1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Revelations 2 Creature Compendium

Discussion in 'Resident Evil: Revelations 2' started by Spikeyroxas, Mar 23, 2015.

  1. Spikeyroxas

    Spikeyroxas Pencil Artist Supporter

    Messages:
    1,790
    Likes Received:
    1,607
    Trophy Points:
    13,771
    This thread is designed to give information on all the creatures that appear in the main game and Raid mode and will be updated to share tips and tricks people have to counter the enemies.
    Feel free to post info that you have gathered with your personal experiences.


    Afflicted:
    http://data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D[​IMG]
    Damage: moderate
    Speed: fast
    Able to grab: Yes
    Insta kill moves: No
    Can be back stabbed: Yes
    Description:
    These come in slightly different variants (some with different tools or none) the ones without tools will attempt to grab more often resulting in high damage.
    They will attempt to dodge when you are aiming at them and close in quickly whilst you try to recover your aim.

    Attacks:
    1. Charge at you whilst swinging their weapon of they have one. This can deal multiple hits.
    2. Leap at you with a tool, this deals a moderate chunk of damage
    3. Leap at you head first without a weapon, this can deal a bit of damage or grab you dealing moderate to high damage if they grab you.
    4. Grab you as above, but may do so when close to you without much warning
    5. Attack by punching with no weapon or smack you with a tool, deals low to moderate damage
    6. Mutate on death Into a "Sploder"
    See Sploder for more info.

    Dealing with them:
    Most attacks can be dodged by dodging backwards, the leap moves however should be dodged to the side. I find dodging to the left seems to work better than dodging right.
    Shooting them in the head may stun them depending on the weapon, handguns work best for stunning (usually two consecutive shots to the head will set this up)
    When you kill one be sure to keep an eye on its body, if it doesn't melt and dissappear within a few seconds of killing it. Keep your distance as it will become a Sploder.

    ----------------------------------------------------------------

    Sploder:
    [​IMG]
    Damage: High
    Speed: Slow
    Able to grab: No
    Insta kill moves: No
    Can be back stabbed: No

    Description:
    Sploders are afflicted variants which are swelling vessels of blood and pus. When shooting them they grow larger until they explode. All methods of them dying involve them exploding. Their explosions deal damage to any enemy nearby too.

    Attacks:
    1.The only attack they have is to explode. They will walk towards you and expand themselves when exploding. If they are close enough that they start expanding then the odds are it will hit you and deal very high damage. Dodging as this is happening may let you escape though.
    If they explode on you your screen will be covered in pus and blind you for a short amount of time, requiring an disinfectant (or to wait it out in raid)

    Dealing with them:
    Don't let them get close to you. Use them to your advantage by killing them whilst they are with other enemies to deal damage to all of them.
    Remember to watch out for killed afflicted, as sometimes they will turn into Sploders some point after dying like crimson heads in Resident Evil 1.

    ----------------------------------------------------------------

    Afflicted with explosive pus:
    Damage: low - moderate
    Speed: Fast
    Able to grab: Yes
    Insta kill moves: No
    Can be back stabbed: Yes

    Description:
    These are the same as normal unarmed afflicted except have an explosive lump on them. This enemy is actually more useful to the player to use stragitically (see reference video)

    Attacks:
    See unarmed afflicted attacks (hit and leap)

    Dealing with them:
    Shooting the lumps on their heads usually kills them outright and leaves up to 3 explosive pus sacks on the ground where they are killed. Killing them normally doesn't always do this.
    The pus sacks on the floor after a while will explode with player proximity, but can be shot to explode at anytime. This like the Sploders will damage anything caught in the explosion
    killing enemies with pus, and using them to harm others in this video:

    ----------------------------------------------------------------

    Iron Head;
    [​IMG]
    Damage: moderate - High
    Speed: slow (can move quickly when attacking)
    Able to grab: No
    Insta kill moves: No
    Can be back stabbed: Yes

    Description:
    These are tall Humanoid creatures carrying large hammer type tools.
    They are slow moving but can suddenly move fast to attack which can catch you off guard.

    Attacks:
    1. Overhead attack, this attack makes them move forward fairly quickly which also covers some distance to attack. Hard to dodge this one and deals high damage. When it hits your character will be knocked down and will most likely be bleeding requiring a tourniquet (on campaign)
    2. Side swing: the iron will swing horizontally dealing moderate to high damage, can cause bleed effect on campaign
    3. When behind them they can nudge the end of their hammer backwards or do a 180 swing and catch you off guard
    Dealing with them:
    Shotguns can sometimes make them lose balance slightly stopping them from attacking. Being close to them when this happens will sometimes make them retaliate with a fast swing so beware. Their weak point is the Red fleshy areas for example the neck area under the helmet (which protects them from all harm completely)
    Or the back of the head

    ----------------------------------------------------------------

    Rotten:
    [​IMG]
    Damage: low - moderate
    Speed: slow (normal when running)
    Able to grab: Yes
    Insta kill moves: No
    Can be back stabbed: Yes
    Description:
    Usually slow moving zombies with two basic attacks. Grab and hit.

    Attacks:
    1. When they're arms are extended they will grab you when close. This deals the most damage depending how fast you shake them off.
    2. They will swing their arms at you when close (usually twice) this doesn't deal that much damage but may stun lock you if a group of them catch you off guard.
    3. Shin hit, when on the ground the crawl towards you and hit your ankles, fairly easy to deal with but can be hard to see on some stages.

    Dealing with them:
    Don't let them get close, try and set up a melee attack by stunning them. They can be resistant to bullets so shooting them 2 or 3 times consecutively may be required to stun them.
    Rotten seem to be unaffected by smokescreen bottles.

    ----------------------------------------------------------------

    Glasp:
    [​IMG]
    Damage: none
    Speed: slow
    Able to grab: Yes
    Insta kill moves: Yes
    Can be back stabbed: No
    Description:
    These chubby mosquito things are a pain. They are always invisible by nature, and blur your screen when they are closing in and make a horrible noise which can be a bit off-putting.

    Attacks:
    1. Instant kill:
    This is the only attack the Glasp has. If it touches you it will set off an action scene of it killing you by breaking your back and releasing parasites to digest you (lovely)

    Dealing with them
    In raid mode aiming at them reveals them for a split second.
    Smoke screen bottles will also reveal them and stop them for a brief movement.
    If you screen gets blurry be cautious, if the screen blur gets slightly coloured around the edges then it's almost within grabbing distance.
    Feel free to shotgun blast your surroundings when the screen gets this bad and you don't know where to dodge to.
    They are attracted to decoy bottles aswell so use these if you can't see one.

    ----------------------------------------------------------------

    Orthrus:
    [​IMG]
    Damage: moderate
    Speed: Fast
    Able to grab: Yes
    Insta kill moves: No
    Can be back stabbed: No

    Description:
    These are the dog like creatures that appear. They usually appear and attack in packs and when they are close enough to the player can be quite troublesome to deal with.

    Attacks:
    1. Lunge: the dog will run at you and leap towards you dealing moderate damage. Afterwards they like to circle you a few times before trying again.
    2. they can also bite you normally if you're too close which does some damage.
    3. Alternatively they may decide pounce on you as a grab attack and deal quite a bit of damage unless you shake them off.

    Dealing with them:
    If possible try to take them out from a distance so they don't close the distance. Handgun shots usually can knock them over.
    When close by switch to something more rapid or wide (machine gun or shotgun)
    Alternatively use a skill with AoE if you have one.

    ----------------------------------------------------------------

    Revenant:
    [​IMG]
    Damage: High
    Speed: Fast
    Able to grab: Yes
    Insta kill moves: No
    Can be back stabbed: Yes

    Description:
    These marionette creatures are made from corpses and whatever uroborus can stitch together. They are tall and move in unnatural ways. Because of the method of their creation they can have different variants.
    They generally move at a normal place but will sprint if you try to escape from them and walk on all fours in a very creepy way to also close distance.

    Attacks:
    1. Grab: the unarmed ones will attempt to grab you more often, this deals high damage and you will need to shake them off as soon as possible. When there is multiple they could stun lock you using this method.
    2. Attack with weapon:
    Some have make shift weapons stitched onto their arms and will use these to attack you. These can deal moderate - High damage depending on the tool or the swing method. May make you bleed in campaign and raid
    3. If they have a pulsating yellow arm they will throw some liquid goo over you, this inflicts low damage but blinds you. In campaign you will need to wait or use a disinfectant to cure this. In raid you will have to wait it out and escape.

    Dealing with them:
    They always have a concealed weakpoint. Shoot multiple points on their body to reveal (left leg, right leg, left arm, right arm, head)
    In campaign Natalia can see these points, switch to her to see where to shoot them if they have spotted you or your are unable to backstab them.
    Using a smokescreen bottle you can also achieve a backstab.
    In Co op split screen, Natalia can make the weak point visible on the hostnplayers screen by continued pointing
    When Exposed focus your firepower on this point.
    They are also weak to fire like all uroborus creatures. Throwing a fire bottle is possible to kill them without needing to shoot them as the fire can sometimes burn them to death after the initial explosion.

    ----------------------------------------------------------------

    Giant Whip spider:
    [​IMG]
    Damage: low
    Speed: normal
    Able to grab: No
    Insta kill moves: No
    Can be back stabbed: No

    Description:
    Small infected spider (can be quite large in Size in the struggle)

    Attacks:
    1. Lunge, the spider will lunge dealing low damage. The big ones may deal moderate damage

    Dealing with them:
    The small ones can be killed with a knife. The big ones may require a few handgun shots or stabs.
    In raid mode they appear tougher but pose no real threat.

    ----------------------------------------------------------------

    VulcanBlubber
    [​IMG]
    Damage: moderate - High
    Speed: Fast
    Able to grab: No
    Insta kill moves: By execution
    Can be back stabbed: No

    Description:
    These are giant afflicted which carry around some kind of pot of explosive. They are very tough and sponge alot of damage. They also are alot faster than you would expect them to Be and cause heavy damage aswell as the ability to burn you.

    Attacks:
    1. Fireball: they will put something in their pot which will make the pot glow. Then after a few seconds it will shoot a flaming projectile at you or near you. The explosion of the impact has splash AoE and causes heavy damage. It will also incinerate you damaging you further and leave behind a small fire at impact zone if it misses you.
    2.Multiple fireballs: same as above but sometimes shoots more than one at the same time. Seems to do this when on lower health and also in harder difficulties
    3. Charge: it will decide to run directly at you, moving to the side will change the path slightly so make sure you clear some space when avoiding.
    4. Execution: when the player is in danger, getting too close to it (may require player to be knocked over first) will initiate a sequence where it stomps on you so you can't move and pour liquid fire onto you killing you outright.
    5. Punch: if close by it will punch you with either it's arm or the pot.

    Dealing with them:
    Since these a bullet sponges attempt to utilise environmental objects to damage it. If none are around its head actually is a weak point (as opposed to the iron head who is indestructible in the head)
    Switch to heavy weaponry when attacking.
    Also keep your distance and be ready to dodge it's fireballs by dodge to the sides as it's shooting. Make sure do dodge multiple times as the explosion can still reach you with one dodge sometimes.
    Shooting them with a machine pistol in the back of their head whilst blinded by a smokescreen bottle seems to work very well.

    ----------------------------------------------------------------

    Dhurlga:
    [​IMG]
    Damage: moderate - High
    Speed: slow (normal - fast when attacking)
    Code red: very fast at walking and attacking if you burn off its tentacles
    Able to grab: Yes
    Insta kill moves: Yes
    Can be back stabbed: Yes

    Description:
    An uroborus creature make from many corpses and living creatures it comes into contact with. It can sometimes come in slightly different forms such as having pulsating arm tentacles like the revenant sometimes have. It has a core which is always in the centre of its body buy the tentacles surrounding it will soak up almost all damage, one tentacle in particular will negate all damage and isbits primary mean of attack.

    Attacks:
    1. Jump slam: to try and close distance it will do a jump attack and slam it's Claw tentacle in front of it which covers some ground.
    2. Blinding hit: If it has pulsating arms it will swing these horizontally at you if in radius. These will blind you if they make contact.
    3. Claw arm swing 1: Will swing it's Claw arm, this attack is damaging if it connects.
    4. Claw arm swing 2: will swing it's Claw arm much faster and will swing it twice before doing a final forward slam. This attack is usually performed in retaliation of getting up or receiving heavy attacks and having most of its other tentacles blown off.
    5. Pincer Insta kill: will move it's Claw arm in front of it and walk towards you whilst extending and retracting the Claw. It also makes a strange noise as it's doing this. If this touches the player then it will preform an Insta kill where it grabs and slams the player multiple times.
    6. 180 degree swing:
    Will do this if you are behind it

    Dealing with them:
    They tentacles protect it from damage as it's only damage point is its core. Most tentacles can be killed of blown away by explosive bottles.
    Fire bottles seem to work well this way.
    It has one tentacle that can't be chopped off which is its main attack.
    Throwing a smokescreen bottle and doing a backstab move allows some heavy damage, and gives time to unload on its weakpoint while it's on the floor for some more damage.
    Note: they are much faster at attacking when you remove their limbs. They also seem to not use the Insta kill move on raid mode.

    ----------------------------------------------------------------

    Slinger
    [​IMG]
    Damage: moderate
    Speed: slow (walk) moderate (attack)
    Code red: fast attacking/regenerating parasite
    Able to grab: No
    Insta kill moves: No
    Can be back stabbed: No

    Description:
    a large bulk of flesh with a monstrous groan. Its taller than the player and grows parasites where it's arm should be. When the parasite gets large enough it will throw them towards the player in an arc.
    It like other revenant / uroborus has a weak point but is always on its front, and is always exposed.

    Attacks:
    1. parasite throw: the slinger with throw a parasite at you in a large are. The attack has quite some build Up and leaves it vulnerable whilst it's doing this. If you allow it to throw the parasite you will have a few seconds to clear it's impact zone. The attack causes explosive AoE damage and causes blindness.

    Dealing with them:
    Take them out with a sniper rifle if possible, aim at their weak core which is always on the front.
    When they throw a parasite move well out of the way to avoid the area effect damage it causes.

    ----------------------------------------------------------------

    Scagdead:
    [​IMG]
    Raid mode only
    Damage: moderate
    Speed: Fast
    Able to grab: No
    Insta kill moves: Yes
    Can be back stabbed: No

    Description:
    Making a guest appearance From revelations 1, is the blubbery rip saw enemy (not to be confused with the communications officer)
    However this time it's back with avengeance. Hes faster and harder to control than his debut game appearance.

    Attacks:
    1. Touch: unlike the previous revelations the rip saw blade will deal damage just by touching you, and the Scagdead loves to run into you alot. When this damages you it will slightly stun you which can make it hit you again with a followup attack or stun lock you if cornered.
    2. Triple hit: the Scagdead will swing twice horizontally and then perform an upwards vertical slice. This attacks takes him a while to perform fully and can leave it open to attack whilst it's doing this. Hitting you may stun you into being hit by the full attack.
    3. Instant kill: the Scagdead will sort of move it's head forward then back then forward again to grab you with its Mouth.
    If this hits you Then a short sequence will play where it throws you into the air and catches you with its saw instantly killing you with no way of escaping.

    Dealing with them:
    These scagdeads are extremely harder than their revelations 1 counterparts.
    They run faster and soak up alot of bullets.
    I recommend using ice grenades if you have them to gain distance.
    Dodging to the side last minute to make them do their triple hit Gives you some time to attack from behind or gain distance.
    Use a smoke screen bottle but remember that shooting them when they are blinded will instantly alert them to your position and they will run after you again.
    Shooting them with a shotgun may stun them more often and allow you deal more damage, same with an assault rifle or machine pistol.
    putting force ammo on a shotgun can help you fight them and deal damage, combine parts with elemental effects to also help.

    ----------------------------------------------------------------

    Napad:
    [​IMG]
    Raid mode only
    Damage: moderate
    Speed: normal / fast
    Able to grab: No
    Insta kill moves: No
    Can be back stabbed: No

    Description:
    From resident evil 6
    These are shelled creatures that behave like apes. The shell they are covered in protects them by shielding damage. Continued damage will break their shells allowing you to hit the flesh which deals much more damage.

    Attacks:
    1. Charge: the Napad will beat it's chest a few times before charing towards you dealing substantial damage. If you move around a corner or far enough to the side whilst it's beating the chest it won't charge and walk towards you as normal. When charging it's possible for it to change direction. (see reference video)
    2. Ground pound: the Napad when close by will do an overhead punch downwards whilst moving forward slightly.
    3. Tantrum: when close by the Napad will dona series of horizontal swings towards your player.
    4. Death tantrum: when killed the Napad can sometimes deal a series of punches during its death animation which are damaging.
    5. 180degree swing:
    Will do a fast attack and hit you if you are behind it, at the same time will then face you and possibly follow up with another punching attack

    Dealing with them:
    Attempt to use high powered weaponry to shoot it's shell and expose the fleshy points to deal more damage. It has a weak point on its back which also requires removing it's shell.
    Sometimes removing parts of the shell will stun it leaving it open to a melee attack. Doing a melee attack from behind usually is enough to remove it's she'll on the back revealing the weak point.
    vid showing a Napad change direction when mid charge:

    ----------------------------------------------------------------

    Rasklapanje
    [​IMG]
    Raid mode only
    Damage:moderate
    Speed: normal / fast
    Able to grab: No
    Insta kill moves: No
    Can be back stabbed: No

    Description:
    From resident evil 6
    There creatures were able to regenerate and instant kill in re6 but have lost those abilties in raid mode. They will split in half (each half retaining separate health bars) and will attack separately if they sustain enough damage as a whole.

    Attacks:
    When whole:
    1. Kick: it will do a straight kick at you, this deals moderate damage and knocks the player over
    2. Punch: it will throw a punch at you, this deals moderate damage and knocks the player over

    When split:
    Upper body:
    1. Lunge: the upper body will wiggle towards you at speed then jump into the air at you to deal some damage.
    2. Hit: when it gets close it will swing at you dealing some damage
    3. Rejoin: If close by the other half of the body (hands do not matter) it will reform it's original complete self and regenerate health too

    Hand:
    1. Lunge: the hand will lunge towards you dealing low damage

    Lower body:
    1. Acid: the lower half of the body will walk towards you whilst spraying acid in a radius around it which deals moderate damage
    2. Kick: it will do a straight kick at you, this deals moderate damage and knocks the player over
    3. Rejoin: See the upper half Description

    Dealing with them:
    Shooting them with a high powered gun that deals enough damage can kill them outright without them splitting.
    Sometimes they will expose a fleshy tounge parasite thing from their mouth. This acts as a weakpoint and damaging them here can also kill them without them splitting.
    If they do split in half the upper half of the body will quickly move into the player position and attack, a shotgun blast can knock it off guard and allow you to finish it.
    The hands are generally low in health and will be killed with little ammo used, although their size will make them harder to hit.
    The legs move at normal Speed and should be taken out with some range to avoid the acid is sprays.

    ----------------------------------------------------------------

    Hunter:
    [​IMG]
    Raid mode only
    Damage: moderate
    Speed: fast
    Able to grab: No
    Insta kill moves: No
    Can be back stabbed: No

    Description:
    From a multitude of games, however these hunters share the same Ai as their revelations 1 counterparts. Although they have not retained their instant kill move.

    Attacks:
    1. Jump slash:
    The hunter will prepare to jump a short distance away from the player and jump into the air and slash the player dealing moderate damage.
    2. Overhead slash:
    The hunter will do a quick slash and lunge forward as it does this.
    3. Horizontal slashes:
    The hunter will slash to its left and then slash to the right. This can deal 2 hits of damage depending on proximity on the first hit.
    4. Retaliation backwards slash:
    the hunter will slash in an almost 360degree turn if the player is behind the hunter. This also happens regardless if the player is around if they do a sharp turn or after they get up after being knocked down (if the player is close)

    Dealing with them:
    Hunters are not shy and like to make their presence known. They will usually attempt to jump in front of the player if you have their back to them. When a distance away they will run fast on all fours to get close. When they are running like this they can easily be stunned setting up a melee attack. When they perform the jump slash attack, shooting them in the air will also stun them. When they are stunned, beware when charging a melee attack as they can sometimes attack straight after recovering from being stunned or jump backwards.
    Since hunters like to get close use a shotgun to keep them back.

    ----------------------------------------------------------------

    Executioner:
    [​IMG]
    Raid mode only
    Damage: High?
    Speed: normal / fast
    Code red: very fast attack speed
    Able to grab: No
    Insta kill moves: No
    Can be back stabbed: No

    Description:
    Large majini executioner from resident evil 5. Although uses the same Ai from the mercenaries 3d. He carries a large axe which deals alot of damage if struck.

    Attacks:
    1. Overhead slam: the executioner swings the ace above his head and slams it down. This attacks has somewhat tracking behaviour unlike re5 and like mercs 3D
    2. 3 swings: the executioner swings his are horizontally twice whilst progressing forward then finishes with an overhead slam
    3. Retaliation swing: after recovering from a melee attack he will swing his ace horizontally quite fast (sometimes more than once)

    Dealing with them:
    These guys don't move very fast, and should be simple to deal with. Their head is the weak point and continued fire at this will either push him back (which doesn't let you trigger a melee attack) or stun him and drop him to his knees which let's you do a melee attack. After doing a melee attack though make.sure you back up plenty in preparation for his retaliation attack. Make sure you don't get too close since the overhead swing tracks like it did in mercs 3D

    ----------------------------------------------------------------

    SPOILER ENEMIES:
    Mutant Pedro:
    [​IMG]
    Damage: moderate - High
    Speed: normal / fast
    Able to grab: No
    Insta kill moves: Yes
    Can be back stabbed: No

    Description:
    Mutant Pedro, holds a drill and isn't afraid to use it.
    He appears as a bulky afflicted and has sores all over his body, they serve as weak points

    Attacks:
    1. Rage:
    Will swing His drill rapidly and walk towards you.
    2. Drill charge:
    Will point his drill towards you and then charge forward at some Speed Dealing high damage
    3. Swing:
    If close by he will try to swing his drill at you

    Dealing with them:
    Try and aim for his head or the sores on his body. Hitting the drill deals 0 damage and the way he holds it can block his head from damage too.
    Dodge out of the way from his drill charge as this can instantly kill you on campaign.
    In raid mode use ice bottles to slow him down and gain distance and attack with high powered weapons.

    ----------------------------------------------------------------

    Monster neil
    [​IMG]
    Damage: Moderate / high
    Speed: fast
    Able to grab: Yes
    Insta kill moves: No
    Can be back stabbed: No

    Description:
    Monster neil is a tyrant monster with an uroborus tentacle arm. He is large and fast and deals heavy damage. Like all uroborus creatures he has a concealed core weakpoint which exposes under heavy stress.

    Attacks:
    Campaign:
    First stage:
    1. overhead punch:
    He will walk towards the player and do an overall punch which will knock the player over.
    2. Dual punch:
    He will walk towards the player and perform a Few horizontal swings which will knock the player over.
    3. Charge:
    When a certain distance away he will slump a little backwards and proceed to sprint towards the player with his arm in front in a charging motion. This deals heavy damage if the hit connects and will also knock the player over.

    Second stage / Raid:
    1. Long range grab:
    Neil will use is uroborus arm and extend it towards the players position. When this connects he will grab the player and throw them either at an obstacle, other player or the ground. This deals very heavy damage if he throws the player at an obstacle or player and deal high damage if he throws you at the ground.

    2. Uroborus arm swing:
    He will swing his arm when nearby which has more range than the dual punch and deals more damage. Will also knock the player over.

    3. Charge:
    Same as first stage charge.

    Dealing with them:
    Be sure to keep distance and try to position obstacles between yourself and neil incase he tries to do a charge.
    Firebomb bottles and ammo work well due to the uroborus nature and will help expose his weakpoint faster which is always on his front.
    Focus fire on the weakpoint when exposed and continue fire when he recovers as this also takes a bit of time. When he does recover though becareful of a retaliation charge.

    ----------------------------------------------------------------

    Monster Alex
    [​IMG]
    Damage: moderate / high
    Speed: fast
    Able to grab: Yes
    Insta kill moves: No
    Can be back stabbed: No

    Description:
    To be entered

    Attacks:
    To be entered

    Dealing with them:
    To be entered

    I will enter the missing gaps when I have time later.
    Some help to fill these in would be appreciated too :D
     
    Last edited: Apr 20, 2015
  2. Hel

    Hel Goddess of the Dead Supporter

    Messages:
    1,970
    Likes Received:
    2,627
    Trophy Points:
    16,071
    Here's some additional information you could use:

    - High-level Iron Heads (Rape Mode only) will sometimes start running at you like the Afflicted and swing their axes very fast.
    - The correct name of the "Durga" is Dhurlga, and the best way of dealing with it is to blind it with a smokescreen bottle, then stealth-attack it from behind and keep unloading a strong weapon at its exposed weak spot while it's lying on the ground. It uses tentacles to protect the weak spot when facing you, but those tentacles can be destroyed.
    - Hunters don't have an insta-kill.
    - You forgot the Slingers (Uroboros creatures that throw chunks of bile at you from afar) and the boss enemies (but you should probably put them in spoiler tags).
    - Is this for Rape Mode only, or the campaign as well? If so, you could add Christmas Girl's ability to identify the weak spots of Revenants and see the aura of Glasps as a way to deal with those monsters in the campaign.
     
    Spikeyroxas likes this.
  3. Spikeyroxas

    Spikeyroxas Pencil Artist Supporter

    Messages:
    1,790
    Likes Received:
    1,607
    Trophy Points:
    13,771
    It was going to be raid only but i thought i might as well do a central creatures thread to involve them all instead.
    I thought it was dhurlga but autocorrect had a right fight with me so I shortened it.
    I call them twovellas anyway.
    I didn't know know you could stealth attack them.
    Thanks for the info, I'll add it later.

    Edit: with regards to the iron heads. I have mentioned they have an attack that is pretty fast and closes distance.
    I'm going to leave out buffs or level attributes and talk about the creatures in general
     
    Last edited: Mar 23, 2015
  4. Spikeyroxas

    Spikeyroxas Pencil Artist Supporter

    Messages:
    1,790
    Likes Received:
    1,607
    Trophy Points:
    13,771
    Added pictures of some, and some more info for enemies.
    I have also wrote some quick bits on the VulcanBlubber based on personal encounters but could really do with some advice on these guys.
     

Share This Page