As the title says, i really can't help but think that her character has a big inconsistance from RE1 to RE0.
I mean, in RE1 she was clearly potrayed as the rookie of the team. Almost unable to fight, unlikely to survive on her own ( see hunter incident, or the fact that she clings to Chris like a puppy, or the fact that Chris found her in the save room where she hid for who knows how much time.)
Instead, in RE0 she is the comple opposite. She fights and so on...
That sayd, this does not bother me. I only wanted to point out how things get warped by the producers of a game if it fits them. Capcom needed to do a RE1 prequel with Rebecca and so they molded her character, her personality, in order to make a " playable character " out of her.
I mean, in RE1 she was clearly potrayed as the rookie of the team. Almost unable to fight, unlikely to survive on her own ( see hunter incident, or the fact that she clings to Chris like a puppy, or the fact that Chris found her in the save room where she hid for who knows how much time.)
Instead, in RE0 she is the comple opposite. She fights and so on...
That sayd, this does not bother me. I only wanted to point out how things get warped by the producers of a game if it fits them. Capcom needed to do a RE1 prequel with Rebecca and so they molded her character, her personality, in order to make a " playable character " out of her.