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RE: Resistance [Feedback]

NMCKE

Boulder Punching Action
Prologue

Okay, this is one of my first threads, so forgive me if I messed something up!

Anyways, I played A TON of RE: Resistance and the game is extremely fun. I probably gotten a little carried away because I ended up playing all night, it's really addicting.

I wanted to share my first thoughts as of the open beta that took place March 27 — April 3, so here I go with some of the basics.

Survivors: Advancing Areas

I don't really have a solution for this, but something has to be done to teammates who refuse to advance to the next area. Some are just beginners and that's okay, but it didn't take me long to find teammates who wanted to throw the game.

I guess when the full game comes out, there will likely be a report feature in place. However, I don't know what the developers can add in-game to prevent players from wasting unnecessary amounts of time. All it takes is one person and the Mastermind can capitalize on the situation very easily.

I'll just leave the solution to the community.

Survivors: Breaking Doors

This is something that bothers me when I'm playing Valerie and notice other survivors don't do this. If I break a door open, I come flying into the next room and will likely get grabbed by the swarm the Mastermind prepared for me. Maybe I should wait for my teammates, but at the same time, I feel like you shouldn't be forced to take an attack due to slow teammates (every second counts). If all survivors didn't throw themselves into the next room when breaking a door, it could allow more individual skill play.

Survivors: Camera Damage

Okay, the amount of damage survivors do to a camera is mediocre, considering it takes resources and the Mastermind can easily recover from the camera damage.

Perhaps make it more worth it to take down a camera? It shouldn't be too easy to destroy a camera, but I feel like right now, it's just not worth your time unless you're January. However, even as her, I don't shoot cameras when I have my hack ability.

Mastermind: Controlled Creatures

I dislike how easy it is to do a lot of damage just by spamming the claw action. However, instead of nerfing it, I feel like we should reward Masterminds who try to play it risky and grab survivors.

Why not increase the grab damage for the Mastermind? It could lead to some interesting scenarios where you judge whether or not a grab will be possible, rather than just mindlessly clawing survivors.

Mastermind: Defeated [Bioweapon]

It's ridiculous how you can easily save a defeated teammate by using an explosive. Just wait for someone to get grabbed, then quickly chuck an explosive before they are killed by the Mastermind's Bioweapon.

I feel like the Mastermind's Bioweapon should be able to kill defeated survivors just a tad bit faster to make saving them require more precision and timing.

Epilogue

Well, that's what I have to say for now, if you have anything you'd like to discuss — I'm here to talk about game balance!
 

xMobilemux

I'll just get right to the ass kicking!
I've been on a winning streak for the past few days in the Beta and I'm actually having a lot of fun, so much so that I'm actually looking forward to the full release.

Though I do enjoy the Mastermind mode a lot more than Survivors as playing as the Survivors has major lag issues for me and shooting is a nightmare, but Mastermind runs really well.
 
D

Deleted member 21244

Guest
I've been on a winning streak for the past few days in the Beta and I'm actually having a lot of fun, so much so that I'm actually looking forward to the full release.

Though I do enjoy the Mastermind mode a lot more than Survivors as playing as the Survivors has major lag issues for me and shooting is a nightmare, but Mastermind runs really well.
Probably because the mastermind is the host of the match, so by being the host of yourself you don't have any lag issue

Since the mastermind is host many time i encountered people whit poor connection being the mastermind and this give me connection issue and lag, this is probably why you have lag whit the survivor, but it should all be fine if the mastermind you are playing whit have a good internet connection

@NMCKE as fun tje mastermind is to play i think it's too overpowered, i played probably 50 match whit him and i never lose one while i lost many match whit survivor... Survivor didn't even manage to reach the second are while I use mastermind especially if I use the 4th item loyout in the map since they mast God back to the first are to find a pice of the puzzle but they are incapable to understand this quick
Mastermind it's too op in my opinion should be nerfed
 
Last edited by a moderator:
D

Deleted member 21244

Guest
Mastermind aren't OP. Survivor are OP.
Not necessarily... I played more than 100 match whit mastermind and i win almost all of them at the first round, sometime even whit high level survivor... Mastermind is easyer since you play alone and you don't have to bother about friend or else... Whit the survivor instead if just one of your team play bad the whole match is ****ed up...

I think that both part are balanced, just need to understand the right tactic and card to use whit the mastermind to easy beat the survivor and have a good team instead while playing as survivor
 
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