Couldn't find a thread on it, and just picked it up on a Steam sale. Thoughts so far:
It's pretty good but honestly why do they keep making survival horror games more like Silent Hill these days? Too much supernatural. I mean sure, the premise is based off of science fiction but they seem to believe that science and the supernatural go hand in hand. There's only one game I played where that kind of formula works, and that's Parasite Eve. Why is Parasite Eve an exception to the norm? Because the factors of science and weapon customization are predominant in the game, along with good character arcs, whilst the supernatural ethereal Eve character is complimentary to that, and it's done quite well, sort of like the FPS game F.E.A.R., but with much more depth.
I kinda digress though, despite that bad flaw TEW2 does narrative, character building, weapon upgrades, and ammo crafting pretty well (but nothing extraordinary), the monsters are a bit repetitive but finding clever ammo saving new ways to bring them down is fun in its own right. The world, despite it's overreliance on the supernatural, does have a certain degree of openness to it, but jumps back to linearity soon after and vice versa, keeping it both open and claustrophobic at the same time. You really have to go out of your way to look for supplies or you risk running completely dry on ammo or health.
Plot is almost a carbon copy of Silent Hill "man looking for his very young daughter" but its interlaced with psychological elements like psychopathy and sociopathy, which white collar law enforcement enthusiasts seem to love. "Let's understand the POS before we blow his brains out" seems in line with federal law enforcement types, and this certainly contains those kinds of elements.
So far not bad, but I kinda miss survival horror of yore, where it was all about science fiction, weapons, and simple but colorful and memorable characters that keep it interesting and far less nuance.
TLDR version:
Pretty good but too much Silent Hill, not enough Resident Evil or Parasite Eve
It's pretty good but honestly why do they keep making survival horror games more like Silent Hill these days? Too much supernatural. I mean sure, the premise is based off of science fiction but they seem to believe that science and the supernatural go hand in hand. There's only one game I played where that kind of formula works, and that's Parasite Eve. Why is Parasite Eve an exception to the norm? Because the factors of science and weapon customization are predominant in the game, along with good character arcs, whilst the supernatural ethereal Eve character is complimentary to that, and it's done quite well, sort of like the FPS game F.E.A.R., but with much more depth.
I kinda digress though, despite that bad flaw TEW2 does narrative, character building, weapon upgrades, and ammo crafting pretty well (but nothing extraordinary), the monsters are a bit repetitive but finding clever ammo saving new ways to bring them down is fun in its own right. The world, despite it's overreliance on the supernatural, does have a certain degree of openness to it, but jumps back to linearity soon after and vice versa, keeping it both open and claustrophobic at the same time. You really have to go out of your way to look for supplies or you risk running completely dry on ammo or health.
Plot is almost a carbon copy of Silent Hill "man looking for his very young daughter" but its interlaced with psychological elements like psychopathy and sociopathy, which white collar law enforcement enthusiasts seem to love. "Let's understand the POS before we blow his brains out" seems in line with federal law enforcement types, and this certainly contains those kinds of elements.
So far not bad, but I kinda miss survival horror of yore, where it was all about science fiction, weapons, and simple but colorful and memorable characters that keep it interesting and far less nuance.
TLDR version:
Pretty good but too much Silent Hill, not enough Resident Evil or Parasite Eve
