It's funny, everything they added which makes me think: holy, that's better, Darkness says it's a bad thing xD
How is this pill-system worse than previous two games? It's almost identical. Green herb gives very little health (just like previous games), three greens give max health (just like previous games), green and red give max health (just like previous game). It's like exactly the same. The only difference between 4 and 6, is: when you pop up the menu, suddenly time around you isn't frozen. So now you can use these pills to get one health back. Instead of wasting a herb by accident, because you had almost no damage, you can now choose to take one or more at the same time. It's really identical.