Jonipoon
Professional Sandwich Consumer
I recently purchased the first Outbreak game on an online auction for a very cheap price, and today I dusted off my old PS2 to finally give it a try. After hearing so many good things about it lore-wise, calling me excited would be an understatement.
I started the first scenario as George since his background sounded interesting. First cutscene started to roll, and I thought "So far so good", and I was getting ready to play. I knew before-hand that there were going to be AI-controlled characters around me, so that wasn't a surprise. However, many of the mechanics that I didn't know came as a complete shock. As I began to run around the bar, I immediately realized that checking your inventory does not actually pause the game. Then, the lack of objective and voice acting made me frustrated. I got extremely stressed out and things got even worse as I made my way up the stairs. The zombies would never die, no matter how many times you put them down. They just kept respawning into infinity so I felt there was no way to comfortably explore the area. When I play a game for the first time I really like taking my time to check everything and pick everything up, and then I noticed the next main issue - the tiny inventory. With only 4 slots, there was simply no way for me to comfortably make sure that I didn't miss anything. Cindy died because she ran into a room by herself with a zombie in it. I kept running around, up and down the stairs and got frustrated that I couldn't find the key to the next staircase - plus the zombies just kept coming back and I couldn't reload my gun while pausing or moving, aaaaaghh!
I really thought I had checked every room, until I realized that the freaking key was on the table below another item - the reason I couldn't reach it before was because my inventory was full and every time I dropped another item to pick up the paper I wasn't able to get the key because the character would only pickup the previously dropped item instead... Sigh, I think you see my frustration here.
Long story short... After finally getting the key both mine and Bob's health were on "Caution" mode because of the respawning zombies, and I had been using up all of the available ammo and health items. And with Cindy dead, I decided it was better to just quit and restart. I decided to be smart and pick a character more suitable for my playstyle, and ended up picking Yoko after reading that she is able to carry more items than other characters. Yeah baby! I was ready to go again, but sadly even with my newly added experience I ended up feeling the same way after reaching the next staircase. The lack of objective is just so damn frustrating, because the map really doesn't tell you anything. Yes, so this time I was able to find the first save room with a typewriter, and I also managed to raise the forklift and reach the roof. But now I'm stuck again, and I don't really like where this is going. It feels a bit lifeless with the AI characters, and the objective is too unclear. But the biggest complaint is definitely the inability to permanently down enemies. Seriously, that's just stupid.
I know I'm very early in the game, and obviously I won't give up yet. Like I've said I've heard good things about the lore in Outbreak and I want to experience that for myself. But I really wish the gameplay was different! It really doesn't fit me at all...
I started the first scenario as George since his background sounded interesting. First cutscene started to roll, and I thought "So far so good", and I was getting ready to play. I knew before-hand that there were going to be AI-controlled characters around me, so that wasn't a surprise. However, many of the mechanics that I didn't know came as a complete shock. As I began to run around the bar, I immediately realized that checking your inventory does not actually pause the game. Then, the lack of objective and voice acting made me frustrated. I got extremely stressed out and things got even worse as I made my way up the stairs. The zombies would never die, no matter how many times you put them down. They just kept respawning into infinity so I felt there was no way to comfortably explore the area. When I play a game for the first time I really like taking my time to check everything and pick everything up, and then I noticed the next main issue - the tiny inventory. With only 4 slots, there was simply no way for me to comfortably make sure that I didn't miss anything. Cindy died because she ran into a room by herself with a zombie in it. I kept running around, up and down the stairs and got frustrated that I couldn't find the key to the next staircase - plus the zombies just kept coming back and I couldn't reload my gun while pausing or moving, aaaaaghh!
I really thought I had checked every room, until I realized that the freaking key was on the table below another item - the reason I couldn't reach it before was because my inventory was full and every time I dropped another item to pick up the paper I wasn't able to get the key because the character would only pickup the previously dropped item instead... Sigh, I think you see my frustration here.
Long story short... After finally getting the key both mine and Bob's health were on "Caution" mode because of the respawning zombies, and I had been using up all of the available ammo and health items. And with Cindy dead, I decided it was better to just quit and restart. I decided to be smart and pick a character more suitable for my playstyle, and ended up picking Yoko after reading that she is able to carry more items than other characters. Yeah baby! I was ready to go again, but sadly even with my newly added experience I ended up feeling the same way after reaching the next staircase. The lack of objective is just so damn frustrating, because the map really doesn't tell you anything. Yes, so this time I was able to find the first save room with a typewriter, and I also managed to raise the forklift and reach the roof. But now I'm stuck again, and I don't really like where this is going. It feels a bit lifeless with the AI characters, and the objective is too unclear. But the biggest complaint is definitely the inability to permanently down enemies. Seriously, that's just stupid.
I know I'm very early in the game, and obviously I won't give up yet. Like I've said I've heard good things about the lore in Outbreak and I want to experience that for myself. But I really wish the gameplay was different! It really doesn't fit me at all...