Since RE1 we more or less have this buddy system, and it has evolved from a simple NPC to a more complex system. So which buddy system do you prefer?
Here we discuss more on playing with A.I buddies.
While RE5 system was frustrating when the A.I decides to unload all the ammos on non essential enemies, it gives player more connection with the buddy since you have to assign the right weapon & ammo amount & Health items and the A.I act as a good luggage box. Also A.I in 5 act more realistic as in they'd die if you go on your own and you'd die too on higher difficulties. It's the same as your wife spending your money you tend to be more proactive in managing it.
While it's harder in RE5 as the buddy can die anytime during combat, they made it a cake walk for RE6 where i just let the buddy handle the enemies with their infinite ammo & infinite health bar. They'd still die under certain situations but not in a normal fight. However you can't assign weapons & items to them.
RE Revelations made it abit harder by making the buddy weapon less effective and splitting you up alot with the buddy. The buddy won't die but they also won't save you from dying unless you got caught and they happen to be shooting.
RE Zero & Outbreak gave you some control and "in game" management like RE5 where you can distribute resource among the buddies and they do die if you made the wrong decisions. More realistic feel but also much harder to play esp on Outbreaks since there's no save your buddy system.
While RE1,2,3 is more like scripted where your actions do determine their fate.
Here we discuss more on playing with A.I buddies.
While RE5 system was frustrating when the A.I decides to unload all the ammos on non essential enemies, it gives player more connection with the buddy since you have to assign the right weapon & ammo amount & Health items and the A.I act as a good luggage box. Also A.I in 5 act more realistic as in they'd die if you go on your own and you'd die too on higher difficulties. It's the same as your wife spending your money you tend to be more proactive in managing it.
While it's harder in RE5 as the buddy can die anytime during combat, they made it a cake walk for RE6 where i just let the buddy handle the enemies with their infinite ammo & infinite health bar. They'd still die under certain situations but not in a normal fight. However you can't assign weapons & items to them.
RE Revelations made it abit harder by making the buddy weapon less effective and splitting you up alot with the buddy. The buddy won't die but they also won't save you from dying unless you got caught and they happen to be shooting.
RE Zero & Outbreak gave you some control and "in game" management like RE5 where you can distribute resource among the buddies and they do die if you made the wrong decisions. More realistic feel but also much harder to play esp on Outbreaks since there's no save your buddy system.
While RE1,2,3 is more like scripted where your actions do determine their fate.