Lonesurvivor2127
Well-Known Member
That spider-like mutation was awesome!!!
Thanks Albert- I don't think the visually different huds help things because its confusing. Even the scroll item lists and health bars look different. Of course I will get used to this and it wont be a problem i hope. Just looking for others expert opinions.
I also find it tricky to set up the camera/aim controls effectively! Have they put in aim acceleration? It certainly feels like there is aim acceleration.
but im glad they go a lot more higher (sensitivety) than RE5. Another slight issue the 'sticky' aim (auto aim which slows your aim when hovering over a 'red' target) is really powerful and when trying to aim for a particular zombies head the auto aim drags it away or slows down the movement when aiming in an attempt to auto aim, but can throw my aim off target.l. I hope this is something that can be disabled completely or reduced within the options.? I am passionate about my hate for sticky/auto aim!
I didn't think either the inventory reloads or the stamina free melee were 'abusive' as you say in my opinion more of an advanced tactic it seems they have slightly casualised the mode to me. My point about the inventory been more of a hassle is that in RE5 yes you can only quick select 4 directions but all the other items are Visible and able to select them within like 3 clicks where as in RE6 if you have items in two rows they are less accessible than in an open square by default you are going to be scrolling through 2 lists rather than choosing the item from a 'pool' or square box of items . Again it is going for ease of use rather than power of function !
Also Albert in another thread you told me about the stamina functions. I was wondering if you could inform me anymore about the perk system and how it works. I have heard that points earnt in campaign can transfer over to spend on Mercenaries perks so im planning to save everything to spend on mercenaries when doing the campaigns.
Perks i know about so far are getting more time for a melee or getting extra stamina. Does anyone know the full list of perks or can point me to a link with them?
Can you use more than one perk at once?
Also does anyone know about the weapon set up? Is it like RE5 where everyone has a set layout or is it like RE:Mercenaries (gameboy) where you can change each characters weapons ...? Really would like some additional info if anyones got some thankyou
Its on the Campaign skill video at 1:15 and yes the skills differ in Mercenaries and Campaign but then again who knows maybe you can unlock more. And to switch the skill sets you have to open a menu.Excellent those videos were really good. Im looking forward to it. On the mercenaries skill section I watched it really closely and didn't see a skill to give you more stamina, unless he hasn't unlocked all the available skills yet.
There is increased + melee time, which might be the most relevant to melee or increased melee damage (martial master). There is one called second wind that says increases power when life guage is low but nothing about stamina?Perhaps the last one natural healing (increasing healing) will do stamina faster. Maybe some of the skills in campaign dont show up in Mercenaries. Switching on the fly is going to be technical as well? like switching to that combo one or the one that increases points for the 50 combo once you hit 50..I didn't see in the video say about switching perks on the fly either .Thanks anyway Mercenaries is shaping up to be really interesting