Dude, the remake of 2 almost brought me to tears by how good it was. I don't care that they messed up the scenarios: it's exactly the kind of game I had been hoping to get from Capcom in the past 20-odd years, down to the most minute details. It's what I was hoping RE4 was going to be (fully-updated & modernized RE formula). Unfortunately, it's probably going to be the last time we'll ever see something like that. As for the "quality vs quantity", I know a lot of people are complaining about Village because it's too short (and it's not a very long game indeed - it just starts slow)...and, as much as I didn't like it, I cannot call it a "low quality game". It's very well done technically-speaking...just like pretty much every triple-A game Capcom churns out (only RE6 had troubles in that regard). My two cents is that it lacked a strong vision: too many people had their say. If you look at this making-of video, I think it's pretty evident: the director insists he wanted the game to be scary and anxiety-inducing and yet Capcom has gone to say they deliberately made it less creepy because of complaints about RE7 (I'd like to meet the guy who complaints that his horror game is too scary, btw: it's like complaining that your strawberry ice cream tastes too much like strawberries).