While playing the new remake of RE2 I realized that the start of the game has been altered. Instead of starting the game on the burning streets of central Raccoon City, we get to play a whole new section at a gas station before heading into the city. It added to the story and gameplay, serving as a great tutorial with a slow but tense build-up, instead of throwing you right into a burning street with hordes of zombies.
It got me thinking about the remake of the third game (which is obviously going to happen, it's just a matter of when). Resident Evil 3: Nemesis also starts kind of the same way, with Jill being thrown right into the action on the burning streets of Raccoon City.
For a modern game, that's not how I think the remake of RE3 should start. Here's my idea, and while you're reading it I'd like you to have the 2019 remake of RE2's graphics and gameplay in mind:
INTRO CUTSCENE
First, the intro cutscene will be a reimagined version of the classic RE3 intro showing the police and law enforcement collapsing at the hands of the zombies. But, instead of showing it from the police's perspective, we will see the action on the streets through a window inside an apartment. Whose apartment, you may ask? NO, not Jills, but in fact Dario Rosso's with his wife and daughter (in this version they are local residents). They will be in utter shock, hugging each other, and his daughter will be crying. While hearing the sounds of guns, police cars and zombies on the outside, we are then shown the Rosso's apartment door that's been barricaded with wooden planks and other furniture. They've done their best to keep themselves safe, but the door won't hold much longer. Zombies are trying to break in, and the family are hugging each other tighter and tighter. But just as the zombies are about to break in, closer gunshots are heard - the zombies are now dead. Shortly thereafter, two policemen enter and help the Rosso's out. However, the rescue doesn't go very smooth as more hordes of zombies rush to attack them once they're all in the apartment hallway.
The fate of the Rosso's is then left unanswered as the cutscene changes to that of another apartment a few blocks away. Now, we get to see Jill Valentine for the first time. She is sitting on her bed, holding a gun pointed against the ceiling (reminiscent of that classic photo still). Her outfit is the same as the original one in RE3, with some slight changes - she's now actually wearing her white sweater. In this version however, it's a white hoodie with a zipper. Also she's wearing black shorts instead of a skirt, for gameplay reasons when she's later thrown around by Nemesis to avoid "upskirting"... Anyway, now is the time when we'll hear her voice-over as the camera pans across her and the room. After her final words "This is my last escape" she'll then load her gun with a clicking sound and stand up - and then as a player you will be able to control her character.
FIRST LEVEL
So, yes, the first playable section of the game will actually be Jill's apartment! While exploring it, you'll hear sounds of zombies outside in the apartment hallway. Looking out through the windows will reveal burning streets, and additional smoke will indicate that Jills' apartment building is on fire as well (which will be reason why she has to leave). After picking up some useful items, you'll then breakout as you move away a huge cupboard blocking the door. This will activate a cutscene, and zombies will immediately attack you once you're outside in the hallway. The cutscene will end, and you'll have to shoot your way out of the apartment building. The lift however, is broken, and the staircase is completely blocked and on fire so you'll have to find another way down to the first floor. However since this is the first level in the game and therefore supposedly serving as a kind of tutorial, it will be quite straight-forward.
So, only one other apartment door in the hallway of the 5th floor that Jill lives on will be open, revealing a huge gaping hole in the living room leading to the 4th floor below. After jumping down, another cutscene will play with a very sentimental Jill realizing whose apartment it is. A friend of hers will be shown laying dead in the bedroom. Jill will close her eyes for a second and sniffle, but her moment of silence won't be long - suddenly a zombie will jump out of the wardrobe and attack her. Once back in control of Jill, after you kill the zombie (or run away), you can now run down the remaining stairs and escape the apartment building that's increasingly catching fire.
Once down on the first floor, another cutscene will play showing that the fire has spread to a few cars parked outside. They blow up and Jill takes a hit, her hoodie catching fire in the process. She then takes it off, stopping its fire by hitting it, and then wrapping its remains around her waist - now she looks almost exactly like her original RE3 self (the reason I had to make it up like this was because its a more logical explanation as to why Jill would run around half-naked). Back in control, Jill remarks that she can hear the sound of gunshots and screams, and decides to follow its source in hope of finding more survivors. You then make your way through some streets, running away from more zombies. Once you're around a specific block, a cutscene will play showing Jill running into Dario Rosso and his daughter. They are both still alive, kneeling on the ground crying. Upon reaching them, Jill sees what they're crying over: the ground reveals a couple of zombies, two cops and a woman in a white coat (Dario's wife) - all dead. A conversation will play out, and Jill tells them to get up and get out of here, since more zombies will be there any minute. She says she knows where they can seek shelter, but Dario is hysterical over the situation. He says he doesn't know whom to trust, since "the god damn cops just let my wife die!". As expected, zombies arrive and Dario finally uses his common sense and follows Jill. They make their escape to the abandoned warehouse.
AND AFTER THAT...
Well, I have some further ideas but I won't write them down for now, also you're welcome to come up with more suggestions! But as you can tell, in my version of this remake I'll be making Dario Rosso a much more fleshed out character that actually has a place in the game (Similar to how Marvin was fleshed out in the RE2 remake). Having his daughter alive and around would also add a more interesting aspect to the story. Also I'd like him to be a bit more likeable and less of an asshole to his family, making his eventual death more impactful.
Where would you like it to go from here? There are so many ways the R3make could surprise old veterans by having the first encounter with Nemesis be somewhere else rather than the front of RPD station. Also, would you prefer if Brad Vickers was kept alive a bit longer in this version, or should he go out the same tragic way as before?
There's also the possibility that a R3make could include a completely new campaign with Carlos Oliveira, and have his and Jill's scenarios tie in the same way as RE1 and RE2 did with Jill/Chris and Leon/Claire.
Feel free to discuss!
It got me thinking about the remake of the third game (which is obviously going to happen, it's just a matter of when). Resident Evil 3: Nemesis also starts kind of the same way, with Jill being thrown right into the action on the burning streets of Raccoon City.
For a modern game, that's not how I think the remake of RE3 should start. Here's my idea, and while you're reading it I'd like you to have the 2019 remake of RE2's graphics and gameplay in mind:
INTRO CUTSCENE
First, the intro cutscene will be a reimagined version of the classic RE3 intro showing the police and law enforcement collapsing at the hands of the zombies. But, instead of showing it from the police's perspective, we will see the action on the streets through a window inside an apartment. Whose apartment, you may ask? NO, not Jills, but in fact Dario Rosso's with his wife and daughter (in this version they are local residents). They will be in utter shock, hugging each other, and his daughter will be crying. While hearing the sounds of guns, police cars and zombies on the outside, we are then shown the Rosso's apartment door that's been barricaded with wooden planks and other furniture. They've done their best to keep themselves safe, but the door won't hold much longer. Zombies are trying to break in, and the family are hugging each other tighter and tighter. But just as the zombies are about to break in, closer gunshots are heard - the zombies are now dead. Shortly thereafter, two policemen enter and help the Rosso's out. However, the rescue doesn't go very smooth as more hordes of zombies rush to attack them once they're all in the apartment hallway.
The fate of the Rosso's is then left unanswered as the cutscene changes to that of another apartment a few blocks away. Now, we get to see Jill Valentine for the first time. She is sitting on her bed, holding a gun pointed against the ceiling (reminiscent of that classic photo still). Her outfit is the same as the original one in RE3, with some slight changes - she's now actually wearing her white sweater. In this version however, it's a white hoodie with a zipper. Also she's wearing black shorts instead of a skirt, for gameplay reasons when she's later thrown around by Nemesis to avoid "upskirting"... Anyway, now is the time when we'll hear her voice-over as the camera pans across her and the room. After her final words "This is my last escape" she'll then load her gun with a clicking sound and stand up - and then as a player you will be able to control her character.
FIRST LEVEL
So, yes, the first playable section of the game will actually be Jill's apartment! While exploring it, you'll hear sounds of zombies outside in the apartment hallway. Looking out through the windows will reveal burning streets, and additional smoke will indicate that Jills' apartment building is on fire as well (which will be reason why she has to leave). After picking up some useful items, you'll then breakout as you move away a huge cupboard blocking the door. This will activate a cutscene, and zombies will immediately attack you once you're outside in the hallway. The cutscene will end, and you'll have to shoot your way out of the apartment building. The lift however, is broken, and the staircase is completely blocked and on fire so you'll have to find another way down to the first floor. However since this is the first level in the game and therefore supposedly serving as a kind of tutorial, it will be quite straight-forward.
So, only one other apartment door in the hallway of the 5th floor that Jill lives on will be open, revealing a huge gaping hole in the living room leading to the 4th floor below. After jumping down, another cutscene will play with a very sentimental Jill realizing whose apartment it is. A friend of hers will be shown laying dead in the bedroom. Jill will close her eyes for a second and sniffle, but her moment of silence won't be long - suddenly a zombie will jump out of the wardrobe and attack her. Once back in control of Jill, after you kill the zombie (or run away), you can now run down the remaining stairs and escape the apartment building that's increasingly catching fire.
Once down on the first floor, another cutscene will play showing that the fire has spread to a few cars parked outside. They blow up and Jill takes a hit, her hoodie catching fire in the process. She then takes it off, stopping its fire by hitting it, and then wrapping its remains around her waist - now she looks almost exactly like her original RE3 self (the reason I had to make it up like this was because its a more logical explanation as to why Jill would run around half-naked). Back in control, Jill remarks that she can hear the sound of gunshots and screams, and decides to follow its source in hope of finding more survivors. You then make your way through some streets, running away from more zombies. Once you're around a specific block, a cutscene will play showing Jill running into Dario Rosso and his daughter. They are both still alive, kneeling on the ground crying. Upon reaching them, Jill sees what they're crying over: the ground reveals a couple of zombies, two cops and a woman in a white coat (Dario's wife) - all dead. A conversation will play out, and Jill tells them to get up and get out of here, since more zombies will be there any minute. She says she knows where they can seek shelter, but Dario is hysterical over the situation. He says he doesn't know whom to trust, since "the god damn cops just let my wife die!". As expected, zombies arrive and Dario finally uses his common sense and follows Jill. They make their escape to the abandoned warehouse.
AND AFTER THAT...
Well, I have some further ideas but I won't write them down for now, also you're welcome to come up with more suggestions! But as you can tell, in my version of this remake I'll be making Dario Rosso a much more fleshed out character that actually has a place in the game (Similar to how Marvin was fleshed out in the RE2 remake). Having his daughter alive and around would also add a more interesting aspect to the story. Also I'd like him to be a bit more likeable and less of an asshole to his family, making his eventual death more impactful.
Where would you like it to go from here? There are so many ways the R3make could surprise old veterans by having the first encounter with Nemesis be somewhere else rather than the front of RPD station. Also, would you prefer if Brad Vickers was kept alive a bit longer in this version, or should he go out the same tragic way as before?
There's also the possibility that a R3make could include a completely new campaign with Carlos Oliveira, and have his and Jill's scenarios tie in the same way as RE1 and RE2 did with Jill/Chris and Leon/Claire.
Feel free to discuss!
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