It's been rumored around the internet that a RE 3 remake is in the works either by hints in interviews or by credible leakers (not the the ones with the long tongue) on some boards. You can google those and see for yourself. What I want to discuss here is how certain design decisions of the RPD support those claims or that at the very least the developers also had RE3 in mind when developing the game.
In RE3, a lot of the rooms of the RPD were inaccessible, because as nice as it was to revisit the place it would be lazy to have the whole building be part of the game - especially when you only needed to get the lock-pick and get the hell out of there. Wooden boards and barricades were placed on doors to prevent you from entering. However this made certain fans question how all those boards were removed between the two games (note that Jill visits the RPD before Claire and Leon). Some speculated that the zombies broke all of them in-between which is a possibility but also a stretch (for every single barricade to be gone). Moreover, things got worse when the outbreak 2 scenario came out featuring most of the RPD even before RE3. This means that all the barricades needed to be placed by Marvin who was fatally wounded, since he was the only one left at the end of that RPD campaign.
All these theories are nice, yet like I said it's understantable the barricating was done mostly for gameplay reasons and hence one shouldn't think about it too much. However, nowdays critics can be even more severe than they were 20 years ago. I believe Capcom foresaw this and tried to set things up for a probable RE 3 Nemesis Remake without many conflicts between the two remakes. Here's what I got:
Let's start from the beginning - The road just outside the RPD. The end of this road leads to the rpd main gate and is similar to the one in RE 3 - there are cars blocking the way just after the gate and they create a sharp turn to the right basically pointing you to go there. At this point you are still naive. You think "Whoah, nice touch to make it similar to RE 3". This area is not part of the original RE 2 anyway.
The RPD yard. This area is also like in RE 3 even if they could have made it like the original. The left and right sides of the yard are blocked leaving you only with the option to enter the station. At this point you start thinking "Why does it look more like RE3 than RE2?"
The main hall. The double doors on the sides are replaced by rolling ones. How convenient would that be in case of a RE 3 remake? No more boards needed to prevent entering since the rollers are already down.. The inconsistencies are gone just like in the yard! It starts making some sense now..
The final point. A lot people have already pointed out the big hole in the wall of a restroom near the stars office could have been made by Nemesis. Others quickly replied that "duh it could be Mr.X". But hold on! By the time you go there Mr.X hasn't arrived and when he does it's on the opposite side of the station! Why would Capcom place a broken wall without any explanation next to the stars office(note that you really need to go to that room in RE3)?!? One explanation is a future release of course.
final note. The window from which Nemesis breaks into the station is not broken! On the one hand they took the time to make surroundings less contradicting in case of a RE 3 remake and then there is this.. My guess is that should there be a RE 3 remake after all, Nemesis won't enter from there..
In RE3, a lot of the rooms of the RPD were inaccessible, because as nice as it was to revisit the place it would be lazy to have the whole building be part of the game - especially when you only needed to get the lock-pick and get the hell out of there. Wooden boards and barricades were placed on doors to prevent you from entering. However this made certain fans question how all those boards were removed between the two games (note that Jill visits the RPD before Claire and Leon). Some speculated that the zombies broke all of them in-between which is a possibility but also a stretch (for every single barricade to be gone). Moreover, things got worse when the outbreak 2 scenario came out featuring most of the RPD even before RE3. This means that all the barricades needed to be placed by Marvin who was fatally wounded, since he was the only one left at the end of that RPD campaign.
All these theories are nice, yet like I said it's understantable the barricating was done mostly for gameplay reasons and hence one shouldn't think about it too much. However, nowdays critics can be even more severe than they were 20 years ago. I believe Capcom foresaw this and tried to set things up for a probable RE 3 Nemesis Remake without many conflicts between the two remakes. Here's what I got:
Let's start from the beginning - The road just outside the RPD. The end of this road leads to the rpd main gate and is similar to the one in RE 3 - there are cars blocking the way just after the gate and they create a sharp turn to the right basically pointing you to go there. At this point you are still naive. You think "Whoah, nice touch to make it similar to RE 3". This area is not part of the original RE 2 anyway.
The RPD yard. This area is also like in RE 3 even if they could have made it like the original. The left and right sides of the yard are blocked leaving you only with the option to enter the station. At this point you start thinking "Why does it look more like RE3 than RE2?"
The main hall. The double doors on the sides are replaced by rolling ones. How convenient would that be in case of a RE 3 remake? No more boards needed to prevent entering since the rollers are already down.. The inconsistencies are gone just like in the yard! It starts making some sense now..
The final point. A lot people have already pointed out the big hole in the wall of a restroom near the stars office could have been made by Nemesis. Others quickly replied that "duh it could be Mr.X". But hold on! By the time you go there Mr.X hasn't arrived and when he does it's on the opposite side of the station! Why would Capcom place a broken wall without any explanation next to the stars office(note that you really need to go to that room in RE3)?!? One explanation is a future release of course.
final note. The window from which Nemesis breaks into the station is not broken! On the one hand they took the time to make surroundings less contradicting in case of a RE 3 remake and then there is this.. My guess is that should there be a RE 3 remake after all, Nemesis won't enter from there..