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Resident Evil 3: Nemesis (1999) How to make a terriifying Nemesis in RE3 Remake.

Biohazardu san

Well-Known Member
1)Make him at least a full head taller than mr X. Maintain the steady creepy walk (maybe make it even more menacing and impactful), but Nemesis can also sprint, jump from rooftops in front of you, fall from ceilings and all the wonderful stuff we are used seeing him do. Maybe even smash through walls this time.
2)He can utilise his tentacle to pierce you like scorpion from mortal kombat, but he can also make you trip over with it, grab your leg with it, drag you towards him, and even give you the pulverising tossing around treatment Hulk gave to Loki in Avengers 1. (which was totally doable in the original.)
3)He can lift and toss large objects at you. Even with one hand. Like ripping and throwing barrels, cars' doors, street lantern columns, road signs and whathave you. When he runs out of rockets he can utilise the environment as his weapon in the same way that you can at specific points.
4)He can still dodge, like in the original. Why not even deflectsome projectiles with his bare hands at occasions, and even using his non tentacle arm as a shield to not get stunned. His stun will be nothing like mr X's, it wont last more than 8 seconds.
5)He can push, smash, and flip over vehicles that block his way. His long punches that you avoid (those that had a bigger arc) can damage the environment if you dodge them like crush wall corners etc. He can find and make shortcuts to get faster to you.
6)He makes a charged attack, which if it hits you is almost one hit KO, if you dodge it though and he crushes some place it leaves him for a tiny moment, open for an attack.
7)He can hit and shake the ground and make you trip. (longer radius than the tentacle lasso).
8)Can tear appart zombies with his bear hands (remember the 3 zombies decapitations with one punch anyone)?
9)In every single battle/encounter he adapts to your dodging patterns and becomes even harder to evade. (This memory is not retained to the next encounter though. It will become inhumanly difficult otherwise).
10)He plays with you like a predator plays with his prey. He can throw you around effortlessly, mockingly laugh at you, or even hold trophies from every stars member he slays for intimidation. Every time he grabs you in combat, like in good old times, if you escape from his grab, the next grab will be harder to escape (pray there is no second time). it will make the stabbing mr X to let you go you seem completely puny. If you try stab his hand ala mrX he laughs at the effort and smashes your skull like a tomato instead of piercing you with his tentacle which is his standard move. They can also add more finishing moves. For example if you succeed once at using a secondary during being grabbed, the second time you attempt it he grabs your weapon holding hand, squeezes it, the gun falls down, and he streches both your arms till he tears you appart.
 

Jonipoon

Professional Sandwich Consumer
Nice ideas! I like most of them, albeit some I strongly disagree with. If you're interested in submitting more fun ideas for a RE3 remake, you're welcome to join my previous thread: My idea of how to start the remake of 3


Make him at least a full head taller than mr X.
I'm not sold on this. Bigger does not always equal more terrifying, just look at the lickers. The whole point of Nemesis was that he was never as tall as the other Tyrants, instead he possessed a bigger brain and superior intelligence. Keep him around 7'3.

Maybe even smash through walls this time.
I really like this idea, although it would require a certain amount of scripted events. In other words, there should only be certain places where the walls are smashable for Nemesis to ram through. Fully destructible environments is something more suitable for games like Battlefield.

The same goes for your idea of Nemesis utilizing the environment as his weapon. It's doable, but only to a extent where it does not have too much of an impact on buildings, because that would require a certain type of physics engine that the RE Engine does not have. And to be honest, I don't think Capcom will create a completely new engine for the RE3 remake. It's very likely that they'll use the same engine they used for RE7 and RE2 remake.

He can find and make shortcuts to get faster to you.
This is basically what Mr. X does already. He "teleports" to the other side of the RPD all the time.

He can hit and shake the ground and make you trip. (longer radius than the tentacle lasso).
Nice. But if he has too many "super"-attacks like these, he will turn into some sort of Mortal Kombat character and that will make him less terrifying and simply annoying.

Can tear appart zombies with his bear hands (remember the 3 zombies decapitations with one punch anyone)?
Yes, please! Make him tear apart any human or creature that gets in his way.

mockingly laugh at you, or even hold trophies from every stars member he slays for intimidation.
No, please. Don't make him laugh, that'll be so friggin cheesy. He should be intimidating, cold and determined. If you make Nemesis laugh, he'll turn into a comedic character. No, no, no. BIG no.
 

Biohazardu san

Well-Known Member
@Jonipoon Thanks for the feedback bro. Good points overall. It;s true that their exact template will be RE2Remake and its engine. I don't hope even to see particularly new zombie mechanics etc. As for Nemesis, yes if those objects throwing and wall smashes are to happen, they will be specific places that it is possible. as for the teleport part, i dont agree. when i said make shortcuts i mean literally. through walls, through alternative routes, and whathave you. as for the super attack of shaking the ground it can be implemented without being cheesy when he falls from big heights. or jumps and hulk smashes the ground behind you.
 

urrutiap

Well-Known Member
Well, I dont want the Nemesis Tyrant to be too tough for a Resident Evil Nemesis remake.

Dont want him/it to be too tough like from Operation Raccoon City
 

Jonipoon

Professional Sandwich Consumer
Yeah, they made him thicker in the later games. His head got a lot wider, and I never liked that.
 

mjk321

Well-Known Member
Can you enter that corridor in the game? I never tried, I always ran around him.
it's when you're going back from the interrogation/observation room and he's not right behind you/he was around the press room area is when he busts through. That section of the wall will be gone for the rest of the game.
 

Springhosen

Kahnum of Outworld
it's when you're going back from the interrogation/observation room and he's not right behind you/he was around the press room area is when he busts through. That section of the wall will be gone for the rest of the game.
I know where he breaks through, I just didn't know that you could go through there into the press conference room. Never had a need to go back through there at that time. (I mean I know you can go through that hole in the original but I didn't realize you could skip through there in the remake as well.)
 

mjk321

Well-Known Member
I know where he breaks through, I just didn't know that you could go through there into the press conference room. Never had a need to go back through there at that time. (I mean I know you can go through that hole in the original but I didn't realize you could skip through there in the remake as well.)
the only reason to go back to the press room after that is for the hidden items
 
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