Murderer Enshrined
Well-Known Member
For me, third person perspective wins every time. Especially with Resident Evil. But Resident Evil did something unique with third person, which they probably got from Alone In The Dark, but I feel Resident Evil perfected it. The CCTV camera angles gave Resident Evil a perspective I really don't recall seeing in any other game. I used to know some guys who really didn't like it. Because (up) was always forward, even if your character was running down the hallway, while still, practically, staring you right in the face. But I didn't care about all that. I loved it. In the first two games, the original RE Director's Cut and RE 2, it made the mansion and police station seem like the big structures they were meant to be. First person perspective tends to constrict everything. When they came out with RE 4, you could see your character, but everything seemed to be designed to always be in front of you, which to me was kind of mimicking a first person take to the third person play. Though I loved playing RE 4, it still had that first person feel to it, and it constricted every area you encounter and visited in the game. If I recall correctly, Code Veronica came out before RE 4, and I loved playing Code Veronica so much. Because it stuck to that classic third person CCTV camera angle style of the original Resident Evil games. All I can do is hope that the makers of Resident Evil some day bring back that style of play and character perspective.
Anyway, that's my little editorial for the evening/morning. Thank you for your time. Comment below if you wish. Don't comment if you don't wish. If you want a transcript of this post, please send a processing fee of $10.99 if you want it, $14.99 if you don't.
Anyway, that's my little editorial for the evening/morning. Thank you for your time. Comment below if you wish. Don't comment if you don't wish. If you want a transcript of this post, please send a processing fee of $10.99 if you want it, $14.99 if you don't.