Resident Evil Remake VR Part 2.

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Nick Springthorpe.

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Nov 22, 2021
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So in my last post, I shared with you all my idea of what I think I a VR version of the 2002 Resident Evil Remake might be like. Today we're going to continue with this idea by exploring the 2nd Run or B game scenario. Debuting in 1998 with Resident Evil 2, this concept shows what the other character was doing during your first play through. Certainly better than sitting in a jail cell waiting to be rescued.

We start back in the Main Hall where the character you chose the first time heads off to investigate the sound of gunshots. At this point your partner (Barry/Jill, Wesker/Chris,) will suggest that you search this hall. To trigger the next scene, you need to find the doors under the stairs leading to the Crypt. At which point you will hear Lisa's moan followed by several gunshots. Your partner calls you back and you head into the Dining Room to see the other character and their partner finish off the zombie. After this, you'll examine the body of the zombie in a puzzle. Taking note of the state of decay, the S.T.A.R.S team deduces the impossible. Kenneth's killer had been dead for weeks when killed him. After the zombie autopsy the team regroups in the Main Hall. After deciding to split up the other character and their partner head into the Art Gallery while you and your partner head back to the Dining room and the Tea room.


From here we head into the Staircase with the Bird Cage and the corpse against the wall. Through the door into the Mirror Corridor and the Armor Key corridor. If we try taking the key, our partner will tell us that it's not such a good idea. After taking Golden Arrow we head out into Dining Room Mezzanine. If we're playing as Chris, we'll hear gunshots and the sound of breaking marble followed the slamming of a door from the West Staircase. Following the continuing sound of gunshots and the trail of dead zombies leads us to the Medical Storeroom where Chris narrowly avoids being shot by Rebecca. It's important to remember that this Rebecca spent the previous day with Billy Coen and has some experience fighting Zombies. After introducing ourselves. Rebecca reveals the reason for her mission and grabs a bottle of serum before heading back to Richard. If we didn't save Richard with the serum in the 1st Run we'll find he is dead. If we did, he will be alive. If we're playing as Jill then we skip this part and head back to the Main Hall where we meet up with the other characters. After discussing our findings we split up four ways leaving us alone. Our next move is to find the hidden door at the top of the stairs. It is locked and requires a cylindrical key. Examining the Golden Arrow reveals the arrow head can be removed. Unscrewing it in the examine screen reveals a key on the end to unlock the door leading to the Graveyard. After dealing with the Zombies, we place the arrowhead in the relief to open the door to the Crypt where we'll find the Book of Curse and the Sword Key.

Heading back to the Main Hall our next stop is the East Balcony where lies Forest Speyer. If we're playing as Jill we'll find his signature Grenade Launcher. If playing as Chris we'll find the Flamethrower. Past the stairs we find several herbs as well as a puzzle box. This also causes Forest to rise, forcing us to put our fallen comrade down. Once this unpleasant duty is done, we need to unlock the box by pressing the switches in the correct order. Inside the box we find the Mask with no Nose that was originally in the Attic with Yawn.

Next we head for the Small Library at the end of the U-shaped Hallway. Inside the desk drawer locked with a simple lock we find the Dog Whistle and Butler's Note. This leads us to the West Balcony where we'll fight the Cerberus to get the Dog Collar that hides the Imitation Key. Once we have that, it's time to head to Armor Corridor, where we'll fight our First Crimson Head. Unlike the Original Remake, Crimson Heads only appear in the 2nd Playthrough as a way to catch veteran players off guard. Playing through the first time they'll be wondering when the Crimson Heads are going to appear only for them not to show. But on the second time around, every corpse you didn't burn will respawn. To add to your woes, the fuel canteen doesn't appear on the 2nd Run meaning the only way to destroy the bodies is by sacrificing flame rounds or flamethrower fuel.

After collecting the Armor key, our next stop is the Armory which in this game is the only door the Armor Key opens. Just like in the Remake we need to push the suits of armor back into place in the right order. The difference is the sequence is written on the button in coded symbols. The symbols can be found on the suits in different places. One is on the blade of a sword. Another is hidden in the heraldry of a shield. The Third is on the visor of a helmet. And the Fourth is Engraved on a Breastplate. Following the correct sequence will disable the trap and allow us to take the box with the Mask with No Eyes Nose or Mouth.

Next we head for the Researcher's Bedroom and Office where we'll meet our partner again and find our next audio file, The Researcher's will. After viewing it and noting the part that was missing, our partner will leave us. After solving the display case puzzle and getting the Wind Crest, we can find the missing part of the will by searching the trash bin fifty times. We can also search the Researcher's Bedroom for supplies, but beware there is a zombie hiding under one of the beds.

Next stop is the Large Gallery. This is one of the two doors that is unlocked with the Sword Key. This version of the Gallery features several paintings depicting the Life of Oswell Spencer. From his Birth, Childhood, Inheriting his Title, Meeting Marcus and Ashford at University, His journey to the Village from RE Village, Graduation, and Founding of Umbrella. The Centerpiece is a large portrait of Spencer at the end of the Hall. Each picture other than the portrait has a button which turns on a light. The light reveals a hidden object in each picture. All of these objects appear in Spencer's Portrait. To solve the puzzle you must press a series of buttons under the portrait which correlate to the hidden objects in the correct order. Doing this will cause the portrait to swing open on hinges revealing a secret alcove hiding the Mask with No Mouth.

Our last mask is in the Greenhouse, First we need to head for the boiler yard to find the Herbicide. Then we can head to the Greenhouse to unlock the other door opened by the Sword Key. Inside we encounter the Monster Plant. Examining the Herbicide, we find a tearable line on the top. We tear it open drop it in and turn the valve to kill the plant and hopefully not the herbs. Then we take the Mask with No Eyes and head back to the Crypt to put them on the faces. When the last one is on the hanging coffin falls to the ground but remains closed. As we get closer to examine it, we hear a pounding coming from inside as Crimson Head Prototype one tries to get out. Suddenly the lid flies open and the Prototype springs up. Before we can escape the bars come down over the entrance trapping us inside.

This fight is one of keep away. The Prototype is faster than normal Crimson Heads and spends most of the fight at running speed. In addition he can take a lot more punishment and is quite adept at dodging grenade rounds and shrugs off fire. His weak spot is his head, but he's so fast and his head sways so quickly that getting one off is hard. You can hobble him by shooting his knees, but he recovers faster than normal. The secret to winning is the dodge mechanic. When he gets close dodge before he attacks and you'll enter a brief period of slo mo where his head will be vulnerable. A single shot with the shotgun or a barrage of handgun bullets and he'll drop dead. Once the fight is over, pick up the Stone and Metal Object from the casket. Now the only thing left to do is take it to the Covered Walkway and insert it into the indentation.


And that's the second run for the Mansion. Next time we'll cover the Courtyard and Dormitory.