OFF Topic: Wow, the new background and forum template color looks WAY better than what it was before. Kudos to whoever changed it, looks d@mn good.
More spoilers taken from this guy neogaf, under the username Dusk Golem. Credit goes to this guy. This is taken from the data from the demo. ( I think we all know this by now but just a heads up) This Is a summary someone made and I made a few corrections.
*MAJOR MAJOR SPOILERS* All spoilers will be marked and identified, but if you would rather have a spoiler-free ride with this game, turn back. Now.
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Alright, first of all it turns out that there's a lot of weapon data in the demo. It turns out you can actually mod the demo and use these weapons in the demo, including unlockable ones. You can see an example of this in this video:
This isn't a full list of weapons though. It only seems to include weapons that are under categories of weapons used in the demo. All of the weapon categories are:
Hand gun
Shot Gun
Sniper Rifle
Assault Rifle
Machine Gun
Magnum
Grenade
Rocket
Bomb
Blade
Blunt
Gatling Gun
Knife
Fire
Unarmed
Bowgun
The list of weapons/items that you can use in the demo when modding are:
Hand-To-Hand
Nine-Oh-Nine (909)
Picador
Wing Shooter
Shotgun
Assault Shotgun
Hydra
Lightning Hawk
Elephant Killer
Sniper Rifle
Semi-Auto Sniper Rifle
Anti-Materiel Rifle
Ammo Box 50
Triple Shot
MP-AF
Assault Rifle for Special Tactics
Bear Commander
Assault Rifle RN
Grenade Launcher
Hand Grenade
Incendiary Grenade
Flash Grenade
Remote Bomb
Crossbow
Survival Knife
Combat Knife
Stun Rod
Gun Turret
Health Tablet
Gun Turret
Gadget
First Aid Spray
Turret
Next up, several multiplayer game modes and their details were revealed.
The game's multiplayer modes are:
-Mercenaries: Sure you all know what this mode is. It seems it can be up to
6-player co-op (YES!!) in this game, though.
-Slayers: this is a versus mode that was first seen in Resident Evil 5. In this game they added a lot of rules. Players can modify their stages to even the playing ground, and have ways to block or dodge other player attacks. More so, players can pick up health items as well around the arena, or frame which act as 'armor'. Players also can try and perform what is known as a Boisterous Dance, which allows them to heal some health. However, it cannot be cancelled once it is started and you only get health back when it is completed. You're a sitting duck and if another player attacks you, that is considered a 'failed' dance.
-Last Stand: Not much is known about the mode in details, but it sounds like a survival-based mode.
-Siege: This mode doesn't have much concrete info, but there was data in the demo about gameplay instructions that seems like it may have listed what this mode is about. If the instructions were part of this mode like believed, Siege Mode is a mode where two teams fight control of different 'control points' which they have to stand in to claim. However, various events happen during the game, including enemy rushes, a 'circle of death' appearing and going around the stage, anyone inside it resulting in death, a temporary effect where people in the control point can't shoot their guns, and more. Seems there's several of these points, and this mode might also include the use of vehicles possibly.
And finally...
-Agent Predator: This mode is confirmed to be 8-players and seems to maybe feature one player playing as Ustanak, the giant monster that chases Jake in his game. Not much else is known outside of that.
Ada's Role in the game: Ada Wong has a secret fourth scenario in Resident Evil 6, which includes cutscenes, unique stages, and more. Ada's campaign does have co-op in it, but besides that we don't know much about it. We know she can use her gatling gun and hook shot, and we know that Carla, Ada's clone, is in the game. However, we don't know if Carla and Ada are on good or bad terms, and Ada's partner is simply listed as 'HELPER' in the demo files.
Details about Zombies (some huge surprises included here):
As we all know, zombies are back! But there's more than that. It seems later in Leon's scenario, starting in a gameplay segment where he and Helena crash a bus into a dark and stormy forest, several new gameplay elements with zombies come into play. Leon's stages become more hub-like and explorable, and with this zombies bodies will remain motionless on the ground. However, if you leave a body alone for to long and approach it again, the zombies will rise again as Crimson Heads. Yes, Crimson Heads are back! Zombies also have a few different varieties. Some can spit acid. Some wear hard hats or bullet-proof vests. Some carry weapons (we know they can carry pipes, sticks, axes, machetes, hatchets, and knives. There are some context-sensitive zombies, like there is apparently a 'hanged-man' zombie who hung himself but is still there as a zombie, or other types of zombies such as fat zombies or zombies on fire. There also is a new type of zombie called a 'Screamer'. They probably can stun with there screams or something.
The game also has more options than what we have in the demo. While not full details of these options are known, they are titled as:
-Controller Vibration
-Aim Move Type
-Attack Button
-Aim Display Type
-Switch Type
-Language
-Screen Position
-Friendly Fire
-Join Type
-Data Upload
Unlockable Spoiler: -Infinite Ammo
-User Title
-User Emblem
-User Plate
-Unlock Flag
-Skill Points
-Skill Set (apparently they can have four pre-set Skill Sets)
Firstly, it seems Skill Points are used for both shops and to determine your 'skill level'. Skill Points are an all use currency to buy stuff, upgrade stuff, set skills to ourself, and show how good you are. You also can make a custom user title, emblem, and plate for online.
Unlockable Spoilers: You also seem to be able to unlock infinite ammo again in this game for weapons, like in RE5.
More on menu and option stuff, the game has menus for Records, Collection, Cutscenes, Mercenaries mode, Slayers mode, Last Stand mode, Agent Predator/Ustanak mode, and Siege mode. In the Records menu, it seems to work like RE5 where it keeps track of your data. It has three main things to check, which is 'Common', 'Weapons, and 'Enemies'.
Another thing is that this game seems to have something you can turn on/off called 'No Hope', but it isn't clear what this is. Might make the campaign more difficult? It isn't a difficulty setting but might rank up the difficulty in some other way.
The game also has a few extra diversions during the campaigns. There's several puzzles that seem to be in the demo file, and a couple things simply labelled as 'Mini Games'. The game also has four vehicles we'll get to drive during the game:
-A Bike
-A Snowmobile
-A Jeep
-A Harrier
Also click the link below if you want a sneak peek of some of the music that will be featured in the game.ENJOY!
http://www.youtube.com/user/AestheticGamer/videos
He will be posting more later I assume since I think he had found 20+ tracks.