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Resident Evil - Code: Veronica Enemy AI behaviour patterns

Pau Diaz

Explorer of facts
In Code: Veronica, the developers found interesting ways to make the enemies perform. They made how they behave more dependent on distance and the character's movements very compelling to the eye. I would like to understand them better.

Tyrant A, for example, walks steadily towards Claire. It doesn't perform the dashing attack its second form does and falls to one knee after sustaining a certain amount of damage for a brief period before rising to advance on her again.

Now, Tyrant B performs the dash attack when Claire attempts to run past one of its sides, be it left or right.When he sustains a large amount of damage, he starts bleeding profusely from a wound and staggers after Claire, not as before, when he would take a few grenade rounds and then fall to one knee.

Please enlighten me as to why the Tyrant behaves in these ways.
 
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