Some features of Resident Evil 1.5 that didn't make it on 2 were interesting, like the blood of nearby enemies splashing in the characters's clothes when you destroyed them, it made the game more realistic.I've seen some parts of RE 1.5 on youtube and I'm glad they scrapped the whole thing and started over. It's good they have it for people to try out though for history purpose.
Yeah, the cells were much better than what we got in the retail edition. Also, the basement was better - I was glad they got bits of the prison and the lower floor (like the shooting range) in the remake.The police station on 1.5 had a more realistic look, since it was always a police station, not a former museum reformed to be the RPD, which was the case in Resident Evil 2.
There were some RPD segments that should have been kept in the final version, like the zombie hands trying to reach your character in the cells.
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But I still prefer the RPD of the final version, the one from Resident Evil 1.5, since it was always a police station, not a former museum, had a generic look, it could be found in any survival horror game of that area, from Dino Crisis to Parasite Eve.The police station on 1.5 had a more realistic look, since it was always a police station, not a former museum reformed to be the RPD, which was the case in Resident Evil 2.
There were some RPD segments that should have been kept in the final version, like the zombie hands trying to reach your character in the cells.
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Actually, they were supposed to meet, but only at the end. About a year ago I was handed some dev papers from one of the people involved with the 1.5 restoration effort and one of the documents was the full Grant Bitman \ Leon scenario flowchart: Leon and Elza would meet on the train, even though there were instances of people referencing one character in the other's campaign in the rest of the game, so they were somehow aware of each other. Unlike RE1, their stories were always supposed to happen at the same time (they were not mutually exclusive like Jill and Chris' campaign).Another thing about Resident Evil 1.5 I dislike is that Leon and Elza would have separate stories, so unlike what happened in the final version between Leon and Claire, they would never met.
Well, actually, Dino Crisis came later. Personally, I would've preferred a modern-looking RPD that was as dirty and messed up as the one in RE2. It was more of a matter of art direction than concept per-se. RE2 has a color scheme based on green and brown, to make everything look like puke. 1.5 was all about neon blue and grey, but, when you really think about it, a lot of areas in the official RPD are pretty modern - it's just that they get alternated with some crazy haunted house rooms. Hell, they took reference from the precincts in movies like "Terminator" and "Robocop 3" - none of which had a museum-turned-precinct.But I still prefer the RPD of the final version, the one from Resident Evil 1.5, since it was always a police station, not a former museum, had a generic look, it could be found in any survival horror game of that area, from Dino Crisis to Parasite Eve.
I hate to be so anal about it, but, as a working cinematographer, I have to correct this: it's not editors who put those "filters" on (when things are done in the proper way, it's more complex than that). Unless you're referring to Youtube videos or some ultra-cheap productions where they (God forbid) hand color grading duties to the editor because "hey, the NLE software can do it, right?". In the case of T2, it was a mix of using HMI lights with tungsten-based filmstock and adding a thin blue gel over the printing lights to enhance what was already in the footage. And I am pretty sure that's what Kamiya had in mind too when it came to 1.5 - which is not a bad thing, considering that "Terminator 2" is one of the best sci-fi action movies of all time and it's the best photographed film in the series (the second is "Salvation", which is terrible under almost every other aspect - T3, Genysis and Dark Fate are as generic as it can get - T1 looks great in its own way, but it's not as stylized as T2). Incidentally, 1.5 looks a lot of like "Assault on Precinct 13" by John Carpenter, even though I don't Kamiya had seen it (Mikami might have had)...personally, I think the whole "precinct" idea came from "The Terminator".It's like when film editors put on blue filters to make movies look more cold, scary, etc