The stories presented in video games does not translate very well to the big screen for various reasons, but the biggest reason is because the stories themselves would only equal a total movie runtime of 20-30 minutes. The rest of the stories are experienced with gameplay, and the problem arises when film studios try to adapt gameplay to actual story... Like for example, how do you adapt gameplay of Lara Croft running around solving puzzles by pulling levers and rotating cogwheels? You can't, so they have to throw in some pointless action scene to make up for it, but that will ultimately not make sense in the overarching story between scenes, since the game itself didn't establish such an action scene.
Another problem with adapting video games to movies is the fact that video games tend to include multiple, separate stories within the main story. In a film, that doesn't work because there's not enough time to focus on 10 different stories or 50 different characters. But in a video game, those separate stories are the reason why we get to know our protagonists better and relate with them. Suppose that you're adapting the story of GTA V into a movie for example, now how would you do that? You have to cut short basically all the missions that doesn't serve any purpose to the overarching story in order to fit a 2-hour runtime, but then you'll miss out on so many important character traits and situations that the protagonists experience.... So ultimately, in the film adaptation the protagonists will come off as having no personalities - they become a facade, a cosplay character that we can't relate to.
So in my opinion, the only way to serve the story of a video game right would be to create a new character in that same universe that we get to follow, instead of an already established character. And no, Alice in the RE movies is not a good example, but those movies have way more problems than just her terrible character...
My favorite video game adaptation is Silent Hill from 2006. While its far from a masterpiece in terms of filmmaking (it actually has quite a few problems), it does many things right. For starters, instead of trying to copy the complicated lore of the game the director decided to change the whole setting of the town of Silent Hill by turning it into an abandoned ghost town. Instead of having to explain the countless amount of in-game lore and history surrounding the cult and Alessa, they simplified it by making Alessa a vessel for the devil and having her "nightmare" be the cause of people's suffering in the town. While it would be a sin to even compare this to the much more sophisticated lore in the game, it serves the story of a 2-hour long movie much better. Additionally, they solved many problems that arises when a video game character spends too much time alone and doesn't talk to anyone by making the policewoman Cybil stay around the whole time. While I don't like the whole thing surrounding the cult and townsfolk in the last act of the film, I have to give the director credit for managing to capture the atmosphere of the game in such a perfect fashion. It's a pity that the sequel Revelation is pure trash.