Granted, I also don't think RE4 needs a remake but 2 and 3 definitely benefitted from being remade since we got to experience them in a new light - That being over-the-shoulder. Hell, I would even want a remake of the RE1 remake, an idea I was against before but I love RE1 so much that I just can't get enough of it.Hopefully they’ll skip it completely. Capcom doesn’t need any more remakes. Hell, they didn’t need any remakes, period, except the first game, and they did that literally 20 years ago. And the last thing they need to do is remake 4, of all games.
To be fair is there really anything more you can do with RE1? Aside from being over the shoulder and better graphics.Granted, I also don't think RE4 needs a remake but 2 and 3 definitely benefitted from being remade since we got to experience them in a new light - That being over-the-shoulder. Hell, I would even want a remake of the RE1 remake, an idea I was against before but I love RE1 so much that I just can't get enough of it.
To be fair is there really anything more you can do with RE1?
but it's not exactly a modern or accessible experience.
What works for you doesn't apply to everyone. I can play REmake just fine too, but the classic Resident Evil games were never that friendly to newcomers because of their fixed camera angles and tank controls. There's a reason modern Resident Evil games have far outsold any of the classics.What do you mean by this, exactly? I play tons of modern games and I don't find many of them more accessible than REmake. You're gonna have to give a good example here because aesthetically I find REmake and REmake 2 pretty similar aside from the camera angle.
What works for you doesn't apply to everyone. I can play REmake just fine too, but the classic Resident Evil games were never that friendly to newcomers because of their fixed camera angles and tank controls. There's a reason modern Resident Evil games have far outsold any of the classics.
This would only work if you knew about this particular mechanic, though. Imagine playing through the game with fresh eyes, thinking you had plenty of ammo and killing everything in sight, only to get three hours into the game and start to struggle. You may even run out of ammo completely, meaning you'd have to start the whole game again. It would be infuriating, and just wouldn't work from a gameplay perspective.So...I think a good change would be starting off with more ammo and being better armed BUT you have to be very careful with what you spend at the beginning because you won't find much later on to use on tougher opponents like Hunters and Chimera (Hunters were nerfed in REmake to be honest though and were much more difficult to deal with in the original).
This would only work if you knew about this particular mechanic, though. Imagine playing through the game with fresh eyes, thinking you had plenty of ammo and killing everything in sight, only to get three hours into the game and start to struggle. You may even run out of ammo completely, meaning you'd have to start the whole game again. It would be infuriating, and just wouldn't work from a gameplay perspective.
The game teaches you that enemies are bullet sponges from the get-go though, so you learn almost immediately that ammo is precious and shouldn't be wasted.On the flip side of this argument, I'm wondering how many "newcomers" or "casuals' rage quit or "scare quit" at the 1st part of the game because they are trying to take down Crimson Heads with a 9mm, a knife and if lucky a shotgun that most likely has no ammo because they used all 6 shells on the two dogs at the collar location. I mean to me it would be better to get a smooth feel of the game at first then simply restarting later on if I had a little too much fun and was liberal with my shots at the beginning. This issue is even more prevalent in RE2 where they game just hands you tons and tons of ammunition towards the end of the game and you're shooting on auto pilot. Some balance here would be nice.