Which podcast?
I agree 100%. Miranda's lab really felt rushed (just like the whole Chris section - it felt more like a DLC than anything else). The design was clearly lifted from "Alien: Covenant", BTW. I've been angry about the we-need-to-make-a-RE-game-for-people-who-don't-like-RE policy for 20 years myself.RE8’s story feels the most gutted out of all the mainline entries, which is a shame because some of the ideas are intriguing. So much could have been added, even if just files to help fill in the gaps. You could tell Miranda’s lab was added in as an afterthought. RE4 and RE7 also suffered from this for the sake of creating a newer experience for people playing an RE game for the first time.
I would love for RE to return back to fixed camera angles but I've accepted the fact that fixed-camera is dead right now and it will be awhile before Capcom switches back to that.Capcom likes to boast that they have returned to their roots for RE, but we have yet to see a brand new fixed camera game in over 15 years. Indie titles like Song of Horror have proven that there is still an audience for this type of game. Even if it’s for side games, they should do fixed camera again and see what they can do with it. RE8 is not a survival horror game, it belongs in the same family as RE4-6. The huge inventory and over abundance of resources is proof of that.
As much as I like 3rd person, and it worked great for REmake 2, it has become more stale to me than fixed camera at this point. I also feel the first person perspective is going to fade out much faster than either of the prior styles. The market is over saturated with all these first person horror and P.T. clones and it’s getting tiresome.