Nick Springthorpe.
Well-Known Member
So this is hardly news at this time but it sounds like Capcom is going to overlook remaking Code Veronica in favor of RE4. I think is a mistake as the timing couldn't be better.
You have new voice actors for Leon and Claire, and we can both agree Nick and Stephanie did an excellent job in RE2 Remake. So to overlook Code Veronica would be a waste of Stephanie Panisello's talents.
Anyway, this post isn't to rant about Capcom overlooking Code Veronica. It's just a list of ideas for Story Elements for a potential remake.
1. The Opening should be in first-person with Claire's vision obscured by the black bag over her head. It is suddenly pulled off and she sees Rockfort Island out the window. "Beautiful isn't it?" The guard says. "Better enjoy the view now because that's the last time you'll see it from up here." A sharp blow from the rifle stock knocks her to the ground and we follow her infiltration of Umbrella's Paris Lab. It's a very surreal experience with shadows of guards chasing her, and bullets destroying the area around her. It's still action-oriented but more grounded in reality, Claire isn't doing Matrix-style slow-motion moves or anything. It ends with Claire being cornered by several dozen guards. but rather than the slow-motion gun drop and catch from the original, she lays the gun slowly on the ground. Then she kneels down with her hands behind her head, waiting for the right moment. When it comes, she grabs the gun, throws herself onto her back, and shoots the tank behind them. The shadows of the guards dissolve in the light as Claire covers her head. She looks up the stairs, only to find Hunk pointing an MP5 with a laser sight at her head.
2. The design of Rockfort Island should be inspired by the original game, but reimagined in different ways.
a: The Prison features a processing building for new arrivals. This is where Claire finds herself in the holding cell. After being set free by Rodrigo, She needs to access the contraband storage to get her things back.
b. the little back area where the guillotine is is now a full-fledged execution yard complete with a large platform with multiple gallows, a guillotine, stocks, and gibbets. For those of you that don't know, a gibbet is a suspended cage where the body of the condemned is placed to decay in public view. it's usually done after the victim is dead, but people have been gibbeted alive in the past.
c.The hidden torture chamber under the doctor's office is now a full-fledged ballroom complete with classical music playing through PA speakers as the prisoners are tortured and executed.
d. Like the Darkside Chronicles retelling, Alfred uses the outbreak as an opportunity to put Claire and Steve through a series of twisted games.
e.The military facility now includes an obstacle course complete with a climbing wall, tires, monkey bars, and barbed wire. This is one of Alfred's games. Claire and Steve have to navigate the course like trainees. At several points, B.O.Ws are released on them, including Cerberus, Zombie Prisoners with restraining collars, Bandersnatches, and for the finale, the Gulp Worm. This is also where Steve meets his zombified father.
f.A new area added would be Alfred's game preserve. This is where he hunts prisoners for sport. Claire and Steve find themselves trapped in a most dangerous game.
g. The Palace that serves as the main administration building would be much larger, with additional north, east, and west wings that connect together. Additional rooms would include office space, archives, conference rooms, a cafeteria, and a security office.
h. Alfred's dollhouse on the hill would be a twisted mish mash of architectural styles reflecting his broken mental state. A gothic castle exterior mixed with a versailles style interior combined with the design of the winchester mystery house. The main hall would be a single chamber with five levels of stairs and balconies rising higher and higher. Each level would have doors with locks for keys inspired by doll parts. Ex: Eye, arm, leg, head. Each door leads to different part of the house. This makes the main hall one big spiral rising higher and higher. The suspended doll would have cameras in her eyes and be able to follow the player by moving her neck. A speaker in the mouth would allow Alfred to speak to them as 'Alexia'.
For added creep factor Alfred would leave out doll clothes for Claire and Steve to wear. This would be required for the game to continue. These outfits would include a pinofore dress for Claire and a sailor suit for Steve.
New rooms would include a trophy room complete with the mounted heads of the prisoners Alfred hunts. The outside ramparts of the roof. The attic areas of the spires.
That's all I got for now. Maybe I'll have more later.
You have new voice actors for Leon and Claire, and we can both agree Nick and Stephanie did an excellent job in RE2 Remake. So to overlook Code Veronica would be a waste of Stephanie Panisello's talents.
Anyway, this post isn't to rant about Capcom overlooking Code Veronica. It's just a list of ideas for Story Elements for a potential remake.
1. The Opening should be in first-person with Claire's vision obscured by the black bag over her head. It is suddenly pulled off and she sees Rockfort Island out the window. "Beautiful isn't it?" The guard says. "Better enjoy the view now because that's the last time you'll see it from up here." A sharp blow from the rifle stock knocks her to the ground and we follow her infiltration of Umbrella's Paris Lab. It's a very surreal experience with shadows of guards chasing her, and bullets destroying the area around her. It's still action-oriented but more grounded in reality, Claire isn't doing Matrix-style slow-motion moves or anything. It ends with Claire being cornered by several dozen guards. but rather than the slow-motion gun drop and catch from the original, she lays the gun slowly on the ground. Then she kneels down with her hands behind her head, waiting for the right moment. When it comes, she grabs the gun, throws herself onto her back, and shoots the tank behind them. The shadows of the guards dissolve in the light as Claire covers her head. She looks up the stairs, only to find Hunk pointing an MP5 with a laser sight at her head.
2. The design of Rockfort Island should be inspired by the original game, but reimagined in different ways.
a: The Prison features a processing building for new arrivals. This is where Claire finds herself in the holding cell. After being set free by Rodrigo, She needs to access the contraband storage to get her things back.
b. the little back area where the guillotine is is now a full-fledged execution yard complete with a large platform with multiple gallows, a guillotine, stocks, and gibbets. For those of you that don't know, a gibbet is a suspended cage where the body of the condemned is placed to decay in public view. it's usually done after the victim is dead, but people have been gibbeted alive in the past.
c.The hidden torture chamber under the doctor's office is now a full-fledged ballroom complete with classical music playing through PA speakers as the prisoners are tortured and executed.
d. Like the Darkside Chronicles retelling, Alfred uses the outbreak as an opportunity to put Claire and Steve through a series of twisted games.
e.The military facility now includes an obstacle course complete with a climbing wall, tires, monkey bars, and barbed wire. This is one of Alfred's games. Claire and Steve have to navigate the course like trainees. At several points, B.O.Ws are released on them, including Cerberus, Zombie Prisoners with restraining collars, Bandersnatches, and for the finale, the Gulp Worm. This is also where Steve meets his zombified father.
f.A new area added would be Alfred's game preserve. This is where he hunts prisoners for sport. Claire and Steve find themselves trapped in a most dangerous game.
g. The Palace that serves as the main administration building would be much larger, with additional north, east, and west wings that connect together. Additional rooms would include office space, archives, conference rooms, a cafeteria, and a security office.
h. Alfred's dollhouse on the hill would be a twisted mish mash of architectural styles reflecting his broken mental state. A gothic castle exterior mixed with a versailles style interior combined with the design of the winchester mystery house. The main hall would be a single chamber with five levels of stairs and balconies rising higher and higher. Each level would have doors with locks for keys inspired by doll parts. Ex: Eye, arm, leg, head. Each door leads to different part of the house. This makes the main hall one big spiral rising higher and higher. The suspended doll would have cameras in her eyes and be able to follow the player by moving her neck. A speaker in the mouth would allow Alfred to speak to them as 'Alexia'.
For added creep factor Alfred would leave out doll clothes for Claire and Steve to wear. This would be required for the game to continue. These outfits would include a pinofore dress for Claire and a sailor suit for Steve.
New rooms would include a trophy room complete with the mounted heads of the prisoners Alfred hunts. The outside ramparts of the roof. The attic areas of the spires.
That's all I got for now. Maybe I'll have more later.