I will admit I have NOT played RE3 yet I've been off the forum for a long while doing other things but as a veteran RE gamer I still haven't even touched this game yet surprisingly so what's the true verdict since I hear it's just too short and lacking classic content?
What are some professional pros and cons from this board so I don't have to listen to uptight critics from the gaming media.
Resident evil 3 is Many step back to resident evil 2
It's even many step back compared to the original re 3
Everything in resident evil 2 is better than in resident evi 3, from gameplay, to soud, to content, to atmosphere, to enemy AI, to maps, to bosses, to puzzle, to faithfulness to the original, to enemy design ecc ecc also Mr x is 10 times better and scary than the scripted and weak nemesis
1) THE GAMEPLAY , resident evil 3 is just going from point A to point B shooting or dodging enemy whit a lot of ammo and herbs, puzzle are not present in this game but instead you sometimes pick some random key that 90% of the time are located next to the door it open... So long to the iconic key and iconic door of resident evil 2... As the gameplay is some sort of fun, it s nothing that remain impressed, and it's something already seen in many other action game... The ink ribbon a glad returning feature in re 7 and re 2 remake, available in the hardcore difficulty, is also been cut, because the game is so scripted that it was impossible to put typewriter in good location
It almost look like capcom returned to the re 6 root after all the sacrifice they made to let go of that **** and returning to horror form whit re 7 and 2 remake
2) THE SOUND, resident evil 2 invented a new type of audio, made by 3 point, where you were able to hear mr x footstep and the zombie roar even if they were above or under you, and you can even understand where they are by just listening, the sound also change if you are located in an open zone like the rpd hall or in a small zone like rpd corridors, to make it more simple, if you shoot into the rpd hal the sound of the shot will be different from shooting into a tight room or corridor
they really work hard on sound, unfortunately re 3 remake have none oc this, sound are pretty bland and minimal, zombie can't be heard from afar and nemesis foot can't be heard to help you dodge him also because nemesis is a scripted boss so you can't even dodge him, you ll face him anyway
3) ENEMY and ENEMY AI, in resident evil 2 the IA was really impressive, zombie patrol the rpd and follow you trought door and other room, you are also able to shoot they're leg and harm to dismember them, and they also have hole on they're body after you shoot them or knife cut... Also if you dismember them they will fall to the ground but they will continue to follow you until they are not killed like true zombie... Resident evil 3 had none of this, zombie are relocated to room and zone, they can't open door to follow you, they just stand there, as soon as you open the next door the zombies return to they're scripted spot, dismemberment is also limited... Zombie are also easy to kill in re 3 compared to re 2 and they don't felt like a real treath due to this
4) NEMESIS AND NEMESIS AI, in resident evil 2 mr x have its own AI, he stalks you trought the rpd even when he is not on screen, he even react to sound made by the player like footstep or shooting, he is unpredictable he can happear whenever you expect to kill you, he is also hard to put down, because you have to shoot to its head since his body is covered by his trench coat, or you can use three granade to put him down or a flashbag to stun him for few second... Nemesis had none of this amazing AI, he is just a normal boss happearing at scripted moment during the game, and his first form can go down whit just one ****ing grenade even on hardcore, he dosent stalk you, he dosent happear suddenly, he is just a boss like birkin was in the re 2 remake, but more weak... Nemesis also happear in the game for like 15 minutes, he completely disappear in the second half of the game and just randomly happear in the nest to be the final boss... Nemesis second form design is the worst design i have ever seen in a videogames and also one of the worst bosses ever faced in video-game history
4) BOSSES, nemesis is the only boss in this game and most of the battle are the same, except for the last two, and they put not treath at all expect to the extreme difficulty because you die in one hit unless you don't use special item... The only good boss battle whit nemesis is the one whit the flamethrower, the rest are just bland and forgettable
5) MAPS, well i think you already know how re 2 remake maps where amazingly done, all map where interconnected between them and you can even go back in case you forget to pick something, on thr other hand, resident evil 3 map are just straight forward, just going from point A to point B, and there is not time to explore because you leave every map after 5 minutes, there is no time to breath, and the map that are more explorable and felt open are way to small and can be explored in 5 minutes, like the hospital and the nest
6) PUZZLE, like i sayd before, the game have no puzzle except for two stupid puzzle that can be solved in 30 second, puzzle that even a kid can done, the rest are just put this key into that door to open it, and 90% of the time key are just next to the door they need to open
7) FAITHFULNESS TO THE ORIGINAL GAME AND CUT CONTENT, regardless all of the flaws like some cut story contet, resident evil 2 was pretty faithful to the original, the map, the puzzle, the bosses, the extra contet like tofu and 4th survivor were all there, there were also some new location and puzzle, like the orphanage and the ada part or the prologue at the gas station...
Resident evil 3 instead had nothing of the original game except for the character and the name of the game and core story point, everything was cut in this remake...
Here it's the list of all the cut contet
location: 3/4 downtown, 3/4 of uptown, clock tower, park and 3/4 of dead factory were all cut
Puzzle: resident evil 3 had the most amazing and well done puzzle in re history and they were all cut from this remake, they are not present in any way
Live selection: the moment when the screen freez and give you two choice to made in order to face the treath and have a different story, were cut from the remake
Alternate ending and story changing: the alternate ending and story differences where all cut, you instead have a straight forward story
8 epilogues: the epilogues showing you what iconic re character did after resident evil 3 were all cut from the remake
Costume: the 6 costume were all cut from the remake... The remake had only one unlockable costume and that's ridicolous
Mercenaries: mercenaries were cut from the remake and capcom put resident evil resistance in its place which is an amazing multiplayer game but had nothing to do whit re 3 it's like a game on its own...
Grave digger: a boss that was present many time in the original was cut from the remake
Iconic moment: iconic moment like the intro where police officer and swat fight zombie or where Brad is killed by nemesis are all cut and replaced by non memorable cutscene, every iconic moment you can remember about the original game is not present in the remake
It's ridicolous how a 1999 game had more contet than a 2020 one, re 3 remake had zero replay value, there is nothing to unlock expect for some coin, some infinite weapon, and some concept and statue...
On the positive note: re 3 remake had better graphic than the original and sometimes even better than re 2 remake, shooting and dodging is fun and Jill and Carlos are amazing characters, and atmosphere is good, but that's it, it's not a memorable game at all, you will forget about it as soon as you play it
If you had to buy my suggestion is to just wait for a heavy price drop