Thank you all very much for your participation! Many valid points have been brought up here, and it's interesting to see all the different opinions. I think it's time for me to share my own.
Let's get the big thing out of the way first: I did not vote for the genre. Why? Because while I loved the scary atmosphere of the Spencer mansion when I first entered it roughly twenty years ago, I've since played other installments that I enjoyed just as much and accepted as part of the RE world even though they weren't like the first game, for example RE5, which isn't nearly as scary and trauma-inducing as the live-action trailers tried to make us believe, or Operation Raccoon City, which is not canon, but explores an interesting what-if scenario while also letting us play an entire campaign as the bad guy for the first time. I quickly discovered that neither the mansion setting nor the obvious horror nor the tank controls defined the franchise for me, but the red thread connecting all these games: The story and the characters. If I had to choose between fun and story, I'd say the former is more important for a game to work in general, but when it comes to an entire franchise, a coherent story is necessary to let me know that what I'm playing is still part of the same universe as earlier games.
RE shouldn't become a kart racer, of course, but I'm fine with a more action-oriented approach as long as we get to see our beloved heroes fighting zombies and other monsters in a setting that continues and/or adds to the previously established story. Because if it's a completely different story, why even give it the same name? With that said, an outbreak of some sort is definitely necessary because that is basically what RE is all about story-wise (which is why it will never turn into a kart racer or a dating simulator), but an outbreak alone isn't enough, so I didn't pick that option.
Recurring characters are important as well, not only because they play a part in holding the story together, but they also make said story a lot more interesting. Remember one of the early Revelations trailers that showed Chris and Jill pointing their guns at each other? Granted, that scene didn't make it into the final game, but it did make everyone wonder when Hell froze over to turn those long-term friends and partners against each other. Or the RE6 trailers showing Ada do some very villainous things - Ada is a character whose morality has always been questionable, but a villain? We were all talking about those topics, which we wouldn't have (or at least not in the same way) if those characters had been strangers to us. Now if you compare that to the RE7 trailers, those didn't spark the same discussions, because there were no characters from earlier games whose actions and involvements could be debated. Many fans were more interested in looking for links to previous games than talking about the new characters and their motivations, and if you ask me, that says a lot. (Not about the game that RE7 turned out to be, but what fans really care about.)
I thought I was the only one valuing story and characters over everything else when it comes to what defines RE, but seeing that those two options are leading in the poll right now, I guess I'm not for once. That's an entirely new feeling for me. :razz: