After playing many Resident Evil games already, I felt like creating this thread to share my personal opinion of "Resident Evil 6". I became a big Resident Evil fan since Resident Evil 4 released, but played RE games years before already.
So here my opinions what the game is missing or could've been done a different way:
-Game lacks athmosphere as seen in RE4 and all the previous titles (and RE5).
(The entire game felt on ALL campaigns more like on a flight (which might be the case following the story but I could just not enjoy the game as much as RE4 for example were you had to buy and upgrade your weapons and you actually felt like you reached something when you maxed one out(just one of many examples)
The entire athmosphere made the campaigns feel pretty "cold" described in words. No game you want to play ever again once you finished it.
If I would rate athmosphere of single RE games it'd look like this:
Resident Evil 1(Re-make) : 100% athmosphere
Resident Evil Zero : 100% athmosphere
Resident Evil Outbreak File #2: 90% athmosphere
Resident Evil 4 : 100% athmosphere
Resident Evil 5 : 90% athmosphere
Resident Evil 6 : 70% athmosphere
I really miss parts in the game were I am really scared to go any step further. Shocking moments like in RE4 for example the "Regeneradors" in the laboratory, or the locust(Novistador) that are invisible, making creepy noises. Or in RE1 all the creepy sound effects and visuals. For example when some zombie dog jumps right into the window into the corridor...
-Many parts of the game felt like I was playing "Call of Duty" instead of "Resident Evil"
-Lack of customization
(In RE5 you could play and collect. I really like this concept. You were able to keep these weapons and play with them in other players mission.)
-Capcom should contemplate to create a "stand-alone" Mercenaries game and sell it in stores
-Mercenaries will be on the long run the only thing that will keep RE6 players online, BUT
mercenaries is only available if(!) players have finished all three main campains (this might result in low audience/ mission availability)
-Not enough mercenaries maps (3 maps are not enough for such kind of game mode)
(Giving out additional maps for DLC-ONLY will result in low publicity, since only a low percentage of players will purchase "DLC-CONTENT")
-I'm missing lots of previous characters seen in mercenaries (RE4+RE5):
Where are Jill, Wesker, Barry, HUNK etc.?
Overall:
Resident Evil 6 feels still pretty unpolished and uncomplete for reasons mentioned above.
It could've reached much, much more, but probably time was holding a role of Capcoms decision to release the game NOW.
A shame, the game has potential.
Best wishes
So here my opinions what the game is missing or could've been done a different way:
-Game lacks athmosphere as seen in RE4 and all the previous titles (and RE5).
(The entire game felt on ALL campaigns more like on a flight (which might be the case following the story but I could just not enjoy the game as much as RE4 for example were you had to buy and upgrade your weapons and you actually felt like you reached something when you maxed one out(just one of many examples)
The entire athmosphere made the campaigns feel pretty "cold" described in words. No game you want to play ever again once you finished it.
If I would rate athmosphere of single RE games it'd look like this:
Resident Evil 1(Re-make) : 100% athmosphere
Resident Evil Zero : 100% athmosphere
Resident Evil Outbreak File #2: 90% athmosphere
Resident Evil 4 : 100% athmosphere
Resident Evil 5 : 90% athmosphere
Resident Evil 6 : 70% athmosphere
I really miss parts in the game were I am really scared to go any step further. Shocking moments like in RE4 for example the "Regeneradors" in the laboratory, or the locust(Novistador) that are invisible, making creepy noises. Or in RE1 all the creepy sound effects and visuals. For example when some zombie dog jumps right into the window into the corridor...
-Many parts of the game felt like I was playing "Call of Duty" instead of "Resident Evil"
-Lack of customization
(In RE5 you could play and collect. I really like this concept. You were able to keep these weapons and play with them in other players mission.)
-Capcom should contemplate to create a "stand-alone" Mercenaries game and sell it in stores
-Mercenaries will be on the long run the only thing that will keep RE6 players online, BUT
mercenaries is only available if(!) players have finished all three main campains (this might result in low audience/ mission availability)
-Not enough mercenaries maps (3 maps are not enough for such kind of game mode)
(Giving out additional maps for DLC-ONLY will result in low publicity, since only a low percentage of players will purchase "DLC-CONTENT")
-I'm missing lots of previous characters seen in mercenaries (RE4+RE5):
Where are Jill, Wesker, Barry, HUNK etc.?
Overall:
Resident Evil 6 feels still pretty unpolished and uncomplete for reasons mentioned above.
It could've reached much, much more, but probably time was holding a role of Capcoms decision to release the game NOW.
A shame, the game has potential.
Best wishes