Am I the only one that thinks Resident Evil needs to take a cue from Naughty Dog's The Last of Us? That game isn't even out yet but every time I see a new video for it I can't help but think what a Resident Evil game with be like with that kind of gameplay and GOOD story telling and character development. Seriously if you've been a big fan of RE since the early days (RE 0 - Outbreak) take a look at The Last of Us and tell me you would not have killed to see RE go down a road like that rather than (excuse my language) the pieces of **** that 4, 5, 6 turned out to be, I would include ORC in there but I don't consider that cannon to main RE plot.... that and I actually have a lot of fun on ORC online.
I love Resident Evil to death but since the get-go the characters have always been a bit flat, and the RE story, well that just fell flat on it's face.
PS. RE4 wasn't necessarily a POS, it was actually fun gameplay-wise, but it was the start of a downward spiral for the series.
Yeah definetly. It keeps geting too simple and casualised. Re4 to re6 has become more linear and action based, although the controls and gun play has vastley improved. And the zombies were a good return to strong form.
Thinking about the movement the other day tho, i feel the prone system is vastly flawed. the way you slide forwards on ur back rather than jumping chest down is plain stupid. NO ONE would fire a sniper rifle such as piers 50 cal style huge gun lying on their back., it would be crazy un accurate. They should go proper prone, not lie on the back like a lazy sunday.
I also feel the counters and insta melee made the game RIDICULOUSLY EASY. No challenge even on professional. Then no achievement for no hope left, so no point doing it for like the 8th. After doing everyones stories twice to get professional, i'd played certian repeated sections like 6 times. Very sh*tty boss fights at times.
Yes i think The Last of Us is a fair game to bring up. Re needs to get something more imaginative and risky. Re6 very risky free, just predictable action.
I am most looking forward to 'State of Decay' , finally, the game i've always wanted is to survive in a free roam zombie world with options such as making a base, teaming up with survivors, and just playing in the world.
I love res 6 combat and mercenaries but i feel surprised to have got so many hours out of it. They need to push boundaries and create something unique and worthwile in its own rights. I feel i got so into re6 as a fan of previous games, as a game on its own merit, well it isn't that amazing, its more the draw of resident evil universe and mercenaries nostalgia that made me play.
I also wanted to add, i feel Capcom made a major cop-out by re-releasing Revelations. Sorry to everyone but i feel this is a big mistake, and lazyness, as its very easy to convert that game quickly to HD and add all of what One extra enemy type, and one player character for the tack-on Raid mode . I feel raid mode doesnt match mercenaries in replay value but thats just imo, i feel they did this game as an easy cash grab, rather than actually invest time and Creative energy to create something for the fans who got Re6. we all asked on many forums and places for more mercs characters and the 32 bit ones are horrible and no diferent in layout. I cant believe they'v not removed quickshot from competitive gametypes survivor and done any updates to that mode which is unplayable from where im sitting. it was very lazy option and saved them actually doing some work to make new DLC for re6.
If they actually make said DLC i'll be happy, but look at the new horror games coming out. Capcom getting lazy, they will need to look at
State of Decay, and
Dead island: riptide, games i feel will do Zombie killing much better than Resident Evil has in Part 6.