Hi everyone.
After numerous attempts, Spikey and I have finally managed to get the Genocide Bonus on Ghost Ship in Duo Mode. We searched the internet several times to see if this was in fact possible, and thought that it wasn't, as there was no mention online of anyone ever having done it before. Since we achieved this, we decided to create this thread.
To get the Genocide bonus, 316 kills must be made. Spikey and I managed this in a time of around 55 minutes, gaining 200,000 BP for the Genocide Bonus, and around 380,000 BP overall. Our weapons, with parts attached, were as follows:
Jen's Weapons (Lvl 50, Playing As Jessica):
Machine Gun MP5 (Lvl 50)
Load Capacity +100%
Damage +20%
Firing Rate +60%
Grenade Launcher
Pale Rider (Lvl 50)
Firing Rate +60%
Charge Shot 4
Damage +25%
Rifle PSG1 (Lvl 50)
Gluttony
Auto Loader
Full Burst
Spikey's Weapons (Lvl 50, Playing As Parker):
Drake (Lvl 50)
Damage +20%
Cornucopia 2
Load Capacity +90%
Stopping Power +300%
Close Hit +45%
Pale Rider (Lvl 50)
Damage +20%
Charge Shot 4
Load Capacity +100%
Machine Gun MP5 (Lvl 46)
Damage +20%
Firing Rate +60%
Load Capacity +100%
Cornucopia 1
Distance Hit +45%
Stopping Power +300%
Our route was: Crew Quarters Area 1, Flood Area, Casino, backtrack to Bilge (for key only), Laboratory, Emergency Passageway, Lift in Deck to Bridge (grab the key in the safe!), Upper Cabins, Lower Cabins, Cafeteria, Solarium, Observation Deck, Promenade Deck, Deck, Final Fight.
Odd tips and tricks:
After taking the lift in the Laboratory, there is a tunnel where several exploding Ooze will spawn at once. If you kill one of these and it causes a chain reaction killing another one, you will not get the kill for the second Ooze. The way we did it was to use the Grenade Launcher custom part. At the time, I used Shock Grenades with this, but we think that using Hand Grenades would actually be a less risky strategy.
If you feel confident enough, splitting up makes the run go much faster. There were two main areas that Spikey and I split up on. With the first, I cleared the Casino while Spikey went for the key in the Bilge, and we met up near the Emergency Passage. With the second, I cleared the Upper Cabins while Spikey cleared the Lower Cabins, and we met in the Cafeteria.
Watching each others' backs is essential. There have been times when Spikey and I have been in danger of dying, and the other has helped out. Dying would mean that all your hard work would be ruined, and as this is a time consuming run, this isn't desirable.
If anyone has ever managed to get the Genocide Bonus before in Duo, or if anyone has any other tips to add, post them below! There are more tips from Spikey and me, but I can't think of them off the top of my head.
Thanks!
After numerous attempts, Spikey and I have finally managed to get the Genocide Bonus on Ghost Ship in Duo Mode. We searched the internet several times to see if this was in fact possible, and thought that it wasn't, as there was no mention online of anyone ever having done it before. Since we achieved this, we decided to create this thread.
To get the Genocide bonus, 316 kills must be made. Spikey and I managed this in a time of around 55 minutes, gaining 200,000 BP for the Genocide Bonus, and around 380,000 BP overall. Our weapons, with parts attached, were as follows:
Jen's Weapons (Lvl 50, Playing As Jessica):
Machine Gun MP5 (Lvl 50)
Load Capacity +100%
Damage +20%
Firing Rate +60%
Grenade Launcher
Pale Rider (Lvl 50)
Firing Rate +60%
Charge Shot 4
Damage +25%
Rifle PSG1 (Lvl 50)
Gluttony
Auto Loader
Full Burst
Spikey's Weapons (Lvl 50, Playing As Parker):
Drake (Lvl 50)
Damage +20%
Cornucopia 2
Load Capacity +90%
Stopping Power +300%
Close Hit +45%
Pale Rider (Lvl 50)
Damage +20%
Charge Shot 4
Load Capacity +100%
Machine Gun MP5 (Lvl 46)
Damage +20%
Firing Rate +60%
Load Capacity +100%
Cornucopia 1
Distance Hit +45%
Stopping Power +300%
Our route was: Crew Quarters Area 1, Flood Area, Casino, backtrack to Bilge (for key only), Laboratory, Emergency Passageway, Lift in Deck to Bridge (grab the key in the safe!), Upper Cabins, Lower Cabins, Cafeteria, Solarium, Observation Deck, Promenade Deck, Deck, Final Fight.
Odd tips and tricks:
After taking the lift in the Laboratory, there is a tunnel where several exploding Ooze will spawn at once. If you kill one of these and it causes a chain reaction killing another one, you will not get the kill for the second Ooze. The way we did it was to use the Grenade Launcher custom part. At the time, I used Shock Grenades with this, but we think that using Hand Grenades would actually be a less risky strategy.
If you feel confident enough, splitting up makes the run go much faster. There were two main areas that Spikey and I split up on. With the first, I cleared the Casino while Spikey went for the key in the Bilge, and we met up near the Emergency Passage. With the second, I cleared the Upper Cabins while Spikey cleared the Lower Cabins, and we met in the Cafeteria.
Watching each others' backs is essential. There have been times when Spikey and I have been in danger of dying, and the other has helped out. Dying would mean that all your hard work would be ruined, and as this is a time consuming run, this isn't desirable.
If anyone has ever managed to get the Genocide Bonus before in Duo, or if anyone has any other tips to add, post them below! There are more tips from Spikey and me, but I can't think of them off the top of my head.

Thanks!
