First impressions were terrible, seemed even dumber than 'Village', which despite the cringe plot, at least allowed for some degree of strategic play and a certain degree of solidarity. This seemed like it threw all that out the window, doubled down on the supernatural and the linearity.
However, it is picking up a little bit, some of the puzzles I've encountered are actually in line with classic RE and there's even some parts of the game that require stealth, which is a relatively new concept to RE, the closest thing to that was RE2R with Sherry hiding from Irons, and also Jack from RE7, but it was poorly implemented in the latter case. Would be interesting if Capcom added more in depth stealth elements in future titles.
Can't say I like the magic elements and the story though, lets hope this nonsense ends here.
I don't consider this a spoiler considering it's one of the very first reveals in the opening cutscene but in the year 2036 it is revealed that Chris and the Wolf Hound Squad still exist. I mean Chris would be in his 60's at that point and in that line of work doesn't usually call for grandpas you'd think he'd be retired by then. So yeah, expect more Chris and Wolfhound Squad in future titles and don't count on them going away or changing insignias in the immediate future.
Now back to playing...