FF1 is so mind numbingly easy with hardly any story lol. FFII is rather very difficult because its easy to get lost cause there's no sense of direction. Though I actually like the battle system of combining and switching weapons. But if you walk the wrong way into an area 20+ levels higher you're done lol. Wow, I'm surprised you don't like V. The story was a step up and the battle system with all the different job classes were fun to master. X-2 later would go back to it. The 2D sprites have a special novelty to it. I don't mind them at all long as the story, gameplay, and cast is good. But you played the best two IV and VI so that's good.But in contrast I feel the same way about FF I, II and V that you feel about VIII. I just cant get into those games, they feel like a joyless chore and I just cant invest myself emotionally into the world and characters. I am generally not a big fan of the NES/SNES era of Final Fantasy. I got into FF with VII and VIII and those game had really completely redefined the style of the series. The graphics style of the Nintendo-FFs is one of my biggest problems. This 2D sprites stuff really isnt my thing and feels so silly to me in a FF game. It severely limits the presentation and storytelling and those tiny, cute sprites-models of the characters make it very hard for me to attach myself to them and to invest myself emotionally into it.
That's fine. At least you picked one of the best to play lol. There's other RPGS I play other than FF. Its definitely a pioneer of games and what they can be visual and musically. The whole mythology and magic is what drew me in as well. Seeing that as a kid my mind was blown lol. If I were to recommend two great Action RPGS it would be Namco's Tales Of series and Star Ocean.I should add that I do not come from the background of RPG. In fact I dont play any other RPGs but Final Fantasy. They just dont appeal to me at all. I always say that while I am a hardcore FF-fan, I am certainly no RPG-fan in general. Final Fantasy just has something really special (I used to call that the "Final Fantasy Style") that affects me emotionally and appeals to me so much. But I tried other RPGs that were recommended to me and none of them could evoke that same feeling. And what I love most in an FF game (and thats really what made me love them in the first place when I came to the series with VII and VIII) is the cinematic presentation, the feeling of true emotions and playing a giant movie. And that really only started with VII and then developed from there while FF I-VI were more classic and pure RPGs who didnt focus as much on presentation and a cinematic way of storytelling because they didnt really have the technology for it. And I am sure that if I had played FF IV, V or VI first I would probably feel different about it (or maybe they wouldnt have appealed to me at all and I would never have become a fan of the series) but I came to it with VII and VIII and it was really their style and movie-esque presentation (as well as those much more realistic and elaborate graphics then what you had before VII) that made me love it. I mean the backgrounds, the animations, the summon sequences, the battle effects, animation of the characters - all that made me be in utter awe back then.
Right. That was what I was trying to do between VII, IX, and X cast. VII felt like a epic come ride along while IX and X you really got to know everyone on a personal level.Also something I´d like to add about the issue of comparing the games: I think its okay to compare certain aspects of the games. You can certainly compare things like quality of the story, gameplay, music or really anything that applies to all of them. I am just saying people shouldnt compare things that are meant to be unique to each game like the type of universe, character or story.
Did you give up on it, looked up the story, or beat it once?Yeah I actually dislike FF V the most of all FF games. The whole setting and story is just so damn boring to me. The characters (unlike in IV and VI) are also some of the most bland and uninteresting in the whole series.
Right. I seen some tricks that can make things go WAY easier and faster. Like the card method. I might give it another go and try to finish it.About VIII: well thats the cool thing about the junction system. You dont really need to spend endless time with drawing magic from monsters. I almost never do that. Just by collecting all of the rare cards and then transforming them into items and spells will give you all the spells you need. I got most spells just by using the converting abilities that you learn with the GF. But thats exactly what I mean - you can use the junction system in so many different ways with so many different combinations and possibilities. Its probably the most complex gameplay system in the series.
Nice. I did a perfect playthrough awhile back. Cloud, Tifa, and Yuffie was my main.On VII I have just beaten JENOVA Death and am about to enter the Northern Crater. Its quite bad that I´ll have to replace both Cloud and Tifa for a while now, since they are both in my my main party (Cloud, Tifa, Cid). But my playthrough is going extremely good. I have already almost all of the best spells for my materia (Fire/Ice/Bolt/Cure/Quake/Bio/Demi 3, Comet 2) have most of the best enemy skills and maxed out my first materias already. Party is around Lv.45. Its going good
I agree with nearly everything you said here.While ironically people like Yoshinori Kitase (director of FF VI, VII, VIII and X as well as producer of FF XIII), Hiroyuki Itou (director of FF IV and IX), Shinji Hashimoto (producer of FF VI, VII and X as well as director of FF VIII) , who all still work for Square Enix are constantly overlooked (or at least their work of the past is) by fans. I also noticed that there has formed an immense hatred for Motomu Toriyama because he directed the FF XIII-games but people seem to forget that he already worked on FF VII, VIII and X as producer, event creator and co-writer. In fact the legendary moment of Aeriths death was his idea.
Someone else who is either overlooked or frowned upon is storywriter Kazujige Nojima, which is really unbelievable. Yes he wrote FF XIII (not the sequel though) and especially the XIII-haters give him a lot of **** for that. But the man also wrote FF VII, VIII, X and co-wrote FF XV with Nomura for gods sake. Yet these people are either overlooked or way underappreciated and Sakaguchi (who wrote and directed the worst entries - at least in my opinion) gets glorified. Well at least the fans still hold Tetsuya Nomura (character designer of FF VII, VIII, X and XIIII, co-writer of FF VII, battle designer of FF VI, creator of the Kingdom Hearts series, writer and director of Advent Children and producer, co-writer and co-director of FF XV) in high regard.
Nomura is probably my favorite Square-staff member. His designs of world and characters DEFINE Final Fantasy to me. And with the exception of IX (that Nomura wasnt involved with) all of my favorite games in the series feature his designs and work. Just look at the list of characters he created: Cloud, Tifa, Aerith, Sephiroth, Squall, Seifer, Edea, Zell, Ultimecia, Tidus, Yuna, Auron, Rikku, Lightning, Snow, Fang, Caius, Noctis or Stella. Its his design style that embodies FF the most to me (having come to the series with VII and VIII) and I practically love everything he has done on FF with his creations and designs. I also loved his work on Advent Children and cant wait for his first self-produced and directed FF (XV). Nomura, Kitase and series composer Uematsu are my personal triumvirate of Final Fantasy.
As for FF VII´s Tech Demo:
That was of course a dream come true. When I saw that for the first time I think I had tears of joy in my eyes man. And they only put that together within a matter of a few days (Indicating that an actual PS3-version of FF VII would look even better). But we shouldnt interpret more into it then it is. Its just a Tech demo. They made a Final Fantasy VIII Tech Demo for PS2 as well (The dance scene of Squall and Rinoa) but we never got a FF VIII remake for PS2. And I imagine they might do a Tech Demo for PS4 as well (FF IX this time, maybe?). These Tech Demos are not meant as announcements for remakes, just demos to show off the power of a new console. People interpret way too much into them.
Would I love a FF VII Remake for PS4 ? hell yeah. I´d go insane with joy. And with the memory capacity and power of the PS4 they could actually pull it off (It would never have been possible on PS3 to recreate FF VII because the limited memory capacity couldnt create a huge world like that in HD graphics. Thats why FF XIII was so linear and lacked a more open world and optional stuff to explore - back then it wasnt possible with that level of quality in the graphics. Lightning Returns which has an open world and lots of exploration and content has really taken the PS3 to the absolute limit, resulting even in some framerate problems in some areas of the game. That game is really pushing the limits of the PS3 to the max and you couldnt recreate FF VII with all its world and content while having that kind of graphics.
Thats also why they moved development of FF XV to PS4 because the were facing the same issues. What they want to do with this game cant be done on PS3. They tried hard but met with failures, which is probably the reason for the massive development time and delay. But with PS4 they can finally achieve what they want to do with FF XV without having to sacrifice or compromise anything. So I guess on PS4 a true FF VII remake finally might be possible but I dont think they will do this. The FF VII remake has been rumored for over 10 years and nothing ever came out of it. Hoping for a remake by now is like an insider joke. I have accepted long ago that we wont get one. They have focused all their attention on FF XV now which will probably be out in 2015 and they already said they might do sequels and spin-offs for that game because its only a part of a larger "Epic" which sounds like they conceive the saga of FF XV from the beginning as a multiple-game story (which has never been done before) so my guess is that they´ll be working on that for the next 7 years at least.
That's not true. Turn Based RPG games are still developed and played till this day. VII doesn't have a "style" of gameplay, it has a genre. If they were to release a remake it would be loved regardless. You said you don't play other RPGs so I understand if you didn't know. But no, trust me when I tell you VII's gameplay would alter nothing and wouldn't do harm if it wasn't changed. That's all the fans want is for it TO STAY the same because they're afraid they'll screw something up. Its true they're turning to more action paced games like XV, but it wouldn't change VII comeback. It would still bring in the new generation because they never had the chance to experience it. They could see and play the RPG that kicked off the genre like never before because IT IS remade. If anything I think it would bring in MORE fans because vets can appreciate the original and experience it again. While the new gen can experience it and be brought into the RPG genre. What I'm trying to say is they could and should remake it, and they wouldn't have to change a single thing. You don't change what works, not in this case. That's the way I see it anyway. Not trying change your opinion.Besides the FF series has greatly evolved since the days of FF VII and is now going into a more dynamic action-oriented direction with FF XV. It would be pretty weird if they would now make a FF VII remake for PS4 that has the gameplay system of 1997. It would be much more likely they would conceive a completely new gameplay system for a remake, which feels more like modern day FF and then endless legions of fans would go berserk that FF VII doesnt feel like before anymore. So all in all wouldnt a remake do more harm to the game then good? I mean certainly it would be awesome to see the game in PS4 graphics with voice acting and ingame-cutscenes to tell the story, no doubt. But gameplay would (and should) be changed to adapt it to modern times and audiences. While this would be a great way for a whole new generation to discover FF VII, it would **** off the veteran fans almost certainly. Veteran Fans are often a paradox to me. They always want the remake, the new graphics, the newest technology but are completely incapable of accepting change. they want a game that looks like 2014 and feels like 1997 and thats just never going to happen.
I really think that's when they'll do it. Though if its not that I have no clue. I don't care much to get another movie. VII-2? Hell yeah, but where could they go with that? I'm all up for a X-3. Though where exactly did you read those spoilers?I am curious what Square will do for the 20th anniversary of FF VII though in a few years. A new CG movie perhaps? That´d be cool. Or another spin-off game that takes place after Dirge of Cerberus, hell maybe even FF VII-2 ? With a true sequel game they wouldnt have to do a 1997-gameplay style. Its certainly easier to pull off then a remake.
Lol what? Who else here didn't like VIII besides me?Also why are there so many people here who have a problem with FF VIII? Its an awesome game, I have beaten it like 30 times. I honestly dont get you guys problem with this game. Everyone I know who likes FF loves FF VIII. This is so weird....
What I meant by them not having to change anything is the "core" gameplay and story. FFVII at heart doesn't need many improvements. Only visually, musically, dialogue, and definitely the cinematics would need an overhaul. They would only have to update those four key elements while MAYBE expanding upon a few things. The only difference me and you have among others fan would be exactly how much needs to be changed. You say remakes aren't suppose to be the same and they should have their own identity, which I do agree a bit. Though on the other hand I see remakes as being close to the original as possible. The only thing I would want them to change are those four mechanics I said earlier while keeping everything else somewhat the same. But yeah, like you said it is a very delicate situation. Like balancing pins and needles.@Jay I dont know. Today you cant do a remake without changing a single thing. Even the RE Remake changed some stuff and brought in gameplay elements that didnt exist in the original. I think its naive to believe that Square would ever make a FF VII remake and adapting everything from the original game 1:1 and basically just giving it better graphics and sound. The Tech Demo already was different from what we saw in the original opening in FF VII. It tells the same story but Square would be stupid if they wouldnt heavily update the way of how to tell the story because the means of telling the story were obviously limited in 1997. If they would just duplicate FF VII frame by frame with better graphics it would look stupid. They would have to overhaul the entire thing, make it more spectacular, add new dialogue, make it deeper, better, bigger so that in the portrayal of the scenes it wouldnt look inferior to games like XIII or XV. Just the action scenes of FF VII alone would need a massive overhaul for modern times. Its not as easy as you seem to think, that you can just duplicate the whole thing with better graphics. Bit more complicated then that I´m afraid. Also part of VII´s charme is from the way it looked in 1997 and how the story was presented. Adapting that into a whole new style of telling the story (ingame cutscenes, 3D environment, much more realistic graphics etc.) would inevitably change the look and feel of the original. Even if they utilize the gameplay from VII and just make it more fluid and modern looking so that it wont seem outdated - it will still feel like a different game. Even the RE Remake feels very different from the original. Everything is bigger, better, more refined - but it doesnt have the same feeling as the original. Because a remake isnt supposed to be just a copy with better graphics but a game of its own with an identity of its own. A Remake would be inevitably a different game then the one, put out in 1997. You wont get that same game again. Thats not the purpose of a remake. Nor should it ever be. If they would make a Remake I would WANT it to be different then the original. Otherwise its a waste and I just might as well play the original again. If they remake VII then I want it to be bigger, deeper, more spectacular and utilizing all of the modern day storytelling style which they have employed since FF X. You certainly cant tell the story of this game in the same way as in 1997. That would look ridiculous compared to XIII, XV or even the Advent Children film (I LOVE this movie by the way, the action, designs, music etc. is exactly how I would want a VII remake to be like. Huge and epic). But well it is a very delicate subject. Always has been. Always will be.
So how soon are we talking till this is out or even revealed?@JayAs for the FF X spoilers - I have read summaries of the novel on finalfantasy.wikia and I have seen the complete translated script for the audio drama, containing the official translation. So its as legit and official as it gets, my friend This naturally has lit up the Final Fantasy message boards a few weeks ago after the HD remaster was released (The novella was included in the collectors edition in Japan).
I don't hate what they did with the XIII. It was a great addition to the series. The Paradigm system was challenging and kept you on your toes. It gave the exact opposite of not being able to do much in battles and gave you multiple ways to take things on. Lol exactly. Anyone that said you can play this game only by pressing X is a fool and never went pass 30 min. It gets increasingly difficult as you go on making you HAVE to learn the Paradigm and how it works. You wanna know why they made XIII so linear? Because fans complained that when XII released it was TOO big and had TOO much backtracking. XII was big but you had warp crystals later on that would teleport you to anywhere you needed to be. So when Square did cut down the open worldness they complained though THEY were the reason behind it! I swear people don't know what they want majority of the damn time. But yeah, XIII had an amazing gameplay, good story, memorable cast, and music. Snow's theme, nuff said.@JayAs for the subject of the FF XIII-games - I dont even know how many damn arguments and fights I had with people over these games. There is a level of hatred for these games among some "fans" that is almost obsessive. I have never seen anything like it and it makes me sick to my stomach how human beings can stoop to such a level of hatred over a video game and display such a level of vile towards a character. Its sick.I really like the XIII-games. They were certainly a step up after FF XII for me. While XII was a really great and massive RPG with lots of freedom and content, it heavily lacked the feeling of Final Fantasy for me with terrible music, bad design, boring characters and a shockingly unemotional story. FF XIII was a complete reverse of that. It had all the design, type of characters and story that I loved about FF and the battle system was enormously fun (once you could fully use it) and felt like FF again with ATB, battle screen and all that. It also has a fantastic mythology (reading all that Datalog stuff about mythology and characters and events definitely increases the emotional depht and experience of the game) and Lightning is definitely one of my most favorite FF characters (haters be damned). And I loved that the story was really about characters and emotions again, about friednships, fate and all that. I sorely missed this type of storytelling on XII. But it should come as no surprise since FF XII wasnt really made by any of the staffmembers of the previous Playstation-FFs whereas FF XIII had several of them attached such as Nomura (design), Kitase (producer), Nojima (story), Hamauzu (music) and Toriyama (director) - and it truly made a difference. And the presentation and storytelling was really the kind of Final Fantasy epic that I want. I mean the scene where the characters return to eden and battle monsters with their Eidolons or the entire Ending is among my most favorite FF-moments of all time and worth the entire game. However the flipside of it was that the game basically lacked in all the areas that XII as an RPG excelled in. Where XII had massive content, lots of player freedom and exploration, XIII was extremely linear, had almost zero exploration or player freedom for a very large part of the game and even when the game finally opened up it lacked any really compelling optional challenges and quests. The hunt for marks is good and the Trials of Titan were a lot of fun but its just not nearly enough. Add to that the lack of explorable towns, a world that was way too deserted for the most part (which is why it often felt too much like just completing level after level) and that sometimes the game would get enormously repetetive (Palamecia would be a good example) where its just wave after wave of the same battles over and over - those were some rather bothersome flaws. Another huge mistake the game made is to keep the full battle system from the player for way too long. This resulted in the infamous complain that you "only have to push X all the time" on FF XIII. That however is an outright lie. The battle system is incredibly versatile and especially later on, you have to do far more then just push X. paradigm shifts become essential later on as well as buffing and debuffing. I´d like to see the haters going through the Palamecia or the stuff on Pulse and Eden by "just pressing X". They´d be game over in an instant - especially in the boss fights (Try to fight Barthendelus by only pressing X, lol). I do agree that the game should have made all the nuances and different aspects of the battle system and much sooner but its a very challenging, strategic and dynamic battle system and you certainly have to use it to its fullest to beat the game. Even more so if you want to go for 100 % in the post-story play. I completed nearly everything on this game, I only didnt get platinum because of that annoyingly stupid treasure hunter trophy. Thank god they never had a trophy like that in the sequel or in Lightning Returns. And though I do have some issues with some aspects of the game, ultimately I spend nearly 200 hours on my last playthrough with it which I definitely wouldnt do with a game I dont like. In the end FF XIII was absolutely amazing in all of the aspects that are most important to me on a FF game and had some disappointing flaws in other areas. But I had a really great time with this game and the good stuff definitely outweighs the bad. Its not as good as it could have been but its nowehere near as bad as the haters of FF XIII constantly try to make people believe.
I heard XIII-2 battle system was a step up from the original. I also heard good things about the story. Those would be the main two reasons I'd get it. Lightning not being the star of it felt really outta place. Serah and Noel are ok, but not cool enough to where I would want to see their faces the entire game. Lol I heard how they went crazy with the soundtracks this time. It was something I had looked up before it came out and I was like no way this is an real OST....it was. I know the monster mechanics get deep and can be fun, but its just not the same as having a real cast to relate with. I'm sure I'll like it, but whether I'll fully dive into it I don't know. I've also seen the DLC characters and fights. Those are cool and might make up for some things. I'll get it eventually probably before XIII-3 comes out. Though lemme ask you is it any huge link between the two? Far as me needing to play XIII-2 to understand XIII-3 without giving me too many details.@Jay FF XIII-2 would be best summed up as a missed oppertunity. The game has so much good stuff. It nearly removed all of XIII´s flaws and has lots of exploration, freedom and content. The gameplay is even more fluid and fun and is highly addictive. The opening and the ending of the game are absolutely phenomenal and really gave me the moments of shock and awe that you expect from a FF. I think the ending is the most shocking thing since Aeriths death. And XIII-2´s villain Caius (who can turn into Bahamut - how cool is that?) is basically the modern day Sephiroth. So where went the game so wrong? Well first of all removing Lightning ( the ultimate face of this saga) as the protagonist was the mother of bad ideas. And her little sis Serah and new hero Noel just dont cut it. The addition of Mog was a nice throwback to FF VI and IX but it wasnt enough to save the cast. Where the game completely tanks is the story parts between the opening and ending. Its a boring, dragging and downright ultra-confusing time-travel chore and every moment which has the oppertunity of being as epic as the stuff in XIII - just isnt. The story and action and whole presentation is a major step down from the first game and it really hurts the game immensely. Basically the only moments when the story (at least in my opinion) truly shines is when Lightning shows up. Like the opening or the final act - now that is fricking epic. If the whole game could have had that level of storytelling, this game would have blown the first one right out of the water. But alas it drowns instead. Another terrible factor is the music. I dont know what the producers were smoking when they approved this but it sure as hell doesnt sound like a Final Fantasy soundtrack. Its full of experimental and bizarre pop, RNB and even hiphop (!!!!!!!!) music. There are some really AWESOME tracks as well but those are the ones composed by Hamauzu (composer of the XIII soundtrack and co-composer of FF X), while the rest of the soundtrack is done by other composers. Unfortunately those same composers also did the music on Lightning Returns, so I pray they didnt ruin the soundtrack of that game as well. The feature of catching monsters and having them fight at your side is actually pretty cool. You can also develop those "monsters". By the way the international version of FF X-2 had a similar feature, which we will get to experience in the HD version. There is a colosseum in XIII-2 where you can battle characters from FF XIII or famous bosses from other FFs and upon beating them you can recruit them as monsters to fight in your party. This includes FF XIII-Lightning, Valhalla-Lightning, Snow, Sazh, Omega Weapon, Ultros, Typhon, Jiihl Nabaat and more. And having Valhalla-Lightning at my side in battle and her basically wiping out everything as the supreme commando is just ultra awesome. There is just one catch - these characters are paid DLC that you have to buy first before you can fight them in the Colosseum. In some cases you get them after completing certain story DLC (like in the case of Valhalla-Lightning, Snow and Sazh). Also these battles are the equivalent of the superbosses in other FFs since they are much harder then any normal boss in the game. Ultimately I had a lot of fun with XIII-2. the gameplay is awesome and more refined, you got lots of freedom, sidequests and exploration and I prefer the new crystarium. You have also probably the most awesome villain since Sephiroth and the opening and ending are really really epic. So there IS a lot to like about this game as well. Unfortunately it utterly tanks when it comes to characters, music and most of the story which is a strict no-go for a Final Fantasy in my opinion. So in the end FF XIII-2 is still a very enjoyable game but misses the oppertunity to best FF XIII.
I'm excited for XIII-3 as well, but what? What do you mean costumes will bring different job classes? I know Lightning gets Cloud's uniform and sword as a DLC outfit, but it doesn't give anything else. Btw I noticed you keep saying certain FF are "action oriented". While XIII-3 is full of action, its still a Turn Base RPG. Monster attacks, you attack, etc repeat. XV on the other hand is what you would consider an Action RPG. The freedom to move around anywhere and do whatever you want during battle in real time. Look at this video I posted a page back if you didn't.@JayI am quite excited for Lightning Returns though. Because Lightning is back as protagonist, we have a whole new world after what happened at the end of XIII-2 (LR takes place 500 years later) and we have not only an open world scenario with huge player freedom and amounts of exploration but also a completely new battle system that (much like XV) is totally action-oriented. And the prospect of using different costumes as job classes like in X-2 and with many of the costumes taken from previous FF characters (Cloud, Yuna, Aerith etc.), that sounds pretty exciting to me. reviews in Japan praised the gameplay as fun and dynamic and intuitive but (like with XIII-2) were critical of the story. But the game also provides a definite conclusion to the story and I am definitely looking forward to it. I just downloaded the demo and plan to play it soon. Will share my thoughts on it afterwards.
I know its not as simple to port over the original. Of course certain things would have to be modernized like the towns and world. VII would probably look a lot like XV. I've changed some of my opinions after reading what you wrote. You had some good points, so its not much I have to say. Though its not one thing you mentioned that is impossible for them to do. Square has the technology to do it now and to do it right. It all comes down to if they have the expertise still.About the VII Remake: Yeah of course a remake needs to stay close to the original, otherwise it becomes a reimagination instead. And I dont think anyone wants to see that happen with VII. But I think the Remake would need to overhaul everything. The gameplay system could be re-created from what the original did but it would still need to be completely re-done. The controls would have to be more fluid, the whole look would have to be overhauled. You got full 3D environment now and story is told through the use of ingame cutscenes with voice acting, facial expressions, motion capture etc. not just cinematics. Basically the entire story would have to be redone in the remake using these new means of storytelling that define the series since FF X. The Tech Demo gave a good impression of that already where the moment when Cloud jumps from the train is done as an ingame cutscene in the Demo. Basically every single story moment of VII or really anything that requires voicing and character animation would have to be redone from the ground up. Its not like with the FF X Remaster where they just recreated it exactly like it was done before. And even that took over 2 years. I think you just imagine this to be much easier than it actually is. Then as you said of course all of the action stuff - they would have to completely re-do all of that. What made the RE Remake so great (as well as the Tomb Raider Anniversary Remake) was that it had all the stuff from the original but everything was bigger, better and more spectacular. Just compare the battle against neptune in the original with the Remake or the Yawn battle. So with a game like VII, first of all every single location would have to be massively overhauled. Midgar must truly feel like a giant city and cant feel any less imposing then on Advent Children. Then you got all those cities and locations like Nibelheim, Cosmo Canyon, the Temple, the Forgotten City....I could go on and on. Each of those would have to be redone from scratch. Based on the look of the original (and the AC film) but much bigger, more lively, more detailed, more layered with all the NPCs in it and all the different effects. Its an enormous task. The RE remake basically only had to redo one big mansion. Its like you only redo the Shinra mansion and Nibelheim. But a FF VII Remake needs to do this to an entire world. if you want to have a FF VII with modern graphics and technology, then that would be a game that would be have to created from scratch. The original game would be a mere roadmap, like conceptual designs in movies. But creating this game would be a task that has the same size if not bigger than FF XV. Its actually harder if you want to make a modern game, utilizing modern technology and storytelling-means but also have to work hard to keep it close to the original, always having to work with the idea of "What would it look like if we had created this game today instead of 1997" Its like creating two games at once really. This isnt like simply porting an existing game or recreating the game on a platform with the same look and mechanics (which is what they did with the "remakes" for FF I, II and IV which are really just enhanced ports. the only true remake was FF III for NDS) . The FF X HD Remaster is almost a remake, since they had to actually recreate most of it from the ground up but in this case they could just follow exactly what was done in 2001 with FF X and just do what they did then, only make it look more detailed and sharper. But a FF VII remake would be a whole different story. Unless you want it to look exactly like in 1997 with pre-rendered backgrounds, no voice acting, no animated story scenes (not talking about CG cinematics) and just have updated character models, re-arranged music and better looking backgrounds. Thats what FF VII would be like if they would give it the same treatment as they did FF X. But if you want a TRUE remake where the game is truly remade from the ground up, utilizing todays modern technology and all the staples that modern FFs use to tell the story - then basically the entire game has to be completely re-created in every single detail. Even in the things they would take from the original version such as the materia system, limit breaks, character development etc. They could recreate it from the original but they would still have to create whole new version of it. There is a million details they would have to deal with too. From the environment, to dialogue, to the cinematic presentation of story and action to music, battle speed, sidequests, animations..the list is nearly endless. Just imagine having FF XV the story, characters and core gameplay of VII and you are about halfway there how a remake should look like and how much work it would be. This would be the single most difficult thing in the history of Square to create.
Right, its no telling what they could make it as. If it is a game I'd imagine it won't be revealed no time soon.About FF X: Its hard to say when or if we will get an announcement for another sequel. I mean the novella and audio drama clearly set up another sequel and obviously thats done deliberately. Its hard to imagine they will tease like this and then just leave it like that. But absolutely nothing is known about any sequel plans. Nojima said that he would like to write another installment in the X series (He also wrote the story of X, the novella and the audio drama) but thats really as much as we got. And even if there is a sequel it could be anything - book, comic series, CG-movie or game. Your guess is as good as mine on this I´m afraid. But no game and no characters have ever emotionally affected me as much as Tidus and Yuna and after I read this stuff I became beyond excited. This game is sacred to me and so is its universe and characters. Its my Bible and my Jesus of gaming.
I know. I asked because I want to know if its worth the time or just read up on the story. Chances are I'll go on and get it. Sure, but I usually don't read spoilers before I play something. Long as it isn't I'll read it.About FF XIII: you should definitely play XIII-2. trust me opening and ending are really worth it. Yes Serah, Noel and Mog as Characters cant compare to the original cast but you do meet the cast from XIII in the game. But XIII-2 really deepens and expands the mythology and goes much more into the mythology of the Fal Cie, particularly regarding the goddess Etro. The Ending of the game practically changes the entire world of the FF XIII universe forever and causes everything that is going to happen in the 3rd game. Yeah its highly recommended to beat XIII-2 before playing Lightning Returns (Its deliberately not called XIII-3 by the way). I also greatly recommend to read up on the mythology of the deities in the FF XIII universe since that will play a huge part in XIII-2 and even more so in LR, where the highest of all gods Bhunivelze is the antagonist. If you want to I can post a summary of the story of the gods from the XIII-universe to help you out. It will also give you a much greater understanding of XIII-2´s story. At least it did for me.
Wow, I had no idea the new battle system was changed that much. It sounds great. But wait, no healing magic? No way that can be true lol. Though I'm fine with it if it is. Having to rely on items only in battle will bring an even better challenge. I didn't know each outfit gave bonuses. This will be a great way to show throwbacks to previous FF's. Lightning in a Rosa or Terra costume! The Schematas look like they'll be a fun and interesting way to play. You can customize each part is cool. I don't know what I'll think about the whole 7-13 days thing. Sure that's more than enough time to do probably everything in game, but the feeling of being rushed or you're doomed is pretty daunting. Strategy will definitely be a must on each playthrough. What exactly happens if you don't finish the game before times up? If you know and its a big spoiler don't tell me lol. I try to know little as possible before a game releases. I can say after learning this bit of info my interest for it has went up pretty high.About Lightning Returns: The game is an Action-RPG. You use commands that are assigned to certain buttons and dont choose from a menu anymore. You can move around in battle (though you cant walk wherever you want like in XII). There is an ATB gauge for Lightnings schematas but not for her character. It retains elements from turn based RPGs but it definitely doesnt look like one anymore. It really feels more like an action game with RPG elements from what I have seen. You can even block attacks now like in an action game and execute different abilities with different buttons. Costumes serve as job classes. You got fighter oriented outfits, White mage, black mage, defense oriented outfits etc. Every outfits gives you certain bonus stats and abilities. For example: The Astral Lord Garb gives you the locked abilities (abilities which can be executed by pressing certain buttons) Chill Lv.3, Surge Lv.3, Tornado Lv.3 and Flare Lv.3 (this heavily reminds me of the contain materia in FF VII) Your maximum ATB is increased by 50 but the ATB gauge of the schemata with this garb will always start at 0 to counter the advantage of the powerful magic. The Cloud Outfit (SOLDIER 1st Class) comes with the locked ability Heavy Slash, but no auto abilities. ATB starts at 50 % filled with this costume. Different costumes give you different stat boosts and ATB properties and also different locked abilities based on their class. You develop Lightning by completing quests and saving souls, there is no Crystarium anymore. Curiously there are no healing magics in the game. You heal by using items and resting at Inns. The different costumes that are based on other FF characters so far are SOLDIER 1st Class (Cloud), Savior of Spira (Yuna FF X), Gunner (Yuna FF X-2), Midgar Flower Girl (Aerith) and Heartstealer (Locke). Most of those are pre-order DLCs but will also later be available for purchase. I imagine they will add more character costumes later. Personally I would love to see Tifa, Squall, Steiner, Beatrix, Sephiroth, Freya, Rikku , Cecil, Kain, Terra and Ashe added to it. As for Schematas - Schematas are basically like paradigms. Each Schema consists of one outfit (Garb), a weapon, a shield and two accessories plus one adornment which can be shared by different Schematas. Each Schema has an ATB gauge, with each ability consuming a part of the gauge. once its empty Lightning needs to wait for it to refill. This is why switching between Schematas in battle is vital (which you can do by pressing L1 or R1 in battle) to fully utilize the battle system and score a high rating. enemies can also be staggered after you inflicted enoughd amage on them by achieving higher combos. You can customize each part of an outfit and even change the outfits colors. There are over 40 different outfits already and you can also get Lightnings outfits from XIII and XIII-2 if you have save files from these games on your HDD. A unique feature of LR is that you only have a certain amount of time to save the world and complete the game. Its not real time of course but in the world of the game you initially have 7 days I think. This however can be expanded up to 13 days if you complete sidequests and save souls. You have to carefully plan ahead in the game what to do and when since certain events only happen during a very specific time in the game and you have to use your limited time most efficiently. Thats why the New Game + feature is rather important cause its highly unlikely that a player will experience everything on their first run. The world of LR is also massive. It would take 45 minutes just to run from the edge of one continent the the opposing side and there are 4 continents. Its probably the biggest FF world yet (Hence why the PS3 is pushed to the absolute limit by this game). Its the opposite of the linear, condensed FF XIII in almost every way. There are also different difficulty levels and certain challenges which you can only take on under specific conditions. There are also day and night cycles and such. The world is completely new (the world from XIII and XIII-2 doesnt exist anymore. you will see why after you completed XIII-2) and has entirely new locations and geography. They really try to make this as fresh and different as possible from the previous games which is also why they didnt call it XIII-3.