Resident Evil 5 is a great game. In fact, as far as story goes, it's quite possibly my second favorite in the series, next to only REmake. However, most of the replay-value comes from Mercs, and that's about it. Sure there is the BSAA emblems, but I have met only 1 person in my extensive career as an RE fan that played through the story MULTIPLE times until he finally found them all on his own. Everyone else either looked em up, or just flat didn't care enough to try...So the replay value was in a mini game, and while that's nice that people can keep coming back to it, it hardly dictates how amazing the OVER ALL replay value of the game is. And again, I love RE5...I feel I'm one of the few old school RE fans that truly DOES love RE5, so this is incredibly unbiased.People like to throw around the word opinion like it means anything. Everyone is entitled to their own opinion, doesn't mean it's any good or even determines what's true. I've said this before already and it still stands. Just because you have a preference doesn't mean that anything else sucks. I don't like RPGs, does that mean all RPGs suck? Hell, I love Sonic games, are they now the best games ever? Also, for you to say that Resident Evil 5 has no quality is just plain ignorant and really shows just how shallow you are. Please, tell me how Resident Evil 5, a solid co-op experience with tons of replay value lacks quality?
First off, Assassin's Creed was a new idea that was executed VERY well, and it was just that much BETTER when the next few came out. And from what I hear, ACIII is great as well. Now, Zelda has not been the same since LoZ: OoT. They CONTINUOUSLY add new elements to make it different. Take OoT, now the only one that is truly identical in the sense that you're saying is Majora's Mask and that's because it's the DIRECT sequel. Other games have continuously changed how Zelda was played, seen, and heard. First, you've got LoZ: The Minished Cap, which was a handheld game, so it played NOTHING like its N64 predecessor. And yes, it DOES count as a main game, as it's a main game in the LoZ canon, so handhelds can definitely be brought up here. You also have WindWaker, which added TWO brand new elements. The art style. The introduction of Cell Shading which was a HUGE thing at the time, and the change in gameplay, while subtle, is noticeable. Other LoZ games were about traveling to get from dungeon to dungeon, and from there exploring said DUNGEON. You would usually have anywhere from 10 to 13 dungeons on average in a Zelda game. Wind Waker was VERY different in that it only had 5 dungeons, and the gameplay focused on the exploration of the open world that is the Great Sea...Twilight Princess introduced another brand new art style, to give it a darker, grittier feel, and even the recycled music from previous games was changed to have a MUCH more melancholy tone. Spirit Tracks and Phantom Hour glass are innovative in that they make GREAT use of the DS Dual Screen capabilities. Four Swords gave us a multiplayer experience which was NEVR possible in Zelda before, and now you could play what used to be a STRICTLY singe player game with up to FOUR people. That was a huge deal. So the only things TRULY recycled and repeated in LoZ are the characters, for even from game to game you go to different lands. I can name more games that take place OUT of Hyrule than IN Hyrule from OoT and onward. RE is the same way. The repetitiveness of the fixed camera angles wasn't doing it's job. From there they switched to the Horror third person style of RE4...From there, they went with on Rail shooters, i.e. the Chronicles games...Then RE5, introducing Co-Op, and becoming a HUGE success. RE6 even added a lot more to the table with FAR more innovative gameplay than ANY other RE game before, and while it wasn't innovative as far as the system goes, for the SERIES it was.Also, you clearly have no clue what you're talking about if you think Assassin's Creed II is just the same thing... The first Assassin's Creed game was a brand new idea that wasn't executed so well. Part 2 is what really upped the ante. Sure, the next two games were very similar and that's because they're trying to tell a story. Part 3 on the other hand made some big differences, not just a change in time period. Anyway, if that's really a problem with today's gaming community... then tell me, why exactly is The Legend of Zelda so beloved? It's been the same old thing since Ocarina of Time? Why should that series get a free pass? Hell, even Resident Evil for that matter.
Old Ideas going a long way? Isn't your main point how things have changed for the better and that we don't need to keep using the same old ideas?Not every game needs to be innovative to be a great experience. Sometimes an old idea executed well is all you need. Originality doesn't equal quality. Also, what the hell are you talking about? Asura's Wrath is not 10 years old and God of War certainly didn't copy that. It was Devil May Cry that pioneered the hack and slash genre which ended up giving birth to games like God of War, Bayonetta, and Asura's Wrath. Yet, a clear demonstration of how old ideas can go a long way.
There is no AVERAGE gamer. A gamer is still a person, and people are incredibly diverse and full of opinions. I would NEVER call myself a gamer, because to me, video games mostly suck. I can't enjoy them, save for the few series that I do go on and on about. You can call me close minded, but I just DON'T find them enjoyable. That's why the few that have resonated with me, that I will play OVER and OVER are held in such high regard. They are the few that do what MANY others have failed at. There is no AVERAGE gamer. There are just GAMERS. And, when you say "Average Gamer" the vast majority of people will think you are talking about the CoD and Battlefield junkies. And while this is a small community, it PERFECTLY represents gamers, because every one of us is just SO different. Stand by for examples, and if anybody reads this and sees I'm wrong, feel free to jump in.You people here may be looking for originality, but such a small community does not represent the average gamer. Never have I met a gamer whether it be on other forums or even here in real life, who judges a game based on originality but its ability to do things well. Even critics realize this, which is why despite Resident Evil 5's lack of what the series used to be, it is widely recognized as a great game for what it does. BTW, music has been recycled since forever...
You - Seem to be a hard core gamer for both new AND previous generations.
Jay - Very game oriented, but tends to lean more towards RPG and Fantasy style games.
Agent Zero - Anything dark and demented gaming wise is up his alley.
Jenevieva - Games that are rather brightly colored, and she can just sit down and SMILE while playing.
Me - Very casual gamer, if a gamer at all, with little enthusiasm towards gaming at all.
L - (My personal favorite) - Strategy gamer, or any game that requires a MASS of critical thinking skills.
Those games may have replay value to YOU, but to me they didn't. Replay value is going to differ depending on how the game resonated with you your very first play though. Halo 4 was good, and the story was fun, but it just DIDN'T connect with me the same way Halo Reach did...Arkham Asylum was good, but mainly because of the innovative gameplay. I'd never played a Super Hero game like that before where I felt truly invincible. One play through later I would never pick it up again because the innovation was great for ONE time, but considering my hate for Batman, simply WASN'T enough to get me to play it again. RDRedemption I haven't played because form what I'm told it's GTA in the old west. Considering I hate GTA, I DEFINITELY don't wanna play a version of it that takes place in a time period that I just don't give a SH*T about. Gears of War, never could get into the story. I can't REplay it if I haven't even gotten through ONE play of it. Note how I responded in a different way than you did to ALL of these games. Explaining why I thought most of them were GOOD yes, but lacked ANY replay value. It's because they didn't resonate with me the same way they did you. And that's ok. Games are going to appeal to gamers in a different way. That's why there are so many different genres. You can't expect us all to have the same idea of good replay value as you, because we're not all the same type of gamer you are. You may think Sonic Adventure has no replay value to it, but to me, the blue dude with a tude just NEVER gets old. I can beat the ENTIRE game...That's all 6 characters PLUS the hidden seventh character, in under three hours, but I still have JUST as much fun now as I did then.Do you even know what replay value is? Replay value is when a game has some enticing factor for the player to go back after it's been passed. Games like Batman Arkham Asylum, Splinter Cell: Conviction, Gears of War, Halo 4, Red Dead Redemption and so many others have replay value. Sure, it takes a good game to make one want to go through the story all over again, and these games do just that, as well as offering some immense replay value. Just look at the achievement/trophy system, because of that, people have been getting more bang for their buck. People are now trying to complete their games to the fullest because their is now some sort of public completion rate that they can brag about. It's a shame Nintendo hasn't adopted this system yet.