Hi! So I want to run a Madhouse after I finish my Normal run.
However I could see that the Circular Saw should greatly help on Madhouse.
In that case, I'll need a speedrun first.
My questions:
- I have a guide and the guy finished in 2h46. So I assume that there is a bit of extra time. Is this true or should I really focus on the shortest time possible? For instance, I didn't see the guy in the guide going back to the storage room to get the grenade launcher. I'd like to get it.
- After the speedrun, I'll get the Circular Saw, XRay Glasses and the Secrets of Defense from my Normal run. I won't have the Essense of Defense as I didn't shoot all Mr.Everywheres. Is this a problem? Not having the Essence. The Circular Saw + Secrets of Defense should suffice for the Madhouse run?
- Regarding the Albert 01R and Enhanced Ammo. I read that you should use Strong Chem Fluid + Gunpowder to create that kind of ammo. However I've created them on Normal that way: normal Handgun Ammo + Gunpowder. Both work the same way?
I believe that's it.
Thanks!
However I could see that the Circular Saw should greatly help on Madhouse.
In that case, I'll need a speedrun first.
My questions:
- I have a guide and the guy finished in 2h46. So I assume that there is a bit of extra time. Is this true or should I really focus on the shortest time possible? For instance, I didn't see the guy in the guide going back to the storage room to get the grenade launcher. I'd like to get it.
- After the speedrun, I'll get the Circular Saw, XRay Glasses and the Secrets of Defense from my Normal run. I won't have the Essense of Defense as I didn't shoot all Mr.Everywheres. Is this a problem? Not having the Essence. The Circular Saw + Secrets of Defense should suffice for the Madhouse run?
- Regarding the Albert 01R and Enhanced Ammo. I read that you should use Strong Chem Fluid + Gunpowder to create that kind of ammo. However I've created them on Normal that way: normal Handgun Ammo + Gunpowder. Both work the same way?
I believe that's it.
Thanks!