Resident Evil 5 Problem.

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Drake Sykes Hellion

Well-Known Member
Jul 2, 2009
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4,538
Canada
When I was playng RE5 today, I was playing as Sheva and Chris was an AI, while Playing I decided to give Chris the Infinite rocket launcher again (regardless of how it ended last time) and he didn't use it this time.

At first I thought it was just cause he had a SIG pistol, so I took that and everything else in his inventory, he didn't use it still, just ran around.

i tried several other times, he still didn't use it.

If anyone knows the answer, please, share.
 
I think the AI avoids using it so it doesnt kill itself with splash damage. I gave the rpg to AI Sheva and she was aiming it around a bit, but it made me nervous using it in close quarters.
 
There's no reason Chris' AI should be higher than Sheva's. It's possible that the AI didn't feel threatened enough to use it or didn't feel that it was nessasary. Something must have triggered him to use it last time.

For example, the AI won't use a first aid spray inless you're in the red/orange, it knows that the spray is not yet needed and would be a waste inless you were near death while with smaller health items such as herbs and eggs it uses them more often. It may be the same way with the weapons. Shooting with less deadlier weapons like a handgun is hardly an issue since it causes small damage, but using a rocket launcher is taking it to the extreme levels and only should be used in the hardest of task or when all seems lost.

When Chris shot the rocket the last time you played, were there any sub boss Majinis around? Were one or both of you on low health with no herb/spray/eggs? Were you out of ammo? Try and think of the differences between what was going on and what you had when Chris shot the rocket laucher and when he didn't.

...I...Think I dug too deep on that. XD Sorry, I might go into robotics in college so AI is fascinating to me, it's no wonder I payed so much attention to it in RE.
 
Well, the last time he shot it and destroyed me was when I was I being chocked by the Executioner on the first chapter.

So maybe that was it, hmm.
 
I think the AI in this game is programmed to not cause any explosions, as explosions harm players as well as enemies.

You may also have noticed that AI partners never use grenades or grenade launchers. They never shoot explosive objects. And when you are on levels with traps (e.i. the station and storage area with the explosive wires and the mirror rooms in the ruins) your AI partner will retreat to a safe area and stay there until you have disarmed the traps or solved the puzzles.

And on a slightly unrelated note, on the level when you are on the revolving platform and the enemies keep stopping it, your AI partner will not shoot the enemy who is at the controls, in spite of the AIs having excellent aiming skills. This is because killing the enemy at the controls will cause the level to progress, and your AI partner is programmed to not try and progress without you taking the lead.