Thanks Albert- I don't think the visually different huds help things because its confusing. Even the scroll item lists and health bars look different. Of course I will get used to this and it wont be a problem i hope. Just looking for others expert opinions.
I also find it tricky to set up the camera/aim controls effectively! Have they put in aim acceleration? It certainly feels like there is aim acceleration.
but im glad they go a lot more higher (sensitivety) than RE5. Another slight issue the 'sticky' aim (auto aim which slows your aim when hovering over a 'red' target) is really powerful and when trying to aim for a particular zombies head the auto aim drags it away or slows down the movement when aiming in an attempt to auto aim, but can throw my aim off target.l. I hope this is something that can be disabled completely or reduced within the options.? I am passionate about my hate for sticky/auto aim!
I didn't think either the inventory reloads or the stamina free melee were 'abusive' as you say in my opinion more of an advanced tactic it seems they have slightly casualised the mode to me. My point about the inventory been more of a hassle is that in RE5 yes you can only quick select 4 directions but all the other items are Visible and able to select them within like 3 clicks where as in RE6 if you have items in two rows they are less accessible than in an open square by default you are going to be scrolling through 2 lists rather than choosing the item from a 'pool' or square box of items . Again it is going for ease of use rather than power of function !
Also Albert in another thread you told me about the stamina functions. I was wondering if you could inform me anymore about the perk system and how it works. I have heard that points earnt in campaign can transfer over to spend on Mercenaries perks so im planning to save everything to spend on mercenaries when doing the campaigns.
Perks i know about so far are getting more time for a melee or getting extra stamina. Does anyone know the full list of perks or can point me to a link with them?
Can you use more than one perk at once?
Also does anyone know about the weapon set up? Is it like RE5 where everyone has a set layout or is it like RE:Mercenaries (gameboy) where you can change each characters weapons ...? Really would like some additional info if anyones got some thankyou
From my experience of playing the demo I can tell theres no real difference between the huds and once u know 1, switching between them was effortless. The different looks of them just help to emphasize the different feels of the campaigns.
As for the aim I am sure the final version will have an option to turn it off. I know it tends to be quite annoying once u get used to a game.
As for the inventory reloading and meleeing - sure they are advanced tactics but still quite abusive.
First of all in RE5 the only way you could top the leaderboards was by meleeing everything and that didnt either require much practice nor skill. Since RE6 is pretty much going into the competitive direction in its mutiplayer modes thanks to the addition of the REnet service then im sure they didnt want people to be able to get the high scores that easily and only in the 1 way.
As for the inventory reload, thanks to it the upgrades for reload speed were virtually useless in RE5 and im sure they didnt want to make the same mistake in RE6. Here you will have to use a skill if you want to get faster reloads, if we still had the inventory reload this skill would have been pointless and no competitive player would ever use it.
About the inventory weapon switching I have to agree its rather made for ease of use but generally the whole game is made to be as easy to pick up as possible since Capcom wants to attract a lot of new people.
Now speaking of the skill system. I am not sure if you can use the skill points from campaign for skills from Mercenaries or vice versa since Mercenaries has some different skills than the there are present in the campaign mode.
You can configure a maximum of 8 perk sets and change them mid game on the fly. A set in campaign consists of 3 skills but a set in Mercenaries seems to consist only of 1 skill.
You can view a video on campaign skills
here and a video on mercs skills
here.
Im not sure about the weapon sets either, will you be able to change the sets or even change each weapon indiviually, will have to wait and see.