I just hate what's happened to RE since 4, even though I loved 4 as well. The gameplay for 4-6 is fun, but the story -.-.
RE6 feels dumbed down to me though. I mean a lot of the things good about RE games are gone. Extra costumes for campaign, upgrading weapons, extra weapons for beating the game, interactive objects you don't get a prompt for(Such as opening a locker and finding a weapon thats not pointed out to you before you even reach the room its in), all those notes you can randomly find laying around and read for the info about stuff in game(I shouldn't have to check the wiki to find out what this thing im killing is), and perhaps most of all the characters I loved, the ones missing most I think being Claire and Barry.
And of course its not even the same type of game anymore, I indeed miss the survival horror. The quiet, walking down a hallway not knowing what will be around the corner or in the next room. That could of been such epicness even with coop. Now everything is sinister, fast paced, and explosive.-.-.
The skills are a nice addition, though I think there should of been more equipable than 3, but I would of taken RE4-5 weapon upgrades over it any day. RE4 inventory was quite superior as well. They could of had that but used the current system for simply quick selection. But the amount we can hold could be managed by organizing it ourselves.
I'm all for video game logic as well but I think it can go to a point where its just a bit ridiculous. Such as Helena getting chomped by a shark monster, but fine the next moment, or Leon/Helena pushing an enormous boulder, or going really deep under that church area then somehow going through a water slide exiting on the surface, things like that are abundant in RE6. It also seems every somewhat boss monster is part terminator, you hurt it and it seems dead, but then it comes back 5 times before you get away.
Infinite enemies are a downer for me also, there are plenty of parts where the enemies just don't stop coming, I assume only to give you ammo and items to help at those parts which is another thing in itself very wrong to me for a RE game.
I remember when if you didn't find a weapon or ammo you were just out of luck and had to manage, the game didn't simply give you everything and tell you where to go.
I find it dumb how they simply made a new "c" virus to fit their needs as well. What next for the next RE? Will they decide they want this or that and then how will they explain it in the story? Well lets just have "neo"-umbrella create a new virus!
Your supposed create things that fit into stories, not create things then fit the story to them -.-.