Resident Evil 5 Sheva's Not So Bad...

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We Are Ninja

Well-Known Member
Dec 22, 2009
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During my original playthrough, I kept Sheva in "Cover" mode most of the game she faithfully pointed out crates and barrels I missed, provided occasional cover fire, kicked/shot/knifed zombies and bui-kichwa (sp?) off of me, and healed me when I was too busy killing to do it myself. She rarely got in the way (or my line of sight) and complimented me on nearly every headshot... She even stopped wasting ammo when I gave her the stun baton. In short, I didn't hate her.

I'm on my second playthrough now. I'm playing as Sheva, and after adjusting to the change in perspective and the constant distraction of her tribal costume, she plays fine.

Chris, now my partner, is a problem. When he's not stealing my ammo (which Sheva really didn't do in "Cover" mode) and shooting everything that moves, he's standing directly in my line of sight. Sheva did it on occasion, but was generally pretty good about moving. And she was narrow, so I could still kinda see, to some extent... Not Captain Beefcake. No sir. Dude pulls out a tent and sets up camp in my line of sight. The fact that he's as wide as two schoolbuses doesn't help, either.

I guess my point is that neither Chris or Sheva are the problem, it's the AI that controls either one of them during the playthrough that's the issue. IMO it does make Sheva behave oddly on occasion, but it's noticably dumber for Chris. It's probably because the processor is having to allocate all that extra processing power to render and animate Chris' mighty pythons...
 
I know what u mean it does get fustrating i just hope in the next game they make it so that it's just you like in 4 and it adds to the scare factor.:sleep:
 
I didn't have a problem with Sheva either. Even when I gave her absolutly nothing she didn't cause a problem. The problem that I have with her is when I have her in attack mode, she keeps getting hit, but she does a thing for saving ammo for every gun in that mode since she always changes the weapon every 10 seconds.

Chris didn't give me a problem. He is like the same with Sheva for me.
 
She A.I that controls sheva is dumb as f**k. When you give her a bucket load of weapons with unlimited ammo, she still only uses the original handgun. So i have to remove every weapon she has and she finally uses the L Hawk magnum as her primary weapon. I prefer to be a lone wolf rather than have a partener, they just get in the way unless its human controlled.
 
^ Truth. I was playing last night. I had him in Cover mode, just ilke I did with Sheva and he still shot everything that looked like it might move and stole everything that wasn't nailed down... And he's always in the way. Maybe because he's substantially bigger the game has a hard time placing him in the smaller, more claustrophobic areas. This was rarely (if ever) a problem with Sheva on A.I.
 
Xcessive_Evil;61628 said:
Believe it or not, Chris is somehow even worse as an AI.

i've yet to play as sheva in story mode, so i can't comment on chris's AI,however if you have unlimited ammo, stick sheva in attack mode she'll go crazy, the only downside to the AI is they have to open and attack every box and crate around. Sheva in attack mode with the L hawk is beast.
 
She feels smaller and quicker, but can't soak up damage like Chris can. Plus, since she's left-handed, she's on the right side of the screen and your aiming reticule and inventory come up on the left side of the screen. Chris held his pistol up, in front of the screen. Sheva holds hers down, freeing up a a sliver of screen space.

Plus Chris, with his massive physique, can be hard to see around.
 
^ Awesome.

Oh, yeah. All those "assist jumps" where you hurl her upwards or over some great chasm? Playing as her, you're the on getting hurled. They're all on you, now, so there's a little extra exploration; you get to see little areas you didn't get to see before.