-Levels and enemies were designed to force the player to think carefully about how to proceed instead of mindlessly blasting things.
-Even though Barry revisits some of Claire's areas, he does so at night and the areas look a lot darker. He also has his own flashlight to use.
-Barry's companion Natalia can measure enemy awareness, see glimpses of them through wall and point out hidden weak spots.
-If AI Natalia's health runs out there is no game over; Barry can simply revive her
-AI companions can be ordered to remain still, like Ashley in RE4. You can also switch control over to them at any time.
-AI companions have their own inventory and you can freely trade between them and the lead character. If you give Natalia a healing item for example she can automatically use it on Barry when he's injured.
-Barry starts out more capably than Claire so he faces tougher enemies
-Things you do as Claire can affect Barry's missions ala Resident Evil 2
http://www.gametrailers.com/videos/l89ice/resident-evil-revelations-2-barry-burton-story-walkthrough
-Even though Barry revisits some of Claire's areas, he does so at night and the areas look a lot darker. He also has his own flashlight to use.
-Barry's companion Natalia can measure enemy awareness, see glimpses of them through wall and point out hidden weak spots.
-If AI Natalia's health runs out there is no game over; Barry can simply revive her
-AI companions can be ordered to remain still, like Ashley in RE4. You can also switch control over to them at any time.
-AI companions have their own inventory and you can freely trade between them and the lead character. If you give Natalia a healing item for example she can automatically use it on Barry when he's injured.
-Barry starts out more capably than Claire so he faces tougher enemies
-Things you do as Claire can affect Barry's missions ala Resident Evil 2
http://www.gametrailers.com/videos/l89ice/resident-evil-revelations-2-barry-burton-story-walkthrough