Resident Evil 5 Something missing...

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It has a decent amount of quick time events in it, wouldn't say that its missing a massive element of the game. Re5 has them where they count, and not just jammed in at every occasion
 
Yeah, there were just enough to keep it going at the right times. RE4 almost has too many for my tastes.
 
I could care less about the interactive cutscenes. In #4, there were way to many and some of them liked to just go ahead and give you a game over (Trust me it happen, I was in the Krauser one and I hit the button before time was up and it gave me a game over for no reason, I only pressed that button that came up. Even in the last one with him about to stap you while on the ground was cheap, I pressed really fast, and I never failed at it once before this, and it gave me a game over just because I survived.) Plus they were kinda of getting boring. RE5 didn't have as much. All I want to do in a RE game is just kill.
 
BIGHARD CHEATER;61581 said:
the interactive cutscenes. In #4, there were way to many and some of them liked to just go ahead and give you a game over
Agreed!! If there were more It would make the online play kinda difficult as well, considering some people aint even ready for the interactive cutscences while your doin online co-op lol

But if RE5 had a boss fight like RE4 did then that would of been cool!! but professional mode would be more tricky then lol..
 
I thought it had plenty. And I loved how they came out of nowhere...

You've set the controller down, eating Twizzlers, watching a cutscene (or so you think), then BAM! Quick time event, sucka! Next time, pay attention!