I understand people compare Resident Evil to P.T a lot with hopes and ideas, but genuinely wanted to bring to the surface what nuance shined in this particular- and really unrelated game demo.
To set premise, I'll use one of the smallest, yet valuable details from the demo... In P.T when you walk down that corridor over and over, notice the pacing of the character, their movements and the atmosphere are way more deadpan and real, compared to the arcade direction RE is currently pursuing and now well renown for.
As you make it round the corner to the front door area where the radio is, when looking to your right and up you see the most realistic and coldly presented spider crawling over it's web in dim light, and this tiny detail is only one of the little cold immersions that are exactly what RE started out portraying, and could now surely explore, pretend you're in the Spencer mansion at that point.
Another atmosphere example would be in the original RE1, as you enter the first dining room where Barry finds blood at the fireplace, all you hear is a ticking clock, and the mystery plays out with an ebb of lonely discovery. It's you, pretty much alone in that mansion as you creep around, with little presented to you.
This is what I hope for the next RE, the largest yet size (I mean look at Fallout 4's content) but with the pacing and icy "you figure it out" sinister psychological tone P.T has.
Just you, in the biggest mansion yet, lightning perhaps flashing through the windows every now and then, but feel in first person, and as P.T showed, an FPS can be slower and not as arcade, making use of blurring and distanced focus to immerse you in the world.
Que below original RE 1 intro ...."Huh?...WHUA?!...HUHHAAAAH!! ......RESIDENT EEEEVIL..."
To set premise, I'll use one of the smallest, yet valuable details from the demo... In P.T when you walk down that corridor over and over, notice the pacing of the character, their movements and the atmosphere are way more deadpan and real, compared to the arcade direction RE is currently pursuing and now well renown for.
As you make it round the corner to the front door area where the radio is, when looking to your right and up you see the most realistic and coldly presented spider crawling over it's web in dim light, and this tiny detail is only one of the little cold immersions that are exactly what RE started out portraying, and could now surely explore, pretend you're in the Spencer mansion at that point.
Another atmosphere example would be in the original RE1, as you enter the first dining room where Barry finds blood at the fireplace, all you hear is a ticking clock, and the mystery plays out with an ebb of lonely discovery. It's you, pretty much alone in that mansion as you creep around, with little presented to you.
This is what I hope for the next RE, the largest yet size (I mean look at Fallout 4's content) but with the pacing and icy "you figure it out" sinister psychological tone P.T has.
Just you, in the biggest mansion yet, lightning perhaps flashing through the windows every now and then, but feel in first person, and as P.T showed, an FPS can be slower and not as arcade, making use of blurring and distanced focus to immerse you in the world.
Que below original RE 1 intro ...."Huh?...WHUA?!...HUHHAAAAH!! ......RESIDENT EEEEVIL..."

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