The problem with these modern-day game writers that want to convey a realistic sense of strong and relatable characters, is that they're obsessed with the whole concept of negative emotions. They think that an overdose of pain, suffering, anger and sadness is the key to success, but they seem to forget that you also need a good (iow well-written) story for those emotions to work. I think these modern Tomb Raider games are perfect examples of this problem.
It sort of reminds me of crappy soap operas where one of the main characters start to cry in every damn episode lol. It doesn't feel earned and comes off as forced.
It sort of reminds me of crappy soap operas where one of the main characters start to cry in every damn episode lol. It doesn't feel earned and comes off as forced.