Mr Sunshine
Well-Known Member
NOTE: PLEASE READ THE WHOLE ARTICLE BEFORE POSTING YOUR SUGGESTIONS OR YOUR OPINIONS.
NOTE 2: Actually the camera can be over the shoulder just like in RE 5. First person or third person the controls can be the same.
The majority of gamers usually thinks what different or what more it would like to see in its favorites games. Some gamers go further by creating in their minds a whole new personal game. I am one of them. So, I proudly present you one fantasy beta version of the first MMOFPS with some RPG content Resident Evil Online (REO)!
First of all, I would like to say that the game takes place in Raccoon city just after the outbreak of the virus. Except from the whole city you would also be able to travel to places of the first and the Zero RE(Spencer's Mansion, train), the arkley mountains, sewers, the underground facilities e.t.c All the places that exist in previous RE titles(including the Outbreaks) will also exist in the game unchanged. The rest of the city will be created from zero. As it was said the game camera will be of first person and the number of the players will be massive just like in the MMORPGs. The purpose of REO will be to survive(you can't escape) inside the -full of mutants- city for as longer as possible. When you die you respawn to another place of the city. The cooperation with the other players will be of course a matter of life and death(literally!). For this you will be able to form parties up to five(?) people.
NOTE 2: Actually the camera can be over the shoulder just like in RE 5. First person or third person the controls can be the same.
The majority of gamers usually thinks what different or what more it would like to see in its favorites games. Some gamers go further by creating in their minds a whole new personal game. I am one of them. So, I proudly present you one fantasy beta version of the first MMOFPS with some RPG content Resident Evil Online (REO)!
First of all, I would like to say that the game takes place in Raccoon city just after the outbreak of the virus. Except from the whole city you would also be able to travel to places of the first and the Zero RE(Spencer's Mansion, train), the arkley mountains, sewers, the underground facilities e.t.c All the places that exist in previous RE titles(including the Outbreaks) will also exist in the game unchanged. The rest of the city will be created from zero. As it was said the game camera will be of first person and the number of the players will be massive just like in the MMORPGs. The purpose of REO will be to survive(you can't escape) inside the -full of mutants- city for as longer as possible. When you die you respawn to another place of the city. The cooperation with the other players will be of course a matter of life and death(literally!). For this you will be able to form parties up to five(?) people.
["But dude how can parties improve the cooperation?" you would rightfully ask. Well, communication is an important factor in MMOs. So let's say that you are surrounded by ten zombies. You can't simply type for help while you are aiming, neither you can speak to the microphone in areas where there are LOTS of other players. When you are on a party though the conversation becomes private to that five people and if(say if..) you find a safe area you can chat with the others. Your player can also "say" the basic in-game commands by pressing some buttons just like in Outbreak.]
But because it is somehow dull to wander here and there just to survive(in L4D you at least have a destination) REO adopts an experience system similar(not same) to the ones in the RPGs. As a result whenever (1)you kill a mutant you receive experience points(the stronger the mutant is the more ex.p. you get), (2)you accomplish a class-mission(see below) you get extra ex.p., (3)you die you lose the most ex.p., (4)you kill a team-mate you lose many ex.p, (5)you kill a player that is not in your party you lose ex.p but this want stop you to do so if he has some cool weapons to steal. (6)If another player kills you he instantly gets into your "revenge list" and the next time you meet him he will be marked allowing you to kill him and earn many ex.p. without getting yourself in his revenge list. As you can see the purpose of the exp. system is not to reach a maximum level after awful lot hours of gaming but the quick level-change of your character(either upwards or downwards) between five levels. It is obvious that the higher level you are you get better weapons, more bullets, more items, your aim increases e.t.c. You can also view your experience ranking of the server with the top 100(?) players belonging to the special level S.T.A.R.S (which can have its disadvantages...). Finally, when you do an action that gives you ex.p. the whole party benefits.
Having clarified the issues above, we can move on to other features of the gameplay. The infection rate (known from the Outbreak series) makes its appearance again! It starts from 0% and doesn’t have any increasing tendency. However, when a monster attacks us the percentage increases depending on the number and type of the attack. When it reaches 100% we die and after some time our character becomes a zombie controlled by the AI. To prevent this from happening we can find and use different types of anti-viruses which have different effects like permanent or temporary “freeze” of the percentage, steady decrease of the percentage and total cure from the virus.
There is of course the …traditional way to die from multiple wounds. The well-known (in RE) cardiograph also exists on the bottom left corner of the screen showing you your health status any time(Fine-Caution-Danger-Poisoned-Bleeding). Our allies in this occasion are the first aid kits and the herbs. In case, however, death occurs, you lose all of your acquired weapons and items (not your starting equipment) and re-spawn somewhere else instantly banned from your current party.
One good way to stay alive in REO is to barricade the buildings. How? Let’s say that a five people party arrives at the Raccoon Police Department after a long fight. Then another party comes and another and another e.t.c. When the “residents” of the RPD reach a specific number (50? 100?) the mutants stop spawning from the inside of the building and the players are called to kill the remaining ones. After that is done the building is considered “secured” and it gets attacked only from the outside. During this situation the players receive more ex. points and some bosses(from previous REs) appear… If the players hold on for much time(a day? a Week? a Month?), there will be a final attack whose any defense will be futile so that the players scatter all over the city and search for another refugee. To help the players find each other and form parties there will be flares.
Apart from this there are also other “events” in the game. For example something like the MMORPG raids. There are some places, like Spencer’s Mansion, which are locked to the players. Sometime they get unlocked and when a specific number of players (around 20) of fourth or fifth level reaches the starting area the raid begins and the place re-locks to the other players. At this point the game has a more survival horror approach with less action. The enemies are less but stronger(including bosses) and any player who dies automatically quits the raid. The goal is to reach a certain destination(most of the time -what else- a laboratory..) in order to get many ex.p and special items or weapons. There will also be some basic puzzles in order to halt the advance of the players.
After all this we have managed to reach the classes section! (Until now)There will be three classes in REO with each one having different weapons and class-mission: the RPD forces, the Umbrella Mercenaries and the Umbrella Scientists-Medics (or something like that). Let’s start from the third one which is the most unclear. Imagine it like a mixture of a scientist and an army doctor. It consists of the scientists of Raccoon city whom Umbrella left them die after the outbreak of the virus. Their occupation with the T and G viruses in the facilities has given them the capability -with the right materials- to create useful anti-viruses and thus they benefit from hospitals and laboratories. There more people they heal from the virus the more ex. p. they get (class mission). The Umbrella Mercenaries, on the other hand, are the mercenaries the company hired in order to either retrieve the virus samples from the scientists(violently if necessary) or to “collect live data from the mutants” like Nikolai said. For this, apart from their standard equipment the mercenaries also possess a camera(!) and small bottles to collect DNA samples from the mutants. They can later deposit their findings in some Umbrella machines (look like ATMs) which are scattered all over the city and depending on their ..collection they get the appropriate ex. p. (class mission). The higher level mercenaries might have the capability of air-dropping. Last but not least the RPD forces are the cops of Raccoon city who desperately try bring order to chaos! They receive extra ex. p. whenever they protect a civilian(controlled by the AI) and they bring him to a “secured” building (class mission). They benefit from police departments (access to specific rooms, exclusive weaponry). In some cases the game promotes class wars as well (PvP)…
Now we can say a few things about the enemies. The game includes a large variety of organisms mutated by the T virus! You want zombies? Crimson heads? Hunters? Chimeras? Lickers? Brain suckers? Cerberus? Crows? Plants? Tarantulas? As for the sharks I don’t think so except if there is a flood in Raccoon city! At this point I need to say that the hunters maintain their unique one-hit-KO ability of decapitation and that the tongue of the lickers has been lengthen slightly (similar to the smoker’s! xD) for gameplay purposes. In some occasions, like the hunter invasion or the chimera’s assault, one area will be overwhelmed by a specific type of monster. As it was said above there will be a lot of bosses like Mr.X, the snake, the crocodile, William, the giant worm… and a S.T.A.R.S level player will be in a really bad situation by the time Nemesis is set loose!(with or without his Bazooka!)
Don’t worry though! Because the RE weaponry is here strong, improved and most of all explosive! Apart from the familiar RE weapons(Berreta, colt python, shotgun, grenade launcher, bow gun, rocket launcher, assault rifle, machine gun, flamethrower, mine thrower, spark shot, rocket launcher e.t.c) there are also sniper rifles, SMGs, melee weapons and more! You will either start with your standard class weapons at every re-spawn or you will find some on your way. You will be able two carry up to three weapons at a time (one melee and any other two). The total weight of your weapons will affect your speed. One major problem here are the bullets. How you will be able to find bullets for the two weapons you carry in such a huge city when there are so many weapons. In fact you won’t! There will not be any stand-alone bullets. Each weapon will include a handful amount of bullets and when you run out of ammo you simply search for a new gun!
But because it is somehow dull to wander here and there just to survive(in L4D you at least have a destination) REO adopts an experience system similar(not same) to the ones in the RPGs. As a result whenever (1)you kill a mutant you receive experience points(the stronger the mutant is the more ex.p. you get), (2)you accomplish a class-mission(see below) you get extra ex.p., (3)you die you lose the most ex.p., (4)you kill a team-mate you lose many ex.p, (5)you kill a player that is not in your party you lose ex.p but this want stop you to do so if he has some cool weapons to steal. (6)If another player kills you he instantly gets into your "revenge list" and the next time you meet him he will be marked allowing you to kill him and earn many ex.p. without getting yourself in his revenge list. As you can see the purpose of the exp. system is not to reach a maximum level after awful lot hours of gaming but the quick level-change of your character(either upwards or downwards) between five levels. It is obvious that the higher level you are you get better weapons, more bullets, more items, your aim increases e.t.c. You can also view your experience ranking of the server with the top 100(?) players belonging to the special level S.T.A.R.S (which can have its disadvantages...). Finally, when you do an action that gives you ex.p. the whole party benefits.
Having clarified the issues above, we can move on to other features of the gameplay. The infection rate (known from the Outbreak series) makes its appearance again! It starts from 0% and doesn’t have any increasing tendency. However, when a monster attacks us the percentage increases depending on the number and type of the attack. When it reaches 100% we die and after some time our character becomes a zombie controlled by the AI. To prevent this from happening we can find and use different types of anti-viruses which have different effects like permanent or temporary “freeze” of the percentage, steady decrease of the percentage and total cure from the virus.
There is of course the …traditional way to die from multiple wounds. The well-known (in RE) cardiograph also exists on the bottom left corner of the screen showing you your health status any time(Fine-Caution-Danger-Poisoned-Bleeding). Our allies in this occasion are the first aid kits and the herbs. In case, however, death occurs, you lose all of your acquired weapons and items (not your starting equipment) and re-spawn somewhere else instantly banned from your current party.
One good way to stay alive in REO is to barricade the buildings. How? Let’s say that a five people party arrives at the Raccoon Police Department after a long fight. Then another party comes and another and another e.t.c. When the “residents” of the RPD reach a specific number (50? 100?) the mutants stop spawning from the inside of the building and the players are called to kill the remaining ones. After that is done the building is considered “secured” and it gets attacked only from the outside. During this situation the players receive more ex. points and some bosses(from previous REs) appear… If the players hold on for much time(a day? a Week? a Month?), there will be a final attack whose any defense will be futile so that the players scatter all over the city and search for another refugee. To help the players find each other and form parties there will be flares.
Apart from this there are also other “events” in the game. For example something like the MMORPG raids. There are some places, like Spencer’s Mansion, which are locked to the players. Sometime they get unlocked and when a specific number of players (around 20) of fourth or fifth level reaches the starting area the raid begins and the place re-locks to the other players. At this point the game has a more survival horror approach with less action. The enemies are less but stronger(including bosses) and any player who dies automatically quits the raid. The goal is to reach a certain destination(most of the time -what else- a laboratory..) in order to get many ex.p and special items or weapons. There will also be some basic puzzles in order to halt the advance of the players.
After all this we have managed to reach the classes section! (Until now)There will be three classes in REO with each one having different weapons and class-mission: the RPD forces, the Umbrella Mercenaries and the Umbrella Scientists-Medics (or something like that). Let’s start from the third one which is the most unclear. Imagine it like a mixture of a scientist and an army doctor. It consists of the scientists of Raccoon city whom Umbrella left them die after the outbreak of the virus. Their occupation with the T and G viruses in the facilities has given them the capability -with the right materials- to create useful anti-viruses and thus they benefit from hospitals and laboratories. There more people they heal from the virus the more ex. p. they get (class mission). The Umbrella Mercenaries, on the other hand, are the mercenaries the company hired in order to either retrieve the virus samples from the scientists(violently if necessary) or to “collect live data from the mutants” like Nikolai said. For this, apart from their standard equipment the mercenaries also possess a camera(!) and small bottles to collect DNA samples from the mutants. They can later deposit their findings in some Umbrella machines (look like ATMs) which are scattered all over the city and depending on their ..collection they get the appropriate ex. p. (class mission). The higher level mercenaries might have the capability of air-dropping. Last but not least the RPD forces are the cops of Raccoon city who desperately try bring order to chaos! They receive extra ex. p. whenever they protect a civilian(controlled by the AI) and they bring him to a “secured” building (class mission). They benefit from police departments (access to specific rooms, exclusive weaponry). In some cases the game promotes class wars as well (PvP)…
Now we can say a few things about the enemies. The game includes a large variety of organisms mutated by the T virus! You want zombies? Crimson heads? Hunters? Chimeras? Lickers? Brain suckers? Cerberus? Crows? Plants? Tarantulas? As for the sharks I don’t think so except if there is a flood in Raccoon city! At this point I need to say that the hunters maintain their unique one-hit-KO ability of decapitation and that the tongue of the lickers has been lengthen slightly (similar to the smoker’s! xD) for gameplay purposes. In some occasions, like the hunter invasion or the chimera’s assault, one area will be overwhelmed by a specific type of monster. As it was said above there will be a lot of bosses like Mr.X, the snake, the crocodile, William, the giant worm… and a S.T.A.R.S level player will be in a really bad situation by the time Nemesis is set loose!(with or without his Bazooka!)
Don’t worry though! Because the RE weaponry is here strong, improved and most of all explosive! Apart from the familiar RE weapons(Berreta, colt python, shotgun, grenade launcher, bow gun, rocket launcher, assault rifle, machine gun, flamethrower, mine thrower, spark shot, rocket launcher e.t.c) there are also sniper rifles, SMGs, melee weapons and more! You will either start with your standard class weapons at every re-spawn or you will find some on your way. You will be able two carry up to three weapons at a time (one melee and any other two). The total weight of your weapons will affect your speed. One major problem here are the bullets. How you will be able to find bullets for the two weapons you carry in such a huge city when there are so many weapons. In fact you won’t! There will not be any stand-alone bullets. Each weapon will include a handful amount of bullets and when you run out of ammo you simply search for a new gun!