Speaking in an exclusive interview, Yoshiaki Hirabayashi explained that while he doesn't "think there's much meaning in simply saying things like 'Yes, I'm confident we can [recapture the feeling of the original]", his team at Capcom is "working hard on the game at the moment and there are some reasons why I think we can recapture the spirit of the first game.
"As you mentioned, the first game's remake is held up as proof that a remaster can recapture the original game - and as it so happens, the RE GameCube remake was my first project at Capcom," he said. "I was able to learn from more experienced colleagues and see with my own eyes how they translated their efforts into such a masterpiece that built on an already well-received game," he continued. "It was an incredibly valuable experience for me.
"Also, Resident Evil 2 was the first Resident Evil I played. Everyone's experience is different but I remember how it felt to play it for the first time, and the task of bringing that to the fans all over again is a cause of daily headaches for me (laughs). Work is progressing on the game and all I can do is ask the fans to wait patiently and excited."
"Every title brings with it learning experiences," he added, "and of course I saw a lot of the feedback on Resident Evil 6 and have taken on board everything I've heard from the fans about the game and I want to show you what it taught me with through the next experience I'll be bringing to you."
The pressure isn't just on from fans, however: Resident Evil 2 programmer Hiroyuki Kobayashi also tells VideoGamer.com that he hopes Hirabayashi is able to "understand" the intentions behind the original game.
"I'd like him to really understand the intention of the original title and do his best to bring it over to the remake project!" Kobayashi said.
c : Neogaf http://www.neogaf.com/forum/showthread.php?t=1204248
"As you mentioned, the first game's remake is held up as proof that a remaster can recapture the original game - and as it so happens, the RE GameCube remake was my first project at Capcom," he said. "I was able to learn from more experienced colleagues and see with my own eyes how they translated their efforts into such a masterpiece that built on an already well-received game," he continued. "It was an incredibly valuable experience for me.
"Also, Resident Evil 2 was the first Resident Evil I played. Everyone's experience is different but I remember how it felt to play it for the first time, and the task of bringing that to the fans all over again is a cause of daily headaches for me (laughs). Work is progressing on the game and all I can do is ask the fans to wait patiently and excited."
"Every title brings with it learning experiences," he added, "and of course I saw a lot of the feedback on Resident Evil 6 and have taken on board everything I've heard from the fans about the game and I want to show you what it taught me with through the next experience I'll be bringing to you."
The pressure isn't just on from fans, however: Resident Evil 2 programmer Hiroyuki Kobayashi also tells VideoGamer.com that he hopes Hirabayashi is able to "understand" the intentions behind the original game.
"I'd like him to really understand the intention of the original title and do his best to bring it over to the remake project!" Kobayashi said.
c : Neogaf http://www.neogaf.com/forum/showthread.php?t=1204248