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Recent content by Pau Diaz

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    Resident Evil 3: Nemesis (1999) Why is Nemesis so ugly?

    I am under the impression that Nemesis was originally a standard Mr. X Tyrant model who was injected with the Nemesis Parasite. If you look at his skull and look at the matter, biologically, you could say his nose, ears and, I imagine, his right eye, were eaten by the Nemesis Parasite and they...
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    Resident Evil 3: Nemesis (1999) Why does Nemesis collapse?

    In the first two versions of Nemesis, he falls down for a few seconds after taking enough of a pounding and then gets up again. Does he do this because ballistic shock stuns him temporarily, or is it to trick Jill into a false sense of security? I seem to remember running around fallen Nemesis...
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    Resident Evil 3: Nemesis (1999) Final boss fight

    I have another question: why does Final Nemesis go back to eat more of the Tyrant and not recover well enough to continue the fight if you inflict enough damage to drive him away? I shot him with 5 rockets and he retreated back to the tyrant and started feeding on it again. I waited a while, but...
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    Dead Aim I like this game!

    Dead Aim does have its admirable qualities, such as the environments and weapon modeling, but the monster designs haven't changed much and very little new is added. Also, the music isn't as good as previous installments. Pluto and Tyrant are very waxwork creatures that should have been molded...
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    Resident Evil 2 (1998) AI speed

    Birkin and Mr. X follow curious behavior patterns pertaining to speed. The first three forms of Birkin all advance towards the player characters at a walking pace, but doesn't run after them if they retreat. The forth form is the only one that gallops. The reasons for why the fifth behaves the...
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    Hello,

    I first started playing the RE series back in 2000. Since the very first game, I've found much to appreciate and many hours of gaming to have. I've played all games except the RE Remake, RE0 RE6, the WII Chronicles and ORC. I've learned the best game making methods from Capcom over the years and...
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    Resident Evil 2 (1998) Does anyone still play?

    I still play Resident Evil 2, for research purposes. I still find the backdrops fascinating. For its time, RE2 featured some of the best background images, after RE3, that is. The believable environment was first created in the second Resident Evil game and what came after couldn't have been...
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    Resident Evil - Code: Veronica Enemy AI behaviour patterns

    In Code: Veronica, the developers found interesting ways to make the enemies perform. They made how they behave more dependent on distance and the character's movements very compelling to the eye. I would like to understand them better. Tyrant A, for example, walks steadily towards Claire. It...
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