are the one who has no idea what he's talking about.

Splinter Cell HAD good gameplay, until Conviction and Blacklist came along, you really believe a full stealth franchise becoming just another shooter with stealth elements is good gameplay, no wonder you can't understand me.
Plus I don't even think you're reading my posts.

EDIT: Also Ground Zeroes was mediocre, loads of features removed and streamlined gameplay, The Phantom Pain however appears to be fixing some mistakes.
 
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THERE IT IS!!
YOU are the one who has no idea what he's talking about.

Splinter Cell HAD good gameplay, until Conviction and Blacklist came along, you really believe a full stealth franchise becoming just another shooter with stealth elements is good gameplay, no wonder you can't understand me.
Plus I don't even think you're reading my posts.

EDIT: Also Ground Zeroes was mediocre, loads of features removed and streamlined gameplay, The Phantom Pain however appears to be fixing some mistakes.

Of course I'm not reading your post... I've already read the same exact one a while back in another thread. It's the same old gibberish. I'm never going to change your mind because you're close-minded. You don't understand video games in the slightest and it shows by how you try to hold the standards of every game to Metal Gear Solid 3's. Even the way you determine good gameplay is whack.

The fact that you would criticize any of the Telltale games goes to show your lack knowledge of what a video game is and could be. Games like The Walking Dead and The Wolf Among Us may not be my cup of tea, but are still legit video games. If you can digitally interact and progress through a story or obstacle, then it's a video game. Ever hear of point and click games? Yeah, been around longer than your little MGS... Its gameplay is pointing and clicking.

Just like Metal Gear's gameplay is inferior to that of any Splinter Cell game, even Conviction. Yet, that series gets a free pass? A series with more cutscene than gameplay, which btw consists of generic attacks and outdated camera work. Also, if Conviction and Blacklist are shooters to you, then you must really suck at those games. They have multiple play styles, use the one that you prefer... unless you lack complete skill and get caught 24/7 and choose to shoot your way out like the average Call of Duty kid.
 
I have to agree that gameplay is very important. When I said a good story and good characters are more important than anything, I meant it's more important than audio and video.


That's a terrible mindset to have, it's the mindset that gives people like Telltale a free pass, their games are bugged, broken and often unplayable,
Bugs are not a feature in games so I don't take them into consideration here.



Edit
I can sense antagonism brewing here. So before we have a conflict I will just remind all of you to keep at least a minimum of politeness.
 
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Of course I'm not reading your post... I've already read the same exact one a while back in another thread. It's the same old gibberish. I'm never going to change your mind because you're close-minded. You don't understand video games in the slightest and it shows by how you try to hold the standards of every game to Metal Gear Solid 3's. Even the way you determine good gameplay is whack.

The fact that you would criticize any of the Telltale games goes to show your lack knowledge of what a video game is and could be. Games like The Walking Dead and The Wolf Among Us may not be my cup of tea, but are still legit video games. If you can digitally interact and progress through a story or obstacle, then it's a video game. Ever hear of point and click games? Yeah, been around longer than your little MGS... Its gameplay is pointing and clicking.

Just like Metal Gear's gameplay is inferior to that of any Splinter Cell game, even Conviction. Yet, that series gets a free pass? A series with more cutscene than gameplay, which btw consists of generic attacks and outdated camera work. Also, if Conviction and Blacklist are shooters to you, then you must really suck at those games. They have multiple play styles, use the one that you prefer... unless you lack complete skill and get caught 24/7 and choose to shoot your way out like the average Call of Duty kid.
Do you know how you sound right now?
You're just like every other story fanboy on the Internet, if story is criticized you'll just resort to calling that person a Call of Duty kid, every story fanboy does it cause they can't think of any valid counter points, you just dismissed all those gameplay features of Snake Eater I mentioned and resorted to "it's overrated, this is better!" Without giving any valid reasons as to why.
You still think Metal Gear is a generic game that just has cutscenes, it shows how dumb you really are.
I can tell you exactly why Conviction and Blacklist suck, just not on my phone.
 
Do you know how you sound right now?
You're just like every other story fanboy on the Internet, if story is criticized you'll just resort to calling that person a Call of Duty kid, every story fanboy does it cause they can't think of any valid counter points, you just dismissed all those gameplay features of Snake Eater I mentioned and resorted to "it's overrated, this is better!" Without giving any valid reasons as to why.
You still think Metal Gear is a generic game that just has cutscenes, it shows how dumb you really are.
I can tell you exactly why Conviction and Blacklist suck, just not on my phone.
Get to know your enemy bro...Turo is NOT a story fanboy. He and I have had many arguments about what's more important. To me it's story. To him it's gameplay. Yes, Turo values gameplay more. He's not arguing that story is better...He's arguing that you have NO idea what you're talking about...Just figured I'd clarify before this gets escelated and Romero has to close down a cool thread.
 
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Then what the hell was this?
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This guy is just a story hound who likes streamlined games with more cutscenes than gameplay.
It's proof enough he doesn't know what he's talking about and the fact that he admitted he doesn't even read my posts is even more proof that he doesn't know what he's arguing about, you both should know where I stand on story and streamlined games by now.
Also the fact that he thinks Conviction and Blacklist have good gameplay and better than MGS is more proof but I'll get to that in a sec.

I personally don't consider point and click good gameplay, but it is a genre and a genre where story focused games work and believe me I know they existed way before any of the games I like existed, but that's not the point, you wanna know something shocking, I'm actually enjoying The Walking Dead so far, the point is story focused games are in a way doing the same thing to gaming that Call of Duty is doing.
Take for example Resident Evil and Dead Space, 2 great horror franchises that we enjoyed, what happened to them in the end? Call of Duty poison happened, they became action fests and less of what they were meant to be and what I and many others loved about them was gone, now one is dead and one is dying.
Now for story focused poison, take Devil May Cry and Tomb Raider, 2 of my favorite franchises and all that I personally loved about both franchises was ruined and/or removed in favor of heavy story.
See what I mean?
Thankfully Devil May Cry can be saved, but story hounds ruined Tomb Raider cause all they wanted was story, they didn't even care that the game had every generic gameplay trope in modern gaming.
Another example is Last of Us, look back at those PAX demos and you see incredible and innovative AI, the AI was meant to affect the gameplay in a way that could have almost surpassed Snake Eater, like for example, enemies that reacted to what weapon you had and would retreat in fear because you posed a real threat, also enemies would hide behind doors to jump you, even try to flank you and so on.
But in the final game, that promised innovative AI was gone and the enemies in the game were as stupid as modern military shooter enemies.
But yet again, no one noticed or cared because they just wanted the story.
That also applies to how Turo looks at Snake Eater with him just blindly saying it's a story focused game with more cutscenes than gameplay when he doesn't even know how complex the gameplay is, even after I mentioned a lot of the gameplay features in my earlier post.

Now on to Conviction and Blacklist and why their gameplay sucks.

Conviction was an utter embarrassment to the Splinter Cell franchise and an obvious attempt to attract the CoD audience.
Been a long while since I played Conviction and Blacklist, but I remember why they completely sucked a** as stealth games.
Conviction practically begs you to kill everyone, you try to pop a light to sneak past and every enemy is on to you, you're just left with that dumbed down EMP thing to knock out all the lights, plus there's that streamlined as hell tag and kill move and the streamlined as hell "press to move to cover", also you can't even hide bodies and weapon variety was practically non existent. Oh yeah, idiotic AI is in this game too.
For a non lethal ghost player like me, being encouraged to shoot everything up in a stealth game is not very good.
Conviction was a massive pile of crap and just a cover shooter with a Splinter Cell paint job.

Blacklist was not bad, but not good, the good news is it returned a lot of the good stuff like the hiding of bodies, enemy and weapon variety, more gadgets and even full on ghosting, but the flaws of Conviction still followed over, the game still encouraged you to kill and shoot everything instead of using stealth.
The 3 score styles were proof of that, those skill styles were Assault, Ghost and Panther which is basically "Kill, Stealth or Both", I tried to complete Blacklist non leathal and undetected, but every moment on the game encouraged action.
Oh yeah, idiotic AI is also in this game too.

All that and there was something else in this game that was obviously there for CoD players, can't quite put my finger on it.
maxresdefault.jpg

The worst part of the whole game for me.
 
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Please, I like Nintendo and their games but I don't want Capcom games to become Nintendo. I love Resident Evil and Street Fighter but I'm sure as hell not gonna buy a Nintendo console again just to play them like I did with the Remake.
Agreed. I don't want for Capcom to be bought by Nintendo
I'd like better for Capcom to STAY Capcom, all they have to do is
try harder, since they messed up everything past few years


-Sorry for my poor english
 
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Do you know how you sound right now?
You're just like every other story fanboy on the Internet, if story is criticized you'll just resort to calling that person a Call of Duty kid, every story fanboy does it cause they can't think of any valid counter points, you just dismissed all those gameplay features of Snake Eater I mentioned and resorted to "it's overrated, this is better!" Without giving any valid reasons as to why.
You still think Metal Gear is a generic game that just has cutscenes, it shows how dumb you really are.
I can tell you exactly why Conviction and Blacklist suck, just not on my phone.

I've already played through Snake Eater... you don't have to tell me anything. I don't care if you melt for a few added features that change the dynamic of the game, the core gameplay is still majorly the same to any of the previous entries. You still generically aim in first-person, CQC is still a generic looking set of hits, and so on. The only thing this game does differently than the MSX games is finally evolve its camera and try to be the Oregon Trail. Compared to Splinter Cell, MGS PLAYS and feels outdated.

Then what the hell was this?
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It's proof enough he doesn't know what he's talking about and the fact that he admitted he doesn't even read my posts is even more proof that he doesn't know what he's arguing about, you both should know where I stand on story and streamlined games by now.

Never in a million years would I use "streamlined" and "story hound" (whatever the hell that is...) in the same sentence seriously. If you can't decipher what that is, then that's on you. Also, I don't need to read your posts because you're predictable. Your views on what good and bad gameplay is are delusional. You take your own personal fanboyism towards something you enjoyed way too seriously and cry foul whenever it gets changed. You can never tell us why the gameplay is bad other than whining about how much it has changed. Different isn't bad, it's different. It's still completely functional and engaging. Your personal opinions regarding change are irrelevant and won't affect the enjoyment I and other people here get from certain games or their overall quality. Tell me I'm wrong. Tell me that none of what I'm not responding to isn't about your own personal delusion.

Now say something stupid.
 
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