I certainly respect your perspective. Although after finishing the game multiple times at different levels of difficulty, the opening sequences are useless to me. At that point they provide no utility and they delay me getting to completing remaining challenges. Whether it is a few minutes or...
When I'm trying to beat the challenge of killing Uris (Spelling? ) during the first big enemy encounter or the challenge of killing 30 enemies during that encounter, it's annoying to have to go through the entire beginning sequence just to get to the challenge. I do recognize the validity of...
Why oh why do they make you go through that boring trip from Ethan's house to the village every time you start another playthrough? It adds nothing to subsequent plays.
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