Resident Evil 6 Type of DLC you want

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For a Simmons Campign

Team: Simmons and Sherry

Date: Pre-Global Out Break

Carla's Campaign:

Team: Jake And Carla

Date: Pre-Global Out break

Idea for both of these was before Re6 and there unknowingly helping out two people complete a global bio-terrorist attack

Extra Ideas:

Sherry And Claire

Chris and Leon

Jake and Sheva (Idea came form if they meeet on some misfortunate mission)


MP Modes which i have nothing about

3-4 Player Mercenaries with about 300-4000 Enemies

Ect
 
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When I first saw Chris' gameplay clips before the game came out, I thought there would be at least one scene where him and a bunch of BSAA soldiers were set up with barricades across a street and there would be just a huge army of zombies coming at them, and they'd open fire with automatic weapons into the horde and it'd be total hell. Even better, if they were set up in the middle of an intersection with crates and stuff, and zombies were coming at them from 4 sides. I thought there would be some sort of part in the campaign or extra content like this for sure, but there wasn't, so this is what i'd want.
 
When I first saw Chris' gameplay clips before the game came out, I thought there would be at least one scene where him and a bunch of BSAA soldiers were set up with barricades across a street and there would be just a huge army of zombies coming at them, and they'd open fire with automatic weapons into the horde and it'd be total hell. Even better, if they were set up in the middle of an intersection with crates and stuff, and zombies were coming at them from 4 sides. I thought there would be some sort of part in the campaign or extra content like this for sure, but there wasn't, so this is what i'd want.
Just Like thaat Leon trailer right?
 
When I first saw Chris' gameplay clips before the game came out, I thought there would be at least one scene where him and a bunch of BSAA soldiers were set up with barricades across a street and there would be just a huge army of zombies coming at them, and they'd open fire with automatic weapons into the horde and it'd be total hell. Even better, if they were set up in the middle of an intersection with crates and stuff, and zombies were coming at them from 4 sides. I thought there would be some sort of part in the campaign or extra content like this for sure, but there wasn't, so this is what i'd want.

That would be a good idea for a level, but it wouldn't be enough on it's own. Maybe if they release some story DLC and it's 3 chapters or so and that's used to end a chapter.
 
When I first saw Chris' gameplay clips before the game came out, I thought there would be at least one scene where him and a bunch of BSAA soldiers were set up with barricades across a street and there would be just a huge army of zombies coming at them, and they'd open fire with automatic weapons into the horde and it'd be total hell. Even better, if they were set up in the middle of an intersection with crates and stuff, and zombies were coming at them from 4 sides. I thought there would be some sort of part in the campaign or extra content like this for sure, but there wasn't, so this is what i'd want.
yeah thats cool i wish they had mixed up the enemies so we could have like a huge wave of zombies with a few javo's and mutators. It would be good if some dlc had a mix of them all thrown in.
 
Just Like thaat Leon trailer right?
I don't think I saw that one. :confused:
That would be a good idea for a level, but it wouldn't be enough on it's own. Maybe if they release some story DLC and it's 3 chapters or so and that's used to end a chapter.
For sure, just the satisfaction of doing it under any circumstance would be enough. :cool:

yeah thats cool i wish they had mixed up the enemies so we could have like a huge wave of zombies with a few javo's and mutators. It would be good if some dlc had a mix of them all thrown in.
Good idea but the question is, would they get along? Zombies aren't really controlled by anything other than their instincts, so I assume they'd have a hard time telling apart a fleshy human and a fleshy J'avo. They both might look like snacks. :rolleyes:
 
Like everyone said something like the DLC from RE5 Lost In Nightmares.
Reunion Mercenaries..but with all the RE characters with some new melee attack moves.
Outfits for the campaigns.
Behind the story about what Carla did.
That's basically it.
 
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Since more Mercs maps are pretty much garunteed, I'd say the DLC I want most would be story DLC. Whether it's pre or post story DLC, I'd still like to see some.

For post-story, they can continue from any of the after-credits scenes. For pre-story, maybe they can show Jake's life before RE6, or maybe even show his mother and what she was like. OR (this might be a bit of a stretch) they can have a short coop campaign taking place long before RE1 where one person can play as Wesker and the other as Jake's mom, and it would basically tell the story of how they met. Since Wesker didn't have powers back then, maybe his gameplay would function similarly to Jake's where his abilities aren't incredibly supernatural. Also, I'm sure D.C. Douglas would have no problem returning to voice Wesker :D But that's going out on quite a limb and will probably never happen XD

Realistically speaking, I would still love to see story DLC, some more Mercs maps, and hopefully some more Mercs characters. And, as some people have pointed out, it would be awesome if there's a horror-based story DLC similar to Lost in Nightmares (which was my favorite part of RE5, to be honest)
 
A Versus type dlc, with coop just like the team based slayers and survivors
I would like a Lost in Nightmares type of dlc as well, it would be so awesome and with zombies this time even better.
 
Good idea but the question is, would they get along? Zombies aren't really controlled by anything other than their instincts, so I assume they'd have a hard time telling apart a fleshy human and a fleshy J'avo. They both might look like snacks. :rolleyes:

I would have loved to see that. Zombies going after your character and the J'avos.
 
Or they could add a Boss battle kind of thing

Although i doubt that will seem like a good DLC
 
I would have loved to see that. Zombies going after your character and the J'avos.
Actually yeah! And think about this, the protagonists and J'avo might even try to use the zombies as weapons against each other. Like imagine this, there's a squad of like 6 J'avo maybe patrolling an area you have to get past, and there's a group of zombies pushing against a gate on the side, so you snipe the lock off of the gate, and a horde of zombies rush the J'avo, diverting their attention, and allowing you to sneak past. This could turn into such a great puzzle/game mechanism.
 
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Ya know what I would like? An option to use music off of the ps3 in mercenaries. I always turn it off, and playing merce is just soooooo much better to good quality psy trance. =p Though Mr Manson would be uber appropriate as well. It'd be nice to have your own music coming from the same stereo as the game.
 
Ya know what I would like? An option to use music off of the ps3 in mercenaries. I always turn it off, and playing merce is just soooooo much better to good quality psy trance. =p Though Mr Manson would be uber appropriate as well. It'd be nice to have your own music coming from the same stereo as the game.
If i'm not mistaken, you can do this on Xbox pretty easy.
 
This may sound a little silly... But I've always liked Hunnigan as a character. She plays such a key role in he games, but i think it'd be nice for her to see a little action. After the events in China (maybe shortly after Hunnigan speaks to Leon as they're getting in the helicopter), but before the scene at Deborah's grave, the Family could order to have Hunnigan kidnapped and maybe held in a prison, that's protected by zombies and J'avo. After Leon finishes his mission in China, he could receive intel from somebody that Hunnigan has been taken, and he'd have to go and save her. He'd have to find the prison somehow, and it'd be a pretty creepy environment filled with zombies, so hopefully some scares in there. They could have developed some new kinds of BOWs too. And then maybe make that area into a Mercs stage. :)
 
the reason i don't favor the player vs player thing in Resident Evil 6 (and is very likely there is going to be a player vs player dlc), is that Chris Samuri will be used alot; since in his weapon set up he has a RPG (Rocket powered Grenade) aka "noob-tube" and i don't take it very well to those that spam this "noob-tube". :confused:
 
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the reason i don't favor the player vs player thing in Resident Evil 6 (and is very likely there is going to be a player vs player dlc), is that Chris Samuri will be used alot; since in his weapon set up he has a RPG (Rocket powered Grenade) aka "noob-tube" and i don't take it very well to those that spam this "noob-tube". :confused:
I dont think versus works very well anyway, on RE. But we will see, perhaps these objective modes will be good for an occasional change!
In Re5 they limited peoples load outs from Mercs to Versus. most characters only had the handgun and it was a race to pick up a power weapon.
So i expect there will be removing magnums and rockets from everyones load outs.