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Revelations 2 Revelations 2 should not be released

I read a review that basically slagged the game off because of several things. I signed up just to say why the article was bS

http://moviepilot.com/posts/2015/02...nal,manual,manual,manual&conversation=2658157

There's that many games out there now it's hard to not have elements that may seemingly be taken from another game. The last of us was a great game though so I would take it as a compliment to say they are using their ideas (even though having a little defence/less girl does not make it worthy of being called a carbon copy).

Honestly if some people spent less time comparing and slagging off the games they might actually enjoy them.
its good that you brought this up because a lot of people are complaining about this issue on twitter,youtube etc. so imagine if it is released right now,they would lose majority of the market. Capcom should give what the people want.With a few adjustments in place,they can win a lot of people over.
 
its good that you brought this up because a lot of people are complaining about this issue on twitter,youtube etc. so imagine if it is released right now,they would lose majority of the market. Capcom should give what the people want.With a few adjustments in place,they can win a lot of people over.
The point of trying to make is people are just slagging and complaining about random things and it's not even released yet. The article I posted is taking things with no real knowledge of the game series and using a biased decision against the game already.
What "minor changes" would you do?
Also FYI: double posting is frowned upon here
 
The point of trying to make is people are just slagging and complaining about random things and it's not even released yet. The article I posted is taking things with no real knowledge of the game series and using a biased decision against the game already.
What "minor changes" would you do?
Also FYI: double posting is frowned upon here
ok,people have played the demo,soo they have an idea of what the game is about.if you think people have mistaken what is going on in this franchise,feel free to inbox me and elaborate what is really going on.(you don't have to give me a full spoiler explanation)as for what i will do to improve.i would like to know if you work for capcom or you are the developer of the resident evil franchise.
 
ok,people have played the demo,soo they have an idea of what the game is about.if you think people have mistaken what is going on in this franchise,feel free to inbox me and elaborate what is really going on.(you don't have to give me a full spoiler explanation)as for what i will do to improve.i would like to know if you work for capcom or you are the developer of the resident evil franchise.
So you think you have ideas on what should change before the games release but you won't say unless I work for capcom.
The answer is no I don't work for capcom, I am but a humble cad engineer who happens to be a fan of Resident evil.
Does this make me privy to your game changing ideas?
 
This thread got me thinking, and geez, can you imagine how stagnant and stale Resident Evil would be if it only took inspiration from itself?
 
So you think you have ideas on what should change before the games release but you won't say unless I work for capcom.
The answer is no I don't work for capcom, I am but a humble cad engineer who happens to be a fan of Resident evil.
Does this make me privy to your game changing ideas?
yes
 
The other thing people have to remember is that they use a base engine to program the game on, and there are only so many of those, so games made by completely different companies can look similar if they use elements of the same engine. I first noticed the "Last of Us" similarity when I found a Workbench. But I didn't think "omg they're copying", I thought "oh their using some of the same engine parts as Naughty Dog". It's not a big deal, usually things like that (and brick throwing, textures, etc) are just add ons to an engine that are easy to implement, so it's likely that more than one game company will use an engine feature that works.
 
Capcom, please i saw your prototype of revelations 2 and it reminded me of "The last of us".Any game that reminds me of another game is not a good game.I believe in originality.I believe there is something much better that I have to offer that would be of a great benefit to the Company.I strongly believe that if you hear it you might want to consider. Thank you.
Well, I've never played the Last of Us but I think this is a bit much. I get where you're coming from, I also get that way with games that I think are in some way shape or form a rip off of another title, but after playing RE:R2 I got to say, I like it. Comparisons or similarities, the game works and aside from some bland settings as long as a game delivers I'm willing to overlook it. I just got off playing REHD, too, and my biggest outrage at that is that those fu****s at Capcom still won't release it in a physical disk outside of Japan, so I definitely wanted more RE and this was a good way to scratch that itch.

I'm curious, though, what about it was like Last of Us? Did the girl in that game have the power to sense monsters and weapons through walls, too?

By the way, this might be the wrong place to pitch yourself. As far as I know this site has no affiliation with the developers on Capcom. I don't know if a more direct approach would work but I'm pretty sure that no one here has any direct influence on the development of RE titles.

I read a review that basically slagged the game off because of several things. I signed up just to say why the article was bS

http://moviepilot.com/posts/2015/02...nal,manual,manual,manual&conversation=2658157

There's that many games out there now it's hard to not have elements that may seemingly be taken from another game. The last of us was a great game though so I would take it as a compliment to say they are using their ideas (even though having a little defence/less girl does not make it worthy of being called a carbon copy).

Honestly if some people spent less time comparing and slagging off the games they might actually enjoy them.
Yeah, reading that and playing the game I definitely agree that it was pretty high on the horse manure density meter. Besides, a big part of his argument is that it won't sell because reviews for RE games are bad but in this case the game is receiving positive reviews, or at least ep. 1 is. You know, this might be the reason Capcom doesn't listen, and I think I've mentioned this on the DMC forums from time to time, because how will they distinguish genuine criticism and feedback with it's thrown in the same pile as that sea of naggers who don't know what they're talking about and more often than not never get it right. Opinions don't help with progress, they just let the person spewing it vent.
 
Well, I've never played the Last of Us but I think this is a bit much. I http://residentevil.org/threads/revelations-2-should-not-be-released.8328/page-2#post-162496get where you're coming from, I also get that way with games that I think are in some way shape or form a rip off of another title, but after playing RE:R2 I got to say, I like it. Comparisons or similarities, the game works and aside from some bland settings as long as a game delivers I'm willing to overlook it. I just got off playing REHD, too, and my biggest outrage at that is that those fu****s at Capcom still won't release it in a physical disk outside of Japan, so I definitely wanted more RE and this was a good way to scratch that itch.

I'm curious, though, what about it was like Last of Us? Did the girl in that game have the power to sense monsters and weapons through walls, too?

By the way, this might be the wrong place to pitch yourself. As far as I know this site has no affiliation with the developers on Capcom. I don't know if a more direct approach would work but I'm pretty sure that no one here has any direct influence on the development of RE titles.

well,actually in Last of Us we have a function called listen mode that allows the player to see through walls.
 
Well, yes, I see. See through wall mechanics are not that original, though. They're a bit common, I see them in FPS every now and then, so why is this so related to the Last of Us one? Is the effect similar? Do they look kinda alike?
 
Resident Evil was an INSPIRATION for The Last of Us - how can they copy a game that copied them?
last of us has copied the zombie aspect from resident evil just like any other zombie game. Mention anything that the last of us has copied apart from zombies.
 
last of us has copied the zombie aspect from resident evil just like any other zombie game. Mention anything that the last of us has copied apart from zombies.
According to Neil Druckmann and Bruce Straley (the guys responsible for The Last of Us), they also took inspiration for the escort aspect and over-the-shoulder camera setting from RE4.
 
According to Neil Druckmann and Bruce Straley (the guys responsible for The Last of Us), they also took inspiration for the escort aspect and over-the-shoulder camera setting from RE4.
well thats it ?!! dont some other games have elements like that ? for instance dead space has the over the shoulder camera and amy has the escort aspect.the problem is that things copied over here are so obvious that people can recognize it.
 
Honestly why is it a big deal.
People have just said the last of us took ideas and inspiration from games including resident evil and that's fine.
But when resident evil takes inspiration from other games its like the devil has surfaced or something.
 
for instance dead space has the over the shoulder camera and amy has the escort aspect.the problem is that things copied over here are so obvious that people can recognize it.
That's a poor example. Dead Space is one of one of the most famously RE4 inspired games ever made. I'm saying that to show that not all over the shoulder games are like RE and using one of the most famous RE4 inspired games of the last generation is rather counter intuitive to your point. I think even people making Gears of War mentioned RE4 once or twice, but there are other over the shoulder games so it's not as though RE4 started the genre but I think the point was that it's not that unlikely that a lot of RE4 inspired LoU.


By the way, it wasn't just the 'zombie' aspect that they took from RE, it was the science of RE4's ganado. If you read Luis' notes he talks about parasitic organisms that control the host when he was researching the Plagas. This is the same science that is in place in the Last of Us. It's not a bad thing, nor is it theft, it's good old fashion inspiration so I hope no one loses it over this.
 
well thats it ?!! dont some other games have elements like that ? for instance dead space has the over the shoulder camera and amy has the escort aspect.the problem is that things copied over here are so obvious that people can recognize it.
You're missing the point entirely. Let me say it again; NOTHING IS CREATED IN A BUBBLE. What that means in this particular case is that games in the horror genre are going to wind up with a lot of similarities between one another. That's just the way things work.
 
I agree, I think it's a bit ridiculous. Tomb Raider, Uncharted, and the Last of us all used the same engine with very very very few changes. This meant that by the time I started playing The Last of Us for the first time, I was already bored. I'd seen it before so many times and I didn't wanna play Uncharted again. I don't think anyone realizes that in reality they haven't copied anyone. They've taken the same engine that's been used time after time after time and actually made it unique enough to bring it into the Resident Evil "vibe". I personally love it, and I really didn't care for The Last of Us so that should say something. Just because two musicians write in A minor using the same chord progression it doesn't mean they copied each other, they just use the same tools. Just because the Last of Us was the "first" to use the "see through walls while crouching thing" doesn't mean that anyone's copying anyone.
 
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