As we probably know, and have been discussing recently, there are lots of different types of Resident Evil fan. Each type gets something different out of the series and wants to see different things carried forward into future games.
Imagine that you're the one creating the next Resident Evil game. Imagine you had free reign and could make whatever you want. Here, I'm inviting you to tell us what elements you'd include in your perfect Resident Evil game. You can be as general and vague as you like (e.g. just telling us the camera style, play style and characters) or you can go into lots of detail, whichever you prefer.
I myself think that the story needs to be much stronger and more coherent than it usually is in Resident Evil. I would want a game that's equally strong in both story and gameplay. It would star a cast member who has already appeared in the series previously, and would preferably continue a story that has already been seen before. I'm very keen to explore what happened with Natalia, and this could lead to several different characters from the series being involved. This story would be my preference if the next game was going to be a Revelations game.
Either that, or I would want a game that makes The Family from RE6 the main series villains. In this instance, I'd want my Resident Evil game to pave the way forward for at least a few more games and establish a villain who doesn't just die at the end of the game. I'd want lots of mystery and also lots of villainous characters that contrasted each other, with different personalities, but all working towards one main goal.
The camera view would be third person, as I'm not really a fan of first person games.
The genre would be survival horror. Ammo conservation and strategy would be key; you wouldn't be able to just run through the game blasting through everything. I'd want the player to have to weigh up risks and make decisions that may well affect what happens further down the line.
The enemies would be zombie-like, and there would be unique scenarios within the game. I've mentioned before that I'd like to see a random event element within Resident Evil where you encounter zombies randomly that might be blocking your way, and you've got to choose between taking them out and using precious ammo, or walking away and risking waiting until those zombies have moved on. There would also be sections where your character has to find a new way around a particular area, for example, by ending up imprisoned and having to solve puzzles to think their way out, and then the player would have to improvise playing a whole section with very limited supplies, and all their gear taken away from them.
Bosses wouldn't purely be the large monstrosities that we're used to seeing in recent Resident Evil games where you have to shoot a weak point. I'd create some more unique boss situations where you maybe have to be a little bit smarter and more strategic than that, waiting for the right opportunity to launch an attack. The bosses would also have some unique attacks that would be horrifying and fear-inducing, attacks that actually make you recoil when they happen.
I'd also like my game to have some passion to it and think of the series as a cohesive whole with the rest of the series, rather than thinking just about my one game.
I may add more to this some other time, but that's the bare bones of the kind of Resident Evil game I'd like to make.
Go ahead - tell us about your perfect Resident Evil game.
Imagine that you're the one creating the next Resident Evil game. Imagine you had free reign and could make whatever you want. Here, I'm inviting you to tell us what elements you'd include in your perfect Resident Evil game. You can be as general and vague as you like (e.g. just telling us the camera style, play style and characters) or you can go into lots of detail, whichever you prefer.
I myself think that the story needs to be much stronger and more coherent than it usually is in Resident Evil. I would want a game that's equally strong in both story and gameplay. It would star a cast member who has already appeared in the series previously, and would preferably continue a story that has already been seen before. I'm very keen to explore what happened with Natalia, and this could lead to several different characters from the series being involved. This story would be my preference if the next game was going to be a Revelations game.
Either that, or I would want a game that makes The Family from RE6 the main series villains. In this instance, I'd want my Resident Evil game to pave the way forward for at least a few more games and establish a villain who doesn't just die at the end of the game. I'd want lots of mystery and also lots of villainous characters that contrasted each other, with different personalities, but all working towards one main goal.
The camera view would be third person, as I'm not really a fan of first person games.
The genre would be survival horror. Ammo conservation and strategy would be key; you wouldn't be able to just run through the game blasting through everything. I'd want the player to have to weigh up risks and make decisions that may well affect what happens further down the line.
The enemies would be zombie-like, and there would be unique scenarios within the game. I've mentioned before that I'd like to see a random event element within Resident Evil where you encounter zombies randomly that might be blocking your way, and you've got to choose between taking them out and using precious ammo, or walking away and risking waiting until those zombies have moved on. There would also be sections where your character has to find a new way around a particular area, for example, by ending up imprisoned and having to solve puzzles to think their way out, and then the player would have to improvise playing a whole section with very limited supplies, and all their gear taken away from them.
Bosses wouldn't purely be the large monstrosities that we're used to seeing in recent Resident Evil games where you have to shoot a weak point. I'd create some more unique boss situations where you maybe have to be a little bit smarter and more strategic than that, waiting for the right opportunity to launch an attack. The bosses would also have some unique attacks that would be horrifying and fear-inducing, attacks that actually make you recoil when they happen.
I'd also like my game to have some passion to it and think of the series as a cohesive whole with the rest of the series, rather than thinking just about my one game.
I may add more to this some other time, but that's the bare bones of the kind of Resident Evil game I'd like to make.
Go ahead - tell us about your perfect Resident Evil game.